
Classic STG game Have fun with your friends just like your childhood!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
強化システムが達人 自機は三種でショットが多彩、背後にも撃てる 移動に慣性があり微妙に弾避けしづらいがボタン押しっぱで低速移動可 ゲージ貯めで強化攻撃可、ボム有 面白くなりそうな予感はするけども 一撃で破壊可能な雑魚が少なく爽快感が低めで 同じ敵種の編隊が本当に何度も連続で出続けるので飽きてくる
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 极其精致的像素图形。 专为PC设计的宽屏体验,在视域上完胜大量同类产品。 不只是宽屏而且游戏机制大量运用到了宽屏机制。 妹子各个都非常好看,UI界面比较简陋,希望能加入更多妹子的动画,以及配音。 价格喜人,素质很高。 -目前有着不合理的难度设计。左右两侧几乎没有对应办法。 -爆弹不是全屏。 -平衡性,子弹覆盖密度。 -一些多余的,或者没能整合的键位设置。 建议把严重的地方,先紧急改。比如加一个可以无限续命功能 原地复活那种,就机体无限量。 巨乳女向后射击,几乎跟假的一样,没什么伤害也没覆盖面。 敌机逃跑率太高了,有很多游戏追求100%击破,但这游戏的击破率,可能每局不到30%。所以比如可以考虑把爆弹改成全屏的,同时尽可能保留和发挥自己游戏的特性。
If u looked for a schyzophrenic review, here is one for u! Super Retro Fighter looks your average shmup, but IT IS NOT. Visuals: + The visuals are gorgeous, its a real eye candy, the glowing atmosphere of the game is just pure nostalgic arcade experience, with vivid colors, and a clean display. The bullets, enemies are clearly visible, the explosions are the best ive seen in a shmup, the popcorn effects are satisfying. - Right now, the game lacks real backgrounds, they just black screens with some whit dots. Boring. Hope, they will improve on this. Gameplay: There is an arcade mode, which... playes like an arcade mode with 8 very long - impossible - stages. So - there is the Adventure mode to go. Its a rougelike game loop, u have some lives, u lose them, its game over, u can start the WHOLE GAME from start. U can earn a few red crystals, which can be used to afford permanent starting equipment - unlock more life, more bombs, and damage power BUT its limited to 5 (and if u die, u lose a ship and a damage power as well). In game u can collect blue crystals, and in every stage u can buy a wingman to help u in battle (different styles, gadgets). The game is insanely hard after a while. The bosses are just way above the difficulties of the levels, even the earlier ones, and here is a flaw in gameplay loop: u will lose life, and damage while beating a boss... so u get weaker. And its VERY hard to earn more lives, more damage - those are the most dangerous routes, so u probably lose more damage.... so when u encounter the next boss (which is WAY MORE DIFFICULT) u will be probably weaker than when u encounteredthe previous one.... What it really means: u only get stronger with 1CC, with perfection, without making ANY mistakes... if u lose some life, u will fall, u will suffer on every level, and there is no way to come back. The game is designed to support 1cc players and punish everyone else. Right now, i think its not their intention to make the game more accessible for everyone. The main flaw of the gameplay right now, that this game is HEAVILY relies on MEMORIZATION. Yes, Super retro fighter IS A MEMORIZATION game in many stages... but... without the chance to practice the stages. Game over - u start from scratch.... And there are many stages... more than 20 at least, maybe 30, i havent finished it, seems impossible, becouse u cannot try to beat the new stages again, not even in adventure mode. I dig the game, the gameplay is one of the best i ve seen, the atmosphere is great, even the story elements between the stages are interesting, but right now its NOT BALANCED in this state. However, its still insanely FUN, but frustrating as well. The content is HUGE compared to other shmups, its NOT YOUR 45 MIN run shmup, the level variety is cool as well, lot of creative puzzle elements. I say it: THIS game RIGHT HERE could be a game, that would introduce a lot of new people to the genre, becouse of the beautiful visuals and the very addictive gameplay... BUT the choice of grindy, and punishing gameplay style even on adventure mode easy is designed for a hardcore experience. EDIT: I forgot to mention, an earlier version of the game actually had stage select, u could play the previous ones and the actual stage anytime. So, in that regard, the game went the wrong direction. Rougelike games are nice, but they are not THAT LONG for a reason. 6 - 8 shorter stages, thats it. SRF has more than twenty, and they are all pretty hard - if u actually try to save ur lives and bombs, thats almost impossible to get through thirty difficult stages without mistakes. I love the HUGE content here, its just hardly accessible. I recommend it anyway for shmup lovers, its my favourite next to Devil Engine, ZeroRanger and Super Hydorah - but all those games are more FAIR. Only Super Hydorah has branching system like Super Retro, but in Hydorah u can restart the stage, or u can choose a different path on the star system - that route system has more freedom, logic and way more friendly. This game is a very strong LOVE & HATE relationship.
