
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 31.3Kreviews | 94% | — | $14.8M |
| $19.99 | 57.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
honestly, this game ended up being a lot more tactical then brute-forcing and i like that about this game.
[h1][b]Strongly recommended:[/b] Transistor[/h1] Supergiant is one of those game studios that likes to take big swings, and somehow still seems to do great with everything they try their hand at. [b]Transistor[/b] is no exception, boasting a clear and cohesive creative vision despite being only their sophomore effort. I won't really get into the details of the story, because the game doesn't either. In fact, as you start Transistor for the first time, you don't even get a main menu - you're just dropped in medias res and expected to piece the story together as you go along. Luckily, if you're paying any attention at all, this isn't as difficult as one might imagine. However, there were times here and there when I felt the game got a bit too cryptic for its own good. The ending also offers an intriguing and effective twist that left an impression for a good while after it was over. When it comes to gameplay, Transistor combines the overall look and feel of isometric hack-and-slash games with its own take on the turn-based combat system. Once combat starts, you'll find the Turn meter at the top of the screen, which you can use to pause the action and plan the next few moves. The planned actions are then executed in a split second, and you have to wait for the Turn meter to fill up before you can use it again. Luckily for our protagonist, the Transistor she's wielding can equip a number of abilities, which you can acquire as you level up and during pivotal story moments. Each can be used as an active ability, an upgrade for another active ability, or as a passive bonus for the protagonist. In fact, the game encourages experimenting and combining abilities. For one thing, the difficulty curve is pretty steep, and figuring out effective ability combos is the best way to stay one step ahead of the enemies. You're also rewarded with lore, since each ability has an associated info file that is gradually unlocked as you use it in all three configurations. The presentation is probably the strongest aspect of Transistor. The world of Cloudbank is presented in colorful and stylish Art Nouveau environments and illustrations, clearly inspired by the works of Alphonse Mucha and Gustav Klimt. The soundtrack is great, which makes sense for a game that has a singer as the protagonist. The voice acting is also top-notch, with standout performances by Logan Cunningham and Sunkrish Bala. Transistor is the perfect example of a 7/10 game: filled with interesting ideas, and while not all are executed perfectly, it's infinitely more captivating than a perfectly polished game with nothing to say. It's also the first game where I'm seriously considering starting a NewGame+, and that must count for something.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $19.99 |
| 617ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i prefer to look at it as promotion for Darren Korb's music. shame devs don't produce vinyl for their soundtracks anymore.
小时候在平板上玩的,后来一直想不起来游戏名,只记得那个光剑和暂停行动的战斗。今天终于找到了,才发现还是做哈迪斯的开发商做的游戏😭现在重新打开,满满的回忆扑面而来。准备再体验一遍。
[h2]Экспириенс, который стоит прожить ...[/h2] [b]Во-первых саунд. [/b]Игры от суперджиант стоит коллекционировать просто за то, какую музыку они выпустили с композитором Darren Korb. [b]Во-вторых визуал. [/b]Невероятно красивый кинематограф, который полноценно погружает нас в историю главной героини. [b]В-третьих. [/b]Это не совсем стандартный рогалик. Больше похоже на пошаговую стратегию, где мы можем замедлять время и продумывать каждое решение в бою. 100 поющих мечей из 10.
画面比bastion进步很多,但是这种半即时的游戏机制和角色笨重的走位让游戏体验变得很糟糕。
Müziğiyle atmosferiyle tam bir şaheser
你守护世界,我守护你
design that doesnt get fun until the end of game. great vibe and sound though
入坑steam买的第二款游戏,技能搭配强化当时真的觉得惊为天人
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.8K | 87% | $19.99 | |
| $6.3M | 13.7K | 88% | $14.99 | |
| $2.7M | 6.6K | 89% | $14.99 | |
| — | 617 | 86% | $19.99 | |
| $15.1M | 38.2K | 95% | $14.99 | |
| $7.1M | 20K | 75% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9M | 33.4K | 90% | $19.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| $14.9M | 5.2K | 48% | $69.99 | |
| $14.9M | 40.3K | 98% | $14.99 | |
| $14.7M | 36.1K | 94% | $24.99 |