
TRUE BLADES™ is a cutting edge medieval fighting adventure which provides a very realistic and immersive sword fighting experience for VR. Fight hordes of monsters or strategically duel against highly skilled knights and develop true-to-life fighting skills.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
I purchased this game and refunded it. Here's the small amount of good and a short story about the bad: The fighting is somewhat smooth and intuitive, you can tell some time was spent on the mechanics however everything else is completely barebones, it's incredibly alpha for $30. 1 sq. kilometer of basically nothing. There's no reason to explore any of it. The environment is incredibly boring. Everytime you get close to buildings or any structure your oponents (whoever they are) just come running out of all the buildings in single file. They then form a half circle and take turns swiping at you. Somtimes two of them swing at you together. The animations are very stiff and after a 30 second encounter you spend the next 5 minutes walking in the most boring medieval landspace created since 1990. In fact the only reason this game has 1 square kilometer is to hold the pair of balls the developer(s?) must have for charging 30 dollars for this. See push for emor. Forever Early Access... this seems to be more of a resume than a game. Sorry for the harsh review but this thing needs a couple of years of TLC and a whole team to create a bunch of items, lighting, music, sounds, stories, textures, NPCs, lootables...and the list continues, this game needs a kickstarter or some real cash, not an early access release.
The swordfighting is pretty clunky, with how some enemies can seemingly swing their weapons like they're made of cardboard, and only half your attacks really register as hitting the opponents. Plus with the terrible movement system, (I know it's for people easily motion sick, but not all of us suffer so badly as to require this kinda thing.) makes it so those of us without a full sized, empty studio to play VR in can't quite hit some enemies that back up away from us when they're staggered (Which is almost all of them). Fighting the tiny spiders was the worst due to how I can't properly reach them most of the time Another issue I have is the really clunky inventory system, that is effected by your weapons and the light around you! So if you have a shield on your arm, and a ton of weapons and foods, good luck being able to see what you're hovering your hand over, and to make matters worse, if you get a lot of junk in there, it wraps around you, so your other hand might accidentally be pressing on your health potions while you try changing out your off hand weapon, and whoops, there goes all the potions you've been saving up! This is all, of course, assuming you can even see your inventory when the unnecessary day/night cycle hits midnight or whatever, and everything goes pitch black. I could not find the potion I was looking for after a needlessly difficult fight against enemies I couldn't see brought me down a lot of health. This was about when I realized that the 3 potions I had 5 minutes ago had entirely disappeared. At least as far as I know. I couldn't see much. A torch would be nice. This game feels way too early to be charging $40 for. That's asking a lot of us.
This game isn't worth its current price, even as an early access game. This game poses as 'open world' sword/melee fighting game but doesn't excel in any of the advertised aspects. [b]Visuals[/b] Very unimpressive visuals, art assets often do not fit stylistically together and the world is thoroughly empty. There is just a single road that shoehorns you to a certain path with some houses or ruins to the left and to the right of that road. This game definitely could have done better with a more compact world. The terrain also was not well designed as there are unnatural-looking hills/mountains that have too steep slopes, as if somebody went over the terrain with a brush and just pulled it up randomly without much thought. The ruins and houses are also most of the time nearly empty except for some crates/vases or chests to smash up. It doesn't seem like a place that is alive which does break the immersion by a lot. [b]Sound[/b] The music and the sound itself are fine, one soundtrack actually is very fitting to sell the 'epicness' the game tries to achieve, however, there are several problems present with the sound design. 1. Some music don't fit the setting: especially the 'exploration theme' sounds more fitting to a horror game than a fantasy fighting game 2. Enemy sound design: the enemies 'grunt' way too often, making each battle against several enemies at once very comical. [b]Gameplay[/b] In this game your goal is to find a certain amount of 'wheels' that are hidden in the world. On your way to these 'wheels' the only thing you do is fight, fight, fight. Even when you arrive at a seemingly peaceful village, there are only aggressive soldiers that try to kill you on sight. The game also has a very clunky combat system where you can just swipe at the enemies a few times to kill them, it doesn't matter if you hit them on their shield or on their body, they will still go down. While the tutorial encourages you to parry attacks which will in turn increase your damage output, most of the time this isn't necessary. The only 'good' thing I can say about the gameplay is the use of the 3rd person locomotion. It is generally well done as it allows movement even during combat that is sufficient to flank around the enemies. The world's structure discourages exploration and wants you to only go to apparent landmarks (consisting of the same houses several times again and again). [b]Early Access[/b] Usually I'm more lenient about early access games as they aren't fully released yet and often they have a promising foundation. Here, the foundation, unfortunately looks very poor and in tandem of the early access roadmap which is only planned for 2 - 3 months (!), I have my doubts this game will go in a good direction. That timeframe makes it impossible to flesh out the game enough to justifiy its price point. Additionally, the specifics in the roadmap do not address the biggest flaws this game currently has (e.g. achievements, localization and just putting more enemies into the world won't make the game any better). [b]Conclusion[/b] Stay away from this game. Right now it is not worth playing and I have very big doubts it will become a better game in the future due to the short, future development time planend for this game and bad early access road map.