飞行射击游戏爱好者,对复古像素风也考虑入的话,对这款游戏应该要三思后再入了。 两种模式,街机、冒险。前者被开发者说明为“一般玩家要气死”,不过体验后感觉还好,当然确实难度很高。后者被开发者说明“适合一般玩家娱乐”,这里不知道开发者是不是喝高了,这个模式绝对是炼狱级别的,能把一般玩家不只是气死,更能气疯。如下开喷。 1)难度方面:不知开发者是否仅面向骨灰飞行射击玩家做的这款游戏?“简易”难度纯属戏耍玩家是吧?第二关开始真的是司马的难。敌方飞机布满屏幕,子弹又多又密又快。我选简易难度想愉快的突突突,结果反复被虐。 2)关卡布置方面:千篇一律的太空场景,打了十多关,关卡内容变化寥寥。拜托这是游戏,你设计的有趣性欠缺,这游戏还有什么好玩的呢? 3)美术方面:像素复古风,这一点倒是在线。可惜敌方造型大同小异,让人审美疲劳。 ps:估计所谓“冒险模式”可能是开发者赶工的,难度设置、关卡内容等方面比较敷衍。建议一般玩家们一定别碰这个模式,纯属自虐。还是把它留给开发者自己享受吧。
音乐和玩感挺好的,制作者说更新的,但是好像已经不会了吧
游戏质量很高,但是人物配音太尬了
冒险模式体验很不好 1、所谓的提升火力只限于自己当前这个机体,意思就是你死一次 关卡内提升的火力掉一次 配合3、5关卡地形杀导致提升火力就是笑话。 2、除去教学关boss,后面boss难度在不使用B的条件下堪比 怒首岭峰 的boss 但是复杂的弹幕+boss压迫走位就更加困难 怒首领蜂 的boss只是弹幕花眼,但仍然冷静下来躲弹幕 弹魂,直接把打弹幕的单位打掉就可消弹 两个游戏一个偏向传统的躲弹幕,一个偏向爽 而这个游戏,既没爽到又不能安心弹幕 或者说难度大 3、能量武器可以蓄能自保(H机除外) G-0612可以说是最强 即便是这样,辅助机还是绑定买第二个用于消弹 否则还是会被过于频繁的弹幕或者斜向、后向冲脸机带走 4、由于boss过于困难,变成前面的小关卡都为了憋B服务 而且不同机体使用B的输出还差距巨大 仍然是G-0612 可以在机群投弹的时候自己保持输出,甚至还能憋出一管能量叫消弹支援 即便如此,还是做不到不依靠B来打一个boss 既然省不了,为什么要冒风险? 用B砸就完事了 甚至可以分配好给这些boss多少B,boss反而用B打爽了 小关卡反而是坐牢 5、3、4、5关的地形杀非常过分 建议设计者自己多玩几次 尤其第5关,长距离的横向走廊还有怪在走廊限制走位 没有追踪弹的辅机基本要交B或者一条命 场景黑我都当它是烘托气氛了,横向走廊属实有大病 6、由于敌机数量非常之多,还又特别的侧向冲脸机 基本是散弹武器用到最后 还是G-0612 散弹武器是能量武器,蓄能可以长时间自保 其他机体遥不可及 除此之外,还需要能清理侧向敌机的辅机,结果 制作组给的辅机~ 反正能清理侧向的辅机就G-0612能稳定拿 7、没有练习模式 如果难度高,可以 请出练习模式给大家伙练习 复古不是指真的古老到以前街机那种机制来膈应人 杂项 1、H机有一个辅机是拳头 这应该是参考《弹魂》紫色机的辅机 然而区别是那个判定非常大,伤害可观 而且击杀射弹机可以消除它的弹幕 这个游戏,那么复杂的弹幕环境 用拳头就是逗乐 2、想清楚,是爽快为主还是传统躲避弹幕挑战自己 但无论是哪种,麻烦把boss弹速砍砍 3、虽然给予了两种攻击模式 但是后面的升级和能量系统定死了玩家最好用一种武器 否则武器等于没升级,蓄能也暂不出来 那这个双武器攒能量的机制反而是废除了双武器的乐趣 4、频繁的弹幕和冲脸机导致玩家基本用能量武器 憋出能量自保 5、部分辅机、武器强化有买家卖家秀的意思 6、冒险模式玩家战斗提升相当有限,只有B才是真理 7、麻烦少整点横向冲脸机 这跟类恶魔城游戏里怪会斜向攻击而主角只会X/Y轴攻击一样赖皮
Yet another fun shoot'em up apparently abandoned by developers. Last update was in 2022.
yes i recommend this shooter. honestly for me top down shooter is not my main favorite but this is one of the best shooter i've ever played. HOWEVER, theres a minor mistake from the dev that almost makes me not reccomend it, it was BECAUSE THE MENU SCREEN CANNOT BE ACCESSED ANYTIME. here is the story: i was almost stuck