
Ride your music in more ways than ever before. Audiosurf 2 is the music game for your entire music collection. Hundreds of mods/skins on Workshop. Free demo available.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dude. Yes. I've owned this game for 13 years. So many times a new album comes out I make sure to set time aside and surf it for my first proper listen. I've surfed a lot of great ones. This game's been with me through thick and thin. Dude. *leans in and whispers* alright dude. if ya wanna skip all the sifting through mods and skins to find your favorite combo, trust me on this: mono with the glowing spectrum skin by MozzieFox updated by TerraSancta. No disrespect to the modding community (I'm technically part of it), there's lots of great skins, but that skin is always the one I come back to. Take this advice and you will not be disappointed by this video game. Haha alright dude what are you even waiting for. Surf your music. Let your brain fully experience the joy of listening as a fuller sensory experience. Hit the pen and ride them waves dawg. Bro you see those scores? Don't worry about the scores man. By opening your heart to the waves, you have already won. Ten out of freakin TEN bro.
[b] P. S. Если сложно пройти игру, используй мое руководство: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] ДОСЕРФИЛИСЬ [/h1] В сравнении с оригиналом второй аудиосерф это не просто стагнация, а полное отсутствие уникальных решений которые могли бы выделить игру на фоне первой части и как-то её улучшить. Автор предложил готовые модельки персонажей с разным геймплеем по сбору и уничтожению блоков во время серфинга по музыке а также пять готовых стилей дорожек и двадцать четыре встроенных песни. Единственный плюс за который можно было бы зацепиться это полноценная поддержка мастерской стим где энтузиасты поработали намного лучше и разнообразнее чем сам автор. Геймплей остался без изменений и смотрится блекло. При этом если в первой части была забота об эпилептиках то здесь дорожки выглядят безвкусно а синхронизация с музыкой субъективно ощущается хуже. Главная проблема игры - идиотский баг который живет с момента выхода игры и не фиксится годами. При попытке импортировать свою музыку или настроить стиль игры меню начинает самопроизвольно рандомно мерцать из-за чего никакие нажатия не работают и приходится выходить через alt+f4. За такую халтуру хочется надавать по башке, поэтому вторую часть по сравнению с первой я рекомендовать не могу так как оригинал был лучше во всем и двойка своих денег не стоит. [h3] Вывод: [/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3690826702 [i] P. S. 2x. Понравился отзыв или мой профиль? Скинь награду Steam на отзыв. Благодаря вашей поддержке я продолжаю получать удовольствие от игр и написания обзоров! [/i]
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow this game is bad compared to the first Audiosurf. Audiosurf 2 is more shiny and sparkly, which both distracts from the music (why are you playing the game, btw?) and makes the game a lot harder to read and thus play. The UI was completely replaced. The UI is just as bad as the old game. Audiosurf 1 looked like early 2000's touch screen buttons that were just painted over the surface. Audiosurf 2 instead uses random button placements where every rectangle is clickable. Though the buttons don't do what you'd expect. Clicking on the huge song cover doesn't let me chose the song, it starts playing it in the menu. Starting the level? Oh that's the teeny tiny play button hugging the screen bottom that's not even visually connected to anything regarding song selection or play mode selection. The algorithm is different from Audiosurf 1. Definitely not better. Audiosurf 1 gave you a path to follow and occasionally challenged you. Audiosurf 2 just gives you a wall of bad blocks on all three lanes at the same time that you cannot avoid. I got it at -75% off and i'm going to return it.
i cant feel my pancreas
I am not good at this :thumbs_up:
Out of all the rhythm games I've tried, Audiosurf remains THE best one when it comes to custom songs. Majority of rhythm games that allows adding your own songs either do it by making users create their own maps (produces best quality, but incredibly limited, especially if you enjoy more niche artists) or simply adapt the gameplay to song's BMP (works fine for simple songs, but anything more complex is unusable). Audiosurf will listen to not only beats, but any sounds the music produces, adding them to the track. Not only that, it will do so dynamically, so if the song changes speed or genre, Audiosurf will have absolutely no issues. Is it perfect? Absolutely not. Some sounds get ommited, there are quite a few visual glitches... But if you're specifically looking for a rhythm game that allows custom songs, this is THE best one. The best part? Workshop support. Want to turn this game into a shoot 'em up? There is already a mod for this on the workshop.
moo zick :3c
It's fun to play, sure. The track generation is pretty good. At its current state it's only half a game though. The community patch remedies that a bit, but still, it's sad. Also, finishing a track often makes the game crash for me.
