
A vibrant blend of survival and action RPG for 1-10 players! Craft legendary items, grow your home base and embark on an epic journey through procedural realms to face towering creatures hel-bent on unleashing Ragnarök. Valhalla can wait, Einherjar!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 2.29/day in the week after.
About

Gear up, journey across Midgard (and beyond!) in this epic Survival ARPG adventure. Build, craft, explore, and fight creatures of legend to discover the secrets of the Sanctuary stones. Valhalla awaits, Einherjar!
Travel across procedurally generated worlds to harvest resources, gather loot, craft powerful Weapons, level up, and chase chickens in the most colorful Ragnarök you’ve ever seen!
Survival Mode: Explore at your own pace and build your perfect Viking home! Choose among 90 skills as you progress and fight your way through towering Jötnar until you can face off against the all-powerful Ancients. Discover what awaits you at the end of your epic journey.
Saga Mode: Challenge yourself in this fast-paced adventure to face the forces of Ragnarök before the endless winter. Unlock and specialize among 8 Classes to defend your Village for as long as you can. The greater the feat, the greater the reward when you take the Bifröst!

The bigger they are, the harder they’ll fall! And trust us—they’re pretty big!
Descending from Valhalla, your Einherjar starts with nothing but a loincloth and a save the world attitude. Stand against the ever-looming threat of the gigantic Jötnar, and the even more threatening Ancients that command them. Unleash mighty Spells contained within your Weapons, block incoming attacks with your trusty Shield, and time your evades in this action-packed gameplay against these screen-filling baddies!

You are in control of your own destiny, Einherjar!
Create unique character builds by leveling up and choosing game-changing abilities from the Norse gods. Hunt rare resources and loot powerful Runes that will modify your playstyle in surprising ways. Complete in-game events, sail boats across the oceans, take on NPC quests, and raid dungeons to grow your legend further! Or simply fish! Not only are you up for the challenge, this is what you were chosen to do.

You don’t have to do it alone, save some glory for the rest of us!
Adventure solo or form a tribe of up to 10 players in online PvE co-op. Play together to build a functioning village, complete with formidable defenses, towering structures and top-of-the-line crafting stations! Or just an aesthetically pleasing Viking homestead with some well-earned decorations! The game difficulty adapts to the amount of players in a world. Note that we recommend taking on Ragnarök with a tribe of four or more.

