
Turba provides a gameplay experience unlike any you have encountered before. Load in music from your PC and combo blocks to your favorite tunes in this unique new twist on the “match-3” style game! The blocks on the game board generate and move to the beat of the song you choose.
Modeled estimate, not a reported figure. How we estimate →
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About
The blocks on the game board generate and move to the beat of the song you choose. Clear blocks in time with the beat and make expert combos to maximize your score while you compete in online leaderboards for any and every song you play.
Key features:
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 116 reviews with recorded playtime.
Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
dahh durr lets make a puzzle game based primarily on rhythm when beat detection is still in its infancy. hurf durf dahhhhhh sounds like a great plan fellow indie game designer. really sticking it to EA here, lmao. dahh. seriously tho the beat detection is so ♥♥♥♥♥♥♥ awful that it's basically reduced to a puzzle game based on split-second reflexes with a built-in mp3 player.
NOT RECOMENDED!
GOT this ♥♥♥♥ from a random steam key most boring thing, ive ever played. worst than a bad phone game
Generally, in rhythm-based games that have so many of their mechanics based around detecting the beat of a song, you actually want the beat-detection to detect the ever-important beat. When it fails to do this for virtually your entire library - detecting beats that don't exist, consistently skipping beats in a chugging song that has an unchanging beat - and the mechanics of the game don't just reward your attentiveness to the beat but actively punishes you for not keeping with the game's seemingly arbitrary measure of where the beat of your song actually is, then it makes the game... ...basically unplayable.
It's hard to describe how bad the controls feel. You can swap two columns on a match-3 style grid, by moving the scroll wheel while your pointer is above one, then the other. Even if the columns are far apart. Doing this in a controlled manner is not graceful. You clear blocks by right clicking. You select blocks by left clicking. You can select a single block with a single click, or a group of blocks by double-clicking. When you select a group, it doesn't select all contiguous blocks of a single color -- it selects all blocks of that color that are directly neighboring your original block. Any color-matched neighbors of those blocks are out of luck. If you select only one or two blocks, rather than 3+, and then right click, it will still remove them, but it will replace them with un-clearable blocks with no color. So let's say you see a group of three same-colored squares. You double-click on it to select the group of 3. If you click on the one in the middle, it selects all three, but if you double-click on either of the end pieces, it only selects that one plus the middle piece. Because the third piece is too far away. So you accidentally select only two of them, and right click, and now you have two unmovable blocks instead of having cleared blocks off the screen. You might be able to make something like that work in a turnbased game that's all about careful methodical puzzle-solving, but this has game actions happening to the beat of a song. You have to go fast. I'm not sure what single-clicking is even for, it seems to serve no useful purpose. Being able to rebind these controls would improve the game significantly, but you can't. I can only reccommend trying this if you like analyzing game or interface design, because this fails in a very interesting way.
It looked fun but it's not!
I do not reccommend this game. The idea for this game was great, the features promised was nice, but in the end the game didn't hold up to what it was offering. The play value was short, and honestly, you just lose your interest after awhile. If you like music games I would rather recommend Audiosurf.
tetris
Holy hell this thing is a weird pile of crap. A rhythm game with wonky beat detection that changes everything around the music's speed or tempo is not a good setup. Still, if you like grinding out crap or 'endless' modes that don't track score or really exist for anything other than making you grind out the score-tracking modes (this is a real thing in this game, just like "use a powerup X times to make the next one appear, so you can use IT Y times to... etc.") then congrats. ♥♥♥♥♥♥ MMO skill grinding has come to Rhythm Zone! Wait no Rhythm Zone is still the worst music title on Steam, but not by much so long as Turba's around to hold the bag.
This game seemed interesting since the user could incorporate their own music into it, but it is very bland. It's definitely a time-waster, but in a bad way. For achievement hunters, it doesn't take long to get all the achievements but it's basically just constant mindless grinding. I think the only good part about the game is that you can play your own music with it... but you can always just play your own music in the background of a better game. Not worth it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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