
A fusion of roguelite, tower defense, city-building, and deck-building! We created a new kind of real time strategy game filled with addictive and fast-paced gameplay. Create your deck, defend your city, and build the largest Ratropolis in history!
Modeled estimate, not a reported figure. How we estimate →
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About
Ratropolis combines roguelite, deck building, and tower defense with real time strategy gameplay. Lead your small rat outpost to safety and defend your rat citizens from predators and monstrous creatures. Build the largest 'Ratropolis!' and etch your name into rat history!
Choose from over 500 cards of economy, building, military, and skill types to execute your strategic command. All leaders begin their journey with a deck of 8 basic cards. Building an efficient deck is key for protecting your rats from waves of rat-thirsty enemies. Add, remove and upgrade your cards to create a deck worthy of a true leader!
Defending your rats in the city will be a challenge. Get aid from advisers with talents in finance, defense, or leadership. They will provide you with better options when chaos arises. When the city falls your campaign will end, but with every end a new beginning is born. Unlock new cards to expand your options and make each defense a new experience.
Now lead Ratropolis to victory and save your Ratizens from destruction!
Unique Gameplay: Real-time deck building card game combined with roguelite and tower defense elements! Have you ever played anything like that before?
Very Addictive: Highly engaging and rapid gameplay that requires quick judgment and response
Replayability: Easy to play but difficult to master.
100+ Events: Random decision events give you a new experience every time you play
500+ Cards: Unlock new features and cards to become stronger after every game.
6 Possible Endings: Choose your own adventure!
6 Leaders! Each with their own play style and traits.
Lead Cute Rats, not Feral Cats!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, French, Simplified Chinese, German, Russian, Traditional Chinese, Polish, Spanish - Spain, Portuguese - Brazil, Turkish +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't let the cute art style fool you, this is one of the most stressful and chaotic card battlers I've ever played. At first it looks like it's going to be a game about strategically playing the right card at the right time, but by the end it's all about trying to use your cards as quickly as possible, rerolling, and rinse and repeat. It's just non-stop micromanagement made worse by the UI and controls being poorly designed for the kind of gameplay that is involved. Cool idea, poor execution.
전작때문에 플레이 해봣는데 생각보다 너무 재미가 없다...카드종류 게임인데 도시성장형게임이라고 해야되나? 개인적으로 너무 안맞음..
还可以,但是内容有点少,值得推荐
I write this as I try to 100% this game. I'm about 13 hours in, but honestly for the past 6 hours the gameplay have been incredibly dull. The game's strongest strategies are very repetitive and boring. As soon as you try to experiment and have fun, you lose. - The game is incredibly unbalanced, most cards are absolute garbage. Unlike other roguelikes, the optimal gameplay is more about looking for the specific cards that work rather than trying to discover new synergies. - The pace of the game is a huge oversight. It seems stressful at first but as soon as you know what you're doing it becomes the opposite: sluggish and repetitive. - The gameplay feels awkward. Moving units around seems like it was an afterthought, the same with moving the camera when your buildings start to cover the whole map. - There's no visibility over some very important things in the game. For example there's no overview menu of your units or buildings! Also activating some buildings takes just too long to do and feels like a chore. What’s frustrating is that the game feels close to being good. With a few weeks of polish and quality-of-life improvements, we could've had a great game on our hands. TLDR; it's not fun!
物所超值,感觉内容其实可以更加入更丰富的内容,可惜本体不再更新了😭
盗版玩了上百个小时,正版打折立马入。 非常可爱精致的小游戏,但实在太隐秘了,我玩了他们的第二部作品鼠托邦200个小时,才知道有这款游戏。 卡牌肉鸽塔防还有rts,缝的不亦乐乎,可惜不同角色不同卡牌强度差异较大。有些卡不想拿,因为完全无法发挥上限;有些卡不想拿,因为一拿就可以毕业了。最强难度比的就是逆天数值,很多卡都只能不屑一顾,要是再平衡一下,这游戏就更出色了
реиграбельность восхитительная
難度簡單,在理解卡牌的組合的過程很舒服。 紓壓遊戲。
Muy adictivo y divertido
真TM难玩,147小时终于全成就了。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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