forever in this complicated moment: i played it with my daughter in adventure mode, and we left it on the notification that we both get extra jet as stage reward. NOTE: i played as PLAYER1 using keyboard and my daughter AS PLAYER2 using joystick. then...... when we got back and want to continue the game, it was stuck! because the default setting put joystick as player 1! (i set it to player2 before) so what was happening is: we cannot skip the notification to progress the game because it required player2 to press A button! and we also cannot configure the controller button because to open the menu we need to skip that notification first!!!! we even cannot delete autosave data (that was synced with steam cloud) because to do so it also required us to open the menu screen (which need to skip that notification first by pressing A BUTTON ON PLAYER2) . so basically the adventure mode is stuck forever! but thankfully we manage to find the solution that makes me still recommend this game, because this shooter is really good. so this is how we solved it: we need to play arcade mode, and in the inside we open the menu screen and configure the setting of joystick to become player2, then we go to title screen and continue the adventure mode. SO SERIOUSLY: please dev, you guys should make the menu screen (to configure the settings) accessable from any screen. at least make it accessable from the very first title screen.
我很想给个中评,但是因为没有,所以我选择给差评 先说优点:美术做的很不错,各种细节拉满,说明开发者是很认真的做游戏。人物立绘啊,UI,各种场景以及动画之类的,做的都是想当有心的,这里必须点个赞。至于配音,只能说,改进空间非常的大,但是总比没有强 中评部分:玩法中规中矩街机风格,很有街机的味 然后是缺点:首先就是街机的一个常见问题,重复度问题。你重复刷,刷几次,就真的腻了,每次都是一样的东西,我现在3.5小时,腻了。当然,有些人会说,你用代码随机生成场景,难道就不会腻么。会是会的,但是至少在游玩时长上,就能翻一倍。而且生成的场景也可以在后续更新中额外添加嘛,至少比玩两三个小时就腻了好吧。 至于难度,难度很奇怪。给人的感觉就是瞬间拉上去了,关卡与关卡之间的差距有的时候特别的大。而且这个难度主要集中在敌人的数量上。数量实在太多,清不动。所以就导致了你必须要闪避。强行逼你卡在一个非常尴尬的位置,还得注意左右别被人捅屁眼。哦对,这个游戏最需要注意的就是左右跟你的ass,别被人捅了。而且,蓝点给的数量少得可怜,我tm做个任务只收集到200?我草,我这是在翻垃圾桶呢?每次去找商人,都得透支两个关卡召僚机的蓝点。
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