
Worldwide Rush lets you experience passenger transportation and management on a global scale. Expand your company, meet the growing travel demand, compete against other companies, and discover new continents with its unique vehicles. The entire world is yours to control.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Worldwide Rush lets you experience passenger transportation and management on a global scale. Experience the challenges and triumphs of managing a vast transportation network and become a global tycoon.
Construct your headquarters, assemble a powerful fleet of vehicles, and strategically connect cities with lucrative routes based on passenger demand. Optimize and adapt your network for maximum profit, capitalizing on the ever-growing market and emerging destinations. Invest in hotels and marketing to attract a surge of passengers, but stay alert! Rival companies are contending for dominance. Will you choose cooperation or try a hostile takeover?
Each new game of Worldwide Rush presents a different set of challenges. Procedural yet organic destination generation, diverse region geography, events, local vehicles and other competitors ensure endless replayability. Conquer the skies with the world's largest air fleet, connect global capitals with high-speed bullet trains, or dominate the seas with bustling ferries and luxurious cruise ships. Experiment and thrive in a dynamic, detailed global sandbox where the possibilities are as limitless as your ambition.
As you meet the demands of your passengers, cities flourish, unlocking new destinations. Every passenger is individually simulated, seeking the most efficient path to their destination using available vehicles and routes. Before you know it, you'll be orchestrating the journeys of tens of thousands of passengers across a complex web of routes, proving your mastery of transportation management.
Explore a stunningly detailed world, meticulously crafted to mirror our own, coordinate by coordinate. Master the transportation challenges of your country, or embark on a journey to conquer the logistics of distant lands. As you build your empire, your understanding of geography will reach new heights, transforming you into a true global strategist.
A total of over 120 unique vehicles, ranging from small buses to massive cruise ships and everything you imagine in between.
Buy planes, road vehicles, trains and ships. Your company, your choice in what you invest or don't.
Advanced AI competitors that keep you on your toes. Compete, cooperate, or buy them out.
Thousands of cities worldwide with dynamic destination generation reflecting the real world. Play in a place you know.
Customize your session with multitudes of parameters. Choose competitors, select a region, or just relax and connect cities around the world.
A detailed simulated world with a yearly seasonal cycle and region-specific events influencing the demand.
Optimized to support thousands of vehicles and competitors around the globe. Just expand and enjoy.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 585reviews | 79% | — | $453.8K |
| $13.99−30% | 5ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After about 30 minutes, I run out of things to do. There are no additional goals, no logistical or management challenges, nothing to keep me engaged. The game also lacks any kind of cargo transportation mechanics. Multiplayer is limited to an invite-only system instead of having a proper server list, which is a major drawback.
This game is so much fun i really can't talk it up enough...but...theres a problem. When you take over a rival company and merge, you are stuck with an obscene, and I can't emphasize the word obscene enough, amount of routes that you need to delete. I'm talking more than 30 minutes of just straight clicking the delete vehicle button towards the mid game. Honestly, just dont even merge, just choose the other option which removes the company from the competition list and save yourself some time. You might be saying to yourself, oh I'll just buy this company to break into China, or get a foot hold in India, you're wrong. So. Very. Wrong. Don't do it, it's a trap.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Lithuanian, Dutch, Portuguese - Brazil +4 more
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like Transport Tycoon, give it a try. It's a great game!
Amazing world-wide transport tycoon/management game, simple on the surface but you can go kinda deep with route optimizations etc Very addicting Well optimized, runs a big save at 30fps even on my secondary 7 year old laptop with integrated intel gpu Can have a competitive side in multiplayer Multiplayer has been a huge and amazing update, can't wait for the cargo update
(很想打中评但是没有) 游戏后期卡的操作不了,希望能解决下。 游戏只有前期有趣,在有限资源和游客需求的情况下规划下路线什么的,但是稍微发展起来城市多了就不行了,路线也不用规划随便连,随随便便就能赚钱,中期后期就是不断地连新城市新需求,就像在游戏里打工一样做着重复的劳动,没有意外,没有惊喜,直到游戏卡的进行不下去 游戏新加的这么多载具其实用处不大,对玩法也没多少影响。希望制作组更多的考虑玩法上的改进,而不是像屎山代码一样一直往里堆东西。比如考虑怎么样加强和AI公司之间的竞争性什么的
Good game overall, but it starts feeling repetitive in the second half. Once you earn money very quickly and can automate almost everything. It’s satisfying at first, but eventually the gameplay loop becomes predictable and loses variety.
