
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
This is easily one of the best games I've ever owned It's a fun game that supports creativity
Pocos son los videojuegos que han conseguido emocionarme y tenerme sentado con los ojos vidriosos mientras ruedan los créditos. Pero Transistor lo ha hecho. Bajo esa ambientación de ciencia ficción con estética art déco y ese combate que hibrida el tiempo real con la pausa táctica hay una historia de amor muy bonita. Y a veces uno lo único que quiere es una buena historia de amor. Especialmente si está protagonizada por una cantante sin voz y una espada parlanchina.
Второе творение супергигант гамес после бастиона. Тут уже виден другой подход но и остаются узнаваемые черты. Визуал - очень привлекательный, имеющий свой характер и стиль, с этим у этой конторы никогда не было вопросов, скриншот любой игры супергигантов сразу дает понять что это игра от них, тут никаких вопросов быть не может. Музыкальное сопровождение - тут что то комментировать только портить, заглавная тема из этой игры одна из немногих что запало мне в душу, разумеется все это вкусовщина, но назвать звуковое сопровождение плохим в какой либо из игр супермасив гамес - это бред Геймплей - если я правильно понял это смесь диаблойда со своим видением разрабов, а именно с тактическим пошаговым боем, я вообще не понял такого прикола, все свелось к тому что я как то бустил одну атаку в надежде на то что мне не набьют по роже и она не пропадет, вся эта вариативность на 70 процентов не используется, учитывая что у игры продолжительность часа 4 , новая игра + (рекурсия) - тебе оставляют твои скилы, открывают усложнители , и все. зачем - непонятно, но это субъективно, я такое не люблю, просто описываю свои впечатления. Сюжет - Спойлерить и рассказывать что там происходит не буду само собой, но манера подачи как в бастионе, ты двигаешься а меч дополняет происходящее своими репликами, часто бывает так что приходится разрываться либо слушая его либо читая что либо на локации, иногда нужно прям остановится и дослушать что он говорит, как по мне это странно Резюмируя , игра определенно стоит чтобы ее скушать, благо щас и цены на нее демократичные, видно старание и вложенную душу людей которые это разрабатывали.
Esse jogo é maravilhoso...
[quote=author] [b] Diğer oyunlar ile ilgili incelemelerim; https://store.steampowered.com/curator/37884261 [/b] [/quote] [h1] Kıssadan Hisse [/h1] Gözü kapalı her oyununu oynayacağım Supergiant Games'in 2. oyunu [h1] Hikaye & Oynanış [/h1] Supergiant Games'i ilk oyunları Bastion'u oynadığımda direkt listeme almıştım. Genel sanat tarzları, müzik seçimleri, hikaye anlatım yöntemleri çok iyi olan oyunlar yapmakta gerçekten üst sıralardalar ve farklı türlerde oyunlar denemekten çekinmiyorlar. Transistor de, Bastion sonrası benzer bir tarzı kullanan bambaşka bir oyun. https://steamcommunity.com/sharedfiles/filedetails/?id=3627790623 Karakterimiz Red herşeyin oylama ile belirlendiği, hava durumunun, gökyüzünün renginin bile değiştirebildiği CloudBank şehrinde ünlü bir şarkıcıdır, yapılan bir suikast girişimi sonrası sesini kaybeder. Bu suikast girişimi sırasında karakterimizi korumaya çalışan kişinin bilinci yanındaki devasa kılıç olan Transistor'e geçer. Karakterimiz Red, Transistor'u alır ve suikast düzenleyen Camerata'ya karşı intikam yolculuğu başlar. Kılıcımız Transistor oyunda anlatıcı rolünü üstleniyor. Bastion oynayanlar anlatıcının rolünü bileceklerdir. Bu oyunda da bu rol, kılıcın üzerinde. Ana karakterimizin de sesi olmadığı için olan biten herşeyi bize kılıç anlatıyor. Anlatıcının ses tonu, anlatım şekli yine çok iyi yapılmış. Karakterimiz de konuşamadığı için kılıç hem bizimle, hem de Red ile iletişim kuruyor. Birbirlerini tanıyor ve aralarındaki hisler gittikçe kuvvetleniyor. Finalde de oldukça etkileyici bir son ile oyun sonlanıyor. https://steamcommunity.com/sharedfiles/filedetails/?id=3627790823 Hikaye genel anlatım olarak, duygu aktarımı olarak yine çok iyi bir iş çıkarıyor. Oldukça iyi bir macera yaşamanızı sağlıyor. Oynanış tarafında, Bastionda daha klasik bir aksiyon deneyen SG, bu oyunda sıra tabanlı ile aktif oynanış arasında bir oynanış tercih etmiş. Şöyleki, isterseniz oyunu durdurmadan yeteneklerinizi kullanabilir, isterseniz