So far not a bad game. It will make you sweat, its quite a bit of work and during fights you really need to be moving around. Pros Decent graphics Fights are fun and intense Pretty decent size world Cool music The game highlights your VR bounds with red. This is very useful I've found. Helps keep you inside your space. Can be distracting but is really necessary for a game like this. Enemy models are pretty cool. It feels quite real when 3 huge men are standing in front of you each waiting to take their swing at your face. The monster people things with swords look awesome. They're frightening. Cons Locomotion: The view switches to stationary camera 3rd person view when your character is moving. At first I didn't like this. It does suit the game I suppose and gets less jarring the more you use it. I would still prefer an option to use teleport or onward style movement. Price: 32.99 CAD is quite steep. And thats at 25% off. Playspace: The bigger the better. I have a smallish 2mx2.5m space and I wish I had a bigger space. It's do able but you need to be paying attention to your boundaries. Overall, if you like this type of game, the combat is good, theres quite an open world to explore and many fights to be had. I'm 30 min in and have already had about 6 or 7 battles each with 3+ adversaries. I think this game can be great, but currently the price and the lack of locomotion options are the two things holding it back.
I found the combat quite fun, and the 3rd person movement okay. Unfortunately the world seems a bit lifeless, Going from one area to another without much of an interaction with the world is a quite boring. As others have said, this game may have been better suited for an arena style game.
The combat wasn't terrible, though not as engaging as Sword Master VR (at least in the beginning, maybe it gets better). My biggest problem was that 90% of my 22 minutes of playtime were spent running around. I don't play games to hold down a controller button and watch my character zigzag around the world, I want something interactive and fun... not running. In this game you run for a while, then fight a few opponents, then run for a while, then fight a few more opponents. I suspect the game could have been fun if it had just been an arena game where you have waves of enemies. I am actively looking for a Sword Master VR replacement and was hoping this might be it but since I am looking for a workout game it can't be 90% of me standing while my character runs. I want non-stop engaging combat. Also, $40 is the price point for a A title (not AAA). This is not an A title, so doesn't warrant the pricetag IMO. In the Early Access section it says, "We plan to gradually raise the price as we ship new content and features" which means they intend to _increase_ the price from here, which is a bit insane to me. It has a long way to go before being competitive at $40, none the less _more_ than that.
Marvelous graphics, that make you feel inside the story, much ground to discover, characters that will not leave you indifferent. Is a game that guarantees you a lot of entertainment time, according to my creed of the best of Virtual reality.
Abandonware.
Leider sehr sterile und leblose Umgebung, absolut nicht atmosphärisch. KI dumm wie Brot. Kampfsystem ok, aber insgesamt für den Preis von 23€ massiv überteuert, nicht zu empfehlen! Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=i3IK5c5vht8
This game is decent, but, sure as hell is not worth $40. What the ♥♥♥♥ are these indie devs smoking all of the sudden? I'm glad I got this long ago for $15 or so. It's definitely worth that, but $40? Did the devs turn into an AAA studio all of the sudden? Didn't think so. Wishlist it, wait for it to go on sale. Then, go snag Doom 3 BFG edition and do the simple VR mods. For $7, you will have pure gold. This is hardly a bronze. I have no problem supporting indie development if it's a fair price for a game. True Blades is no longer such a game. They must be doing a price hike just in time for Game of Thrones season. Swipe left.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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