
Having defeated the Campaigner, Turok throws the Chronocepter into a waiting volcano to destroy it. Unfortunately the blast awakens an even deadlier force - The Primagen. Once again a Turok is tasked with restoring peace to the land and stopping the Primagen from merging Earth with the nether world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good but very old game for 1 evenin
Non-linear crap. You have to replay missions, over and over again, to complete missed objectives. You have to fight the same enemies, each time you go back through a level for missing keys/etc. Take the level called Hive of the Mantids, for example. Missed destroying one of the embryos? Well, get ready to play the level, on repeat, until you find it. You run around, aimlessly, expelling ammo on unlimited enemies, while trying to keep track of the close-overhead-viewed map (which doesn't zoom out), so you don't miss anything. It's a boring, tedious game. Don't waste your time, or money on it. It was much better, in the '90's.
Turok 2 was initially released on the Nintendo 64 in 1998, and it could've been a contender. It had enemy scripting and graphics comparable to Half-Life, sprawling levels flush with secrets, a rogue's gallery of half-a-dozen beautifully rendered non-human cultures to slaughter, a far superior arsenal to any first person shooter on the market, a grander scope than most western console roleplaying games of the era, split-screen multiplayer with multiple game modes, a robust cheat engine and options suite, a voluptuous and scantily clad blue woman with a thigh gap, and a shirtless Native American hero tasked with murdering everything in the interdimensional sewer he's sworn to preserve. It was the greatest first person shooter of its generation by a significant margin, and you know I'm qualified to make that statement because I've lived almost my entire life in first person. It was better than Half-Life, Goldeneye, Blood, Shadow Warrior, Unreal, System Shock 2, Medal of Honor, Chex Quest, or Realms of the Haunting. It was also impossible to play. The mad taint of Turok 2's dizzying graphical ambitions consigned it to oblivion until Night Dive remade it in 2017 once computing was advanced enough to accommodate the grandeur therein. Before that? Good luck hitting anything. On the N64, Turok 2 had a draw distance shorter than many rooms were large, and it ran at twenty frames per second when nothing was happening on the screen. There was never nothing happening onscreen. Between the bloom lighting, the high res world assets, the huge scope of everything, the detailed and often animated weapon models, the real time shadows, the complex wiggle worm rigging and high polygon count on every enemy, and the preposterous floods-of-blood death animations resulting from explosions, Turok 2's framerate dipped into the single digits somewhere approaching most of the time. If you had more than one enemy on the screen, the framerate was now your enemy, as well. This was especially true if you used the N64 RAM expansion because it let you set the resolution to a whopping 480i, and of course you did that because you were 8 years old, you wanted the game to look as good as possible, and you probably didn't make the connection between the resolution and the framerate. The RAM expansion, despite living up to its namesake, only compounded the problem, swelling up a game that was already way too big for its breeches. Now, combine that with the terrible N64 analog stick, lack of dual analog control, look spring by default, and highly mobile enemies that demanded precision aiming, and you've got yourself an exercise in whatever emotion you feel when video game don't work good. Turok 2 was full of so much stellar material that it didn't work. It was ahead of its time, ahead of its hardware, ahead of its interface, ahead of its scene, ahead of itself, and to play it was forbidden by its very existence. It brought the N64 to its knees, I imagine it brought most 1999 computers to their knees when it got ported to PC, and it took being remade nearly twenty years later for its brilliance to finally be realized. Turok 2 wasn't bad for being unplayable on the N64, no. The N64 was bad for not being able to play Turok 2. This remaster brings one of the greatest games of the sixth generation into a world that's ready for it. Just turn off the hints if you want to play like you have a brain.
The game improves on the original Turok when it comes to cool and creative weapons, but thats the only positive thing i can think of for this game. Combat feels horrible, sometimes it takes 1 shot to kill your enemy, while another time it takes 5 shots for the same enemy type, it feels incredibly inconsistent and awful. Some levels are fun and look nice, but having stupid objectives and forcing players to come back once they obtain a new ability ruins the immersion and overall fun of the levels. Woman talks to much. I want dinosaurs, not dino-hybrids. I recommend playing the first Turok instead of this.
[i]Turok 2: Seeds of Evil[/i] improves on its predecessor in many ways, but the ways in which it fails ultimately makes it a far worse experience. The weapons are cooler, the combat feels tighter, and the enemy variety is better. Unfortunately, the level and general game design completely kills the experience. The best word I can use to describe this game is [b]convoluted[/b]. The maps are often a nightmare to navigate, with the game constantly asking you to find some specific hidden lever that opens some specific hidden door somewhere else. It would be borderline unplayable if this version didn’t add in-world objective markers and a map. Even with those additions, the game still manages to feel exhausting. Level 4 (Lair of the Blind Ones) in particular is atrocious, and nearly unbearable. What makes it worse is how progression and keys work. In the first [i]Turok[/i], if you simply explored the levels thoroughly, you would probably find the keys you needed. If you missed one, that felt like a matter of exploration or skill. In [i]Turok 2[/i], you’ll often see a key or item you clearly need, but you physically cannot get it yet. Why? Because you need to go to another level, find a power-up, then come back later. Every level has some key, item, or path that you can’t access until you first grab something from somewhere else. That kind of backtracking isn’t satisfying. It doesn’t feel clever. It just feels like pointless padding and a waste of time, especially because the game barely explains any of this to you. There’s a good shooter buried in here. The weapons, enemies, and combat are all solid, and I can see why people admire parts of this game. But the confusing level design and tedious backtracking completely dragged the experience down for me. I liked [i]Turok 1[/i], but [i]Turok 2[/i] became mind-numbing by comparison. I really hope [i]Turok 3[/i] is better.
Level design is as painful as being a mouse trapped in the Morris water maze. No wonder you'll often see mostly boomers praising Turok 2 due to nostalgia.
A fine enough game, but nowhere near as good as the first Turok game
If running around aimlessly is your thing then buy this game, otherwise go play the first game as it is a much better experience.
What a miserable time I had while playing even just the first level of turok 2! The first game was already pushing what I could endure with its maze levels and collecting hidden keys requirements but this one turned that up to 12. T2 is a game made for a time when you would get one cartridge every few months, in 2026 there are much better games to play.
The cerebral gore and the atmosphere are the good things of this game. I don't love the backtracking though. It's really too much
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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