de oyunu durdurup harcayabileceğiniz saldırı puanı kadar yeteneğini kullanabilir, yürüyebilir ve sonrasında tüm bu saldırıların gerçekleşmesini sağlaybilirsiniz. Aslında genelde aktif oynamak çok mantıklı olmuyor çünkü çok saldırı yiyorsunuz. Zamanı durdurup hamlenizi yapıp sonrasında tekrar saldırı barınız dolana kadar kaçmak, saklanmak daha mantıklı bir oynanış döngüsü oluyor. Oyunun oynanış kısmı herkese hitap etmeyecek kısım diyebilirim. Hem düşman saldırılarına karşı saklanmak, kaçmak harici çok bişey yapamamanız, hem yeteneklerin geliştirmeleri arayüzünün biraz karışık olması işleri zorlaştırabiliyor. Kesinlikle bu oynanış kısmı oyunu oynayacak çoğu insanın ilerleyememesine sebep olabilir. Açıkcası oynanış 7-10 saat arası olsaydı, bir noktadan sonra ben de keyif alamayabilirdim. Kısa süresi burda biraz tolere ediyor. https://steamcommunity.com/sharedfiles/filedetails/?id=3627790703 [h1] Görsellik & Oyun Süresi [/h1] Yine görsel ve işitsel açıdan çok iyi bir iş çıkarılmış. Genel görsel tarzı, tasarlanan bölümleri, kullanılan renkler, karakterimizin animasyonları, ara sahneler. Herşey sanat kokuyor. Müzikler de ise yine Darren Korb çoşturmuş. Dinleyebileceğiniz çok çok iyi müzikler mevcut. Oyun oldukça kısa, 3-4 saat içerisinde bitirebileceğiniz bir yolculuk [url=https://steamcommunity.com/id/Kaldorein/screenshots/?appid=237930&sort=newestfirst&browsefilter=myfiles&view=imagewall] Ekran görüntüleri için burdan. [/url] [h1] Artılar [/h1] [list] [*] Müthiş müzikler [*] Yine çok iyi görsel tarz [*] Duygusal, etkileyici hikaye [*] Anlatıcı [/list] [h1] Eksiler[/h1] [list] [*] Oynanış herkese göre değil [*] Genel yetenek arayüzü, geliştirmeleri, açıklamaları fazla karışık [/list] [h1]PUAN: 80 / 100[/h1] [h1] Kapanış [/h1] Supergiant Games'in Hades öncesinde de çok iyi oyunlar yaptığını bilmeyenlerin mutlaka bakması gereken oyunlardan bir diğeri. Bu geliştiricilerin boş oyunu yok. Oynayın, oynatın. İyi oyunlar!
don't forget to get the pizza at home 🌟🌟🌟🌟🌟
I bought this game because I love Bastion. This game is not Bastion. I don't have any strong opinions of this game, I just never really enjoyed its combat. Other than that, it's just weird.
Transistor is a stylish sci-fi action RPG that feels like a mystery you play through rather than just a world you visit. You wake up in a gleaming city that’s falling apart, holding a talking weapon, and the game immediately hooks you with mood, restraint, and curiosity instead of exposition dumps. The story is personal and intimate: you’re not saving the universe, you’re trying to understand what was taken from you and why the city is being erased. Dialogue is sparse but purposeful, and the relationship between the protagonist and the voice in the weapon carries a lot of emotional weight without overexplaining itself. Combat blends real-time movement with a tactical “pause and plan” system. You can freeze the action, queue up a short sequence of moves, then watch it execute in a burst—so every fight becomes a mix of quick reactions and small, deliberate gambles about positioning and timing. Build crafting is the real playground. Abilities can be equipped as active skills, passive modifiers, or upgrades for other skills, so a single power can behave completely differently depending on how you slot it. Experimenting is encouraged, and switching builds never feels like you’re locked into a mistake. The pacing is clean and focused: compact areas, purposeful encounters, and just enough optional fights to let you test new setups. It’s not a loot treadmill, and it doesn’t try to be endlessly replayable in the usual way; it’s a curated experience that respects your time. Presentation is outstanding. The art direction sells the city’s sterile beauty and quiet decay, and the soundtrack is a constant companion—melancholic, sharp, and memorable, with vocals that land at key moments instead of constantly competing for attention. If you like games that prioritize atmosphere, tight mechanics, and meaningful customization over sheer size, Transistor is easy to recommend. If you want sprawling exploration, tons of side quests, or an open-ended endgame, it may feel too contained—but what’s there is polished, cohesive, and emotionally resonant.