Never has the end of the world been so bright and fun!
Continuous free updates and limited time Festive Events bring even mightier treasures to the endgame. Play to accumulate Golden Horns and redeem them to unlock a myriad of recipes, including Starter Kits, Runes and Equipment, to make each new session more rewarding. Progress through Valhalla Levels and complete hundreds of challenges for even more. Make each saga your own by wearing your best costumes and bringing your cutest pets along!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 23.3Kreviews | 76% | — | $7.6M |
| $19.99 | 4.3Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ソロサーガモード 全ボス討伐で一周2時間半くらい クッソ忙しくて、忙しいのが面白くて、ついつい遊んじゃいます! 何度も遊べるし、気軽にプレイできるので気づけばプレイ時間がとんでもないことになってきました。 アプデ、続編、後継作ずっとまってるよー!
Great game, if you like viking era and top down "Diablo style" gameplay, this game is definitely for you. A little blend of Valheim and Diablo with comic styling.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain, Dutch, Portuguese - Portugal, Russian, Ukrainian, Italian, German, Japanese, Korean, Polish +7 more
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The control mechanics on this game is a nightmare... The moment you get to a boat you will understand what I'm saying... Plus, the ranged enemies should be recruited as elite snipers, because they don't miss.
I bonk mobs I bonk trees I make house I like👍 Put too many stuff, PC go kaboom. I still like 👍
Tribes of Midgard, developed by Norsfell and published by Gearbox Publishing, is an ambitious genre blend that mixes survival crafting, action RPG combat, and cooperative base defense into a time-driven Viking adventure. Rather than following the slower, open-ended pacing typical of survival games, it builds its entire structure around urgency. Every session feels like a race against an approaching catastrophe, and that constant pressure defines both the game’s most compelling moments and its most divisive qualities. Set in a stylized interpretation of Norse mythology, the game places players in the role of Einherjar—warriors tasked with protecting the Seed of Yggdrasil from the encroaching forces of Ragnarök. The central loop revolves around a repeating day-and-night cycle. During daylight hours, players venture into procedurally generated biomes to gather resources, craft weapons and armor, and prepare their village for the inevitable assault. When night falls, the tone shifts dramatically as waves of enemies attack, forcing players to defend the settlement and its vital core. This rhythm creates a satisfying contrast between exploration and defense, giving each in-game day a clear purpose and momentum. Mechanically, the game layers multiple systems on top of one another. Resource gathering feeds into crafting, which supports combat effectiveness, while base upgrades and NPC management influence how well the village can withstand attacks. Players must constantly decide how to spend their limited time—whether to explore further for better materials, upgrade defenses, or assist teammates. This balancing act becomes more intense as days pass and enemies grow stronger, eventually culminating in encounters with massive giants that march steadily toward the village. These moments add a sense of scale and urgency, forcing players to coordinate and act decisively. Cooperative play is where Tribes of Midgard feels most complete. Designed for groups of players working together, it naturally encourages teamwork through its interconnected systems. One player might focus on gathering resources, another on crafting, while others prepare defenses or hunt powerful enemies. When coordination clicks, the experience becomes dynamic and rewarding, with each player contributing to the group’s survival. However, this reliance on cooperation also exposes a weakness—solo play or poorly coordinated groups can struggle significantly. Without shared responsibility, the game’s escalating difficulty can feel overwhelming, making progression more frustrating than satisfying. The game offers different modes that shape how this loop is experienced. Saga mode provides a structured, session-based format with clear objectives and an eventual endpoint, emphasizing replayability through repeated runs. Survival mode, on the other hand, allows for a more open-ended approach, giving players greater freedom to build and explore without the same level of time pressure. While these modes offer variety, the core experience remains largely consistent, and over time, the repetition of gathering, crafting, and defending can begin to feel familiar. Visually, Tribes of Midgard stands out with its vibrant, stylized art direction. The colorful environments and character designs contrast with the apocalyptic themes, creating a world that feels lively despite the constant threat of destruction. The visual clarity also serves a practical purpose, ensuring that combat remains readable even during chaotic nighttime battles. The audio design complements this, shifting between calm, exploratory tones during the day and more intense, urgent cues during enemy assaults. One of the game’s most notable design choices is its strict pacing. The day-night cycle moves quickly, leaving little room for hesitation or experimentation. This creates a sense of constant momentum, but it can also feel restrictive, particularly for players who prefer a more relaxed or exploratory approach. The learning curve can be steep as well, with multiple systems introduced early on and limited guidance on how to manage them effectively. For newcomers, this can make the initial experience feel overwhelming. Despite these challenges, Tribes of Midgard succeeds in offering something distinct within its genre. It transforms survival gameplay into a structured, cooperative challenge that emphasizes efficiency and teamwork. While it may not fully satisfy players looking for long-term progression or deep variety, it delivers memorable sessions when played with the right group and mindset. In the end, Tribes of Midgard is a game defined by its pace and its cooperative focus. It offers a unique take on survival mechanics that rewards coordination and quick decision-making, but its demanding structure and repetitive loop may limit its appeal for some players. For those willing to embrace its urgency and play with others, it provides a lively and engaging experience that stands apart from more traditional survival titles. Rating: 7/10
The game was fun for what I played, however, when I loaded my multiplayer world I got stuck in an endless loop of being kicked back to the menu. In other words.. I can't play my save. Disappointing. If you can get it to work, then you could have fun. But I guess I'll never know.
It's a fun game. If you like foraging for resources, fighting monsters, and building a base then this might be a good game for you. My ten year old had a blast playing this with us.
Nothing really keeping me playing past the 5and½ hours I've played. Glad I only played 5 bucks.
Gameplay: 6 Story/Plot: 5 Graphics: 6 Vibe: 5 Music: 6 Final Thoughts: I enjoyed this game. Tho, sometimes, it could get a little bit of repetetive. But I had fun, it's better to play with friends. Overall Rating: 6.5
Решил поиграть спустя длительное время, бесконечная загрузка
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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