
Learn CPU architecture with puzzles
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #86, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 10 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Updates
Engagement
Reviews
Themes across 1004 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
my brain hurts
You can figure everything out if ur patient enough, there's no reason to watch a playthrough for this game it defeats the point. Very good for understanding fundamental digital logic, game kinda loses the fun it towards the end for me when we get to assembly, I would've preferred learning different CPU architecture instead, but great game nonetheless.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game taught me Binary better than Highschool computer science ever could. Had this game been around 2013 or 2016 I might had actually enjoyed programming as a subject rather than get stuck. This game made me actually get interested in physics. No I still suck. But it's super neat.
I played this for the plot
give a monkey a keyboard and enough time, and it will eventually code then beat this game
我就问你一句,我的绿皮傲娇雌小鬼呢?
什么年代了,还在用传统教科书?
对于教学来说非常好!非常好的解答了我对底层的所有疑惑,了解到寄存器,操作码,立即数等知识,真的太有用了
这个游戏从最基础的门电路开始,教我如何一步步制作出完整的计算机架构最终用汇编语言编程解决问题。刚接好一个架构时其实也只是模糊的了解各个组件对应的功能,当你真正要用代码解决问题时逼迫自己去复习这个电路有什么功能,从而慢慢对整体架构会有十分清晰的认知。而当出现bug的时候,就是对电路和计算架构关系之间理解深化的时候。 完成leg架构后,又会遇到需要你添加新功能的题目,这里开放性很强,会导致后面写代码出bug特别多,使得自身对代码算法的思考以及对电路理解的要求都特别高,特别锻炼一个人。在遇到一个个新问题中,产生的新思路总会导向很多意想不到的短路或者开关出问题(代码这时就出bug了),这个时候不得不面向电路不断优化使其更加全面,代码要求也可能会越来越严格或者放松。
Я у захваті від цієї гри, нарешті нормальна головоломка, а не дофаминовий вир. я застряг вже на 7-му рівні і мені це подобається, тут потрібно дійсно думати. НЕЙМОВІРНА ГРА
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 3.7K | 95% | $14.99 | |
| $109.2K | 158 | 93% | $12.59 | |
| $340.3K | 369 | 94% | $25.00 | |
| $199.5K | 322 | 92% | $14.99 | |
| $41.8K | 68 | 91% | $14.99 | |
| $2M | 5.1K | 92% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.5K | 88% | $17.99 | |
| $3.2M | 4K | 48% | $39.99 | |
| $3.2M | 4K | 72% | $24.99 | |
| $3.2M | 3.1K | 69% | $29.99 | |
| $3.2M | 17.9K | 83% | $10.99 | |
| $3.2M | 8.9K | 90% | $9.99 |