A Stylish Action Combat Experience That Bares Its Soul Through Art and Song Overall Impression This game is somewhat a hidden gem that can be easily missed. It’s an earlier title in Supergiant’s string of exceptional games. You can see how this title would eventually give way to massive hits such as Hades. Transistor is an action adventure starring Red and her great sword like weapon set in a sci-fi universe where you battle robotic enemies. It has a unique combat system and painterly stylized art combined with an evocative soundscape and environment that pulls you into its poetic world. Target Audience This is a game that requires some patience to learn its combat system. This alone may have people drop it early without discovering the hidden gift it offers. There’s actually much more going on with the combat mechanics and skills than you would initially think. There’s a clever combination of planned actions (with a turned system) and active attacks. You don’t see a mix like this often in gaming. Hence those that will really connect with the game will require some patience to learn its systems. For those that do there’s a very stylish action combat experience. Story In Transistor, you play as Red. She is a singer in a futuristic sci-fi cityscape of Cloudbank. The opening sequences show Red by the body of a man who has been killed by a weapon, named the Transistor. Red’s voice is absorbed by the sword along with the consciousness of the man. The voice of the man through the blade communicates with Red and also acts as a narrator throughout your journey. As enemies are defeated, their data can also be absorbed into the weapon opening up new abilities for the player. The narrative has a unique feel to story telling with the role of the narrator being so prominent. It adds a layer of personality to the experience where you do feel like you are going through the journey as a member of the team. Story elements unfold through each section of the city as well as in cutscenes and in some written texts throughout the experience. Gameplay The core combat experience is made up of 2 components. There’s the action combat side where you setup various skills and use them when necessary. Then there’s the planned action combat. This is where you can pause the action and input a string of commands and have them executed all at once. After this planned chain of actions, there is a reset period where you won’t have access to certain abilities. This is where things can get a bit complicated. During the reset period, if you modify your skills appropriately you can still use certain abilities thereby allowing you to constantly be able to attack. This makes it so that in combat you’ll be alternating between planned and live real time attacks. Adding to the complexity is that skills play multiple roles. Skills can be equipped as an ability but they can also be used to modify other skills. This mixing and matching allows you to customize your skill set. From this setup, you can already see the layers of complexity and depth that will take some time to learn and experiment with. Another interesting aspect of combat are the skills themselves. Although Red utilizes the Transistor, her abilities are more diverse than what you would expect from a melee type weapon. Throughout the journey Red can acquire various skills. Some of these include the ability to shoot and bounce projectiles, cause clusters of explosions and stun enemies. As discussed earlier, each of these skills can be further augmented to produce different effects depending on the modifier that is added. Altogether this gives a pretty diverse range of abilities that are at the player’s disposal. Art Design & Music One of the defining characteristics of Supergiant’s games is the art direction. This is no different in Transistor. There’s a beautiful and imaginative painterly aesthetic to the overall look. The characters and the world are rendered in wonderful and vibrant hues that pull you into this imaginative universe. The characters and the surroundings are unique, charming and memorable. The music is another core component that draws you in. The soundtrack for Transistor could be an album on its own. It’s a beautiful anthem for the character’s journey through this world filled with challenges and hope. Through song you feel the emotion and soul of the protagonist. It forms a powerful connection that only music can evoke. Moreover, the voice acting is also equally impressive. The overall art direction, music and voice acting display much care and dedication to true artistry and craftsmanship. This is a defining quality of the studio and why so many fans are drawn to their games. Challenges The main challenge of the game is understanding its core combat system. Most modern games have refined their on-boarding process to introduce elements to a player that are natural, intuitive and not overwhelming. The combat system here is pretty unique as you don’t often see a combination of turn based action planning and real time combat. Along with the option for skills to be used as abilities or modifiers, and there’s an interesting depth and customization that is available. All this means that it will take some time especially in the early play-through to slow down and understand how these systems work. Another aspect that can be challenging is how the narrative is told. Although the voice acting is incredible it can be challenging to follow the story. The narrator is intriguing but a lot of the context of what is actually happening here isn’t always explained. Furthermore, with the player trying to learning all the mechanics in the early game can add to some challenges following the story in the early parts of the game. Closing Thoughts Transistor is a unique action game with both an active and turn based combat system. Exceptional art direction, music and voice acting are standout features of the title that have long defined Supergiant games. Here you can see much of the building blocks that would eventually lead to other popular titles in their catalgoue. The on-boarding process to understand the system is a bit rough but those who are willing to go through the journey will experience a unique game with a lot of heart and a beautiful soundtrack.
Transistor não é pra todo mundo, mas definitivamente é o que o faz ser tão especial pra mim. Todas essas caracteristicas tão singulares que o jogo apresenta é o que faz me remeter a Outer Wilds, um jogo que é quase como se fosse feito pra mim. Trilha sonora, sistema de combate, direção de arte... acertaram em tudo. Um dos melhores jogos que joguei na minha vida. 10/10
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Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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