Install the Community Patch to restore Youtube and live your best life
Audiosurf 2 is a creative fusion of rhythm gaming and music visualization that turns your own music collection into an endless library of playable levels. Developed and published by Dylan Fitterer, the game builds on the foundation of its predecessor while expanding nearly every aspect of the experience. Rather than relying on a predefined soundtrack, it analyzes the tempo, rhythm, intensity, and progression of songs from your personal library to generate unique tracks that reflect each composition. This concept remains just as captivating years after release, offering players an experience that constantly evolves with every new song they choose. The heart of the game lies in its procedural track generation, which feels far more refined than before. Songs produce winding highways filled with twists, climbs, drops, and obstacles that react naturally to changes in the music. Fast-paced electronic tracks become energetic roller coaster rides filled with frantic action, while slower orchestral pieces create smoother, more deliberate courses. Because every song generates its own layout, no two sessions are exactly alike, giving players an almost limitless amount of content without requiring additional downloadable music packs. Gameplay is significantly deeper than it first appears. Returning modes have been redesigned with improved mechanics, while several new gameplay styles offer fresh ways to experience the same music. Mono Mode rewards careful planning by encouraging players to fill their grid efficiently for massive point bonuses instead of simply collecting matching colors. Ninja Mode shifts the emphasis toward precision and survival, asking players to weave through dangerous obstacles with quick reactions. Other puzzle-oriented modes introduce mechanics that alter how colored blocks are collected, rearranged, or removed, making each gameplay style feel distinct enough to justify revisiting the same song multiple times. One of the game's greatest strengths is its ability to satisfy both casual listeners and competitive players. Beginners can simply enjoy watching their favorite songs transform into colorful interactive highways, while experienced players can chase increasingly higher scores by mastering timing, efficient movement, and route optimization. Online leaderboards add another layer of motivation by allowing players to compare performances with friends and the global community, turning familiar songs into competitive score challenges that remain engaging long after the initial novelty wears off. Audiosurf 2 also benefits enormously from its extensive Steam Workshop integration. Community-created gameplay modes, visual themes, and other modifications greatly expand the game's lifespan, while the developer's decision to include the source code and assets for the official modes encourages ambitious creators to build entirely new experiences. This openness has helped cultivate an active modding community that continually introduces fresh ideas, ensuring the game remains relevant even years after its original launch. The presentation is stylish without becoming overwhelming. Bright neon visuals, glowing particle effects, and smooth animations blend seamlessly with the music to create a visually engaging experience that complements rather than distracts from gameplay. The interface is clean and straightforward, making it easy to browse music libraries and quickly jump into new songs. Improvements to music searching and overall usability reduce unnecessary friction, allowing players to spend more time playing and less time navigating menus. Replay value is arguably Audiosurf 2's greatest achievement. Since nearly every compatible song becomes a potential level, the amount of available content depends largely on the player's own music collection. Daily challenges, online rankings, multiplayer support, and endless experimentation with different songs and gameplay modes ensure that the experience rarely grows stale. Every newly discovered album or playlist effectively becomes a new expansion for the game, making it one of the few rhythm titles capable of offering virtually unlimited replayability. The game is not entirely without flaws. Procedural generation cannot perfectly interpret every musical style, and tracks created from songs with unusual pacing or inconsistent rhythms may occasionally feel awkward or less enjoyable than those generated from more structured compositions. Some gameplay modes also have a noticeable learning curve, particularly for players who want to compete for high leaderboard positions rather than simply enjoy the visual spectacle. These issues are relatively minor, however, and rarely overshadow the core experience. Audiosurf 2 succeeds because it transforms something every player already owns—their favorite music—into a personalized rhythm game unlike anything else on the market. Its combination of intelligent procedural generation, varied gameplay modes, strong community support, polished presentation, and nearly endless replayability makes it an outstanding evolution of an already innovative concept. For music lovers and rhythm game enthusiasts alike, it remains one of the most distinctive and rewarding experiences available on Steam. Rating: 8/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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