还是挺不错的,但是藏南给了印度,不过毕竟外国游戏,台湾划给中国已经很不赖了。 总的来说就是一个小游戏,在各个城市之间建立交通线,挺好玩的
Also an sich mag ich das Spiel sehr gern. Solche Spiele sind für mich super um paar Stunden den Kopf aus zu machen und einfach rumzuklicken und zu managen. Warum dann keine Empfehlung? Ab einem gewissen Punkt liegt es in der Natur, dass das Spiel an Tempo aufnimmt und Passagiere der verschiedenen Unternehmen sich die wildesten Wege zusammen suchen um ans Ziel zu kommen. Das sorgt natürlich dazu, dass gewisse Routen explodieren. Um da hinterherzukommen bietet es sich an einen HUB-Manager einzustellen und dem zu sagen "erhalte meine Routen" er erstellt in diesem Modus keine neuen Routen und widmet sich den von mir angelegten Routen. Leider kann man ihn nicht groß Vorgaben geben. Das sorgt dafür das Routen "verschwinden" sie sind zwar noch da, aber der verkauft das letzte Fahrzeug und die Route ist damit stillgelegt. Das ist am Anfang des Games maybe noch nützlich, aber da arbeite ich zum Beispiel nicht mit den Managern. Ich brauch ihn später und wenn da ne Route negativ läuft aber von mir bewusst geplant ist um ein deckendes Zugnetz zu etablieren, nervt es tierisch wenn er ne Route stilllegt, da er diese auch nicht wieder aufleben kann es sei denn man gibt ihm wieder geld, was zu einem bescheuerten hin und her führen kann. Das ist auch nicht im Sinne von "Routen erhalten" Ich habe diesen Umstand auch diverse male gemeldet und Wünsche geäußert. Es scheint aber, dass das bestehende Prinzip gewollt ist und keine Änderungen kommen werden.
游戏的想法和底子真的挺好的,但是实际体验上有离谱的寻路算法+严重bias的单向客流+UI什么信息都不给,基本全凭vibe玩,看游戏论坛开发者也是一句话不说什么贴子都不回,不知道未来这是要前往何方。。
Im Grunde ist das Spiel unterhaltsam, artet aber nach einer halben Stunde (Schwierigkeit Mittel) in wirkliche Arbeit aus. Natürlich ist es der Sinn des Spiel, Personen von A nach B zu befördern, aber wieso nun ein Bedarf für 20 Großraumflieger von San Marino nach Jönköping besteht und quasi kein Bedarf von Berlin nach München, entzieht sich meiner Logik. Auch ist man dann nur noch dabei, absurde Routen zu erstellen (zB Routen mit Zügen von Hamburg nach Kiel zu erstellen, welche wahrscheinlich länger als die eigentliche Strecke sind) da sonst die Zeit abläuft. Schiffe sind einfach viel zu ineffizient umso länger die Strecke wird. Als wie im wahren Leben von Kiel nach Oslo oder Rostock Trelleborg. Spielt man klassisch sind das einzig wirkliche Hinderniss die Hubs der Mitspieler. Allerdings verdient man in beiden Modi nach kurzer Zeit so viel Geld, dass es nur noch darum geht, die Wettbewerber aufzukaufen und entweder platt zu machen oder zu übernehmen. Im klassischen Modus darf man Hubs auch nur dann errichten, wenn man die Gunst des Landes errungen hat. Wie das geht und welche Einflüsse man nehmen kann, habe ich aber noch nicht herausgefunden. Eine Reputation aufzubauen ohne ein Hub ist quasi unmöglich (oder sehr schwer aber evtl. auch gewollt - das meine ich nicht mal negativ!) Am Ende kann man sagen, für das Geld ein kurzweiliges Spiel was ich immer wieder von neuem Anfange, weil der Anfang des Spiels einfach viel interessanter ist als das bloße verwalten und reagieren im späteren Verlauf. Pluspunkt natürlich, man lernt, wo sich Städte befinden!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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