
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 31.3Kreviews | 94% | — | $14.8M |
| $19.99 | 57.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]Strongly recommended:[/b] Transistor[/h1] Supergiant is one of those game studios that likes to take big swings, and somehow still seems to do great with everything they try their hand at. [b]Transistor[/b] is no exception, boasting a clear and cohesive creative vision despite being only their sophomore effort. I won't really get into the details of the story, because the game doesn't either. In fact, as you start Transistor for the first time, you don't even get a main menu - you're just dropped in medias res and expected to piece the story together as you go along. Luckily, if you're paying any attention at all, this isn't as difficult as one might imagine. However, there were times here and there when I felt the game got a bit too cryptic for its own good. The ending also offers an intriguing and effective twist that left an impression for a good while after it was over. When it comes to gameplay, Transistor combines the overall look and feel of isometric hack-and-slash games with its own take on the turn-based combat system. Once combat starts, you'll find the Turn meter at the top of the screen, which you can use to pause the action and plan the next few moves. The planned actions are then executed in a split second, and you have to wait for the Turn meter to fill up before you can use it again. Luckily for our protagonist, the Transistor she's wielding can equip a number of abilities, which you can acquire as you level up and during pivotal story moments. Each can be used as an active ability, an upgrade for another active ability, or as a passive bonus for the protagonist. In fact, the game encourages experimenting and combining abilities. For one thing, the difficulty curve is pretty steep, and figuring out effective ability combos is the best way to stay one step ahead of the enemies. You're also rewarded with lore, since each ability has an associated info file that is gradually unlocked as you use it in all three configurations. The presentation is probably the strongest aspect of Transistor. The world of Cloudbank is presented in colorful and stylish Art Nouveau environments and illustrations, clearly inspired by the works of Alphonse Mucha and Gustav Klimt. The soundtrack is great, which makes sense for a game that has a singer as the protagonist. The voice acting is also top-notch, with standout performances by Logan Cunningham and Sunkrish Bala. Transistor is the perfect example of a 7/10 game: filled with interesting ideas, and while not all are executed perfectly, it's infinitely more captivating than a perfectly polished game with nothing to say. It's also the first game where I'm seriously considering starting a NewGame+, and that must count for something.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $19.99 |
| 617ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great game that took a couple of attempts for me to play. The visuals and soundtrack are amazing and for me is what makes Transistor worth playing. The gameplay and voices are a bit more of a mixed bag. I first attempted to play the game several years ago but the pseudo turn-based gameplay just never really stuck with me, and I personally found the male lead's voice acting to be overwhelming with a quite large amount of voice lines. I was never able to truly enjoy the music without standing still in an area. Coming back to it again, I still have the same complaints but the soundtrack really smoothed everything out for me. I'm definitely adding it to my playlist and highly recommend grabbing the soundtrack if you buy the game.
Just play it already. Just finished the game, absolutely beautiful. First time a game has brought me to tears, did not even know i would care that much, but in the credits, it started to rain, inside. 10/10 recommended. The combat was really good, never experienced anything like it, and the way the story was presented was really good too. That final scene with those drawing in the credits, it makes a grown man cry(though i am not a grown man). Will most likely play again in the future. I did not really consider it better than Hades when playing, but the emotions this game gave me at the end was superb. Also, this game had the best OST i have ever heard.
I don't find the stop time and plan attacks combat system to be enjoyable. If you don't use it, the cooldowns are quite slow. I don't think this game can be accurately called an action RPG.
Видно что игра делалась талантливой командой, но по сравнению с Hades где все элементы сложились и получилась прекрасная игра тут ещё очень много сырого. Интересный конструктор способностей, но жутко скучные враги и арены, прекрасная музыка, но очень пафосная и бессмысленная история города. Визуал города по моему тоже довольно невыразительный, хотя персонажи нарисованы приятно. Если хотите ознакомиться с творческим путём Supergiant - можете заценить, но если играли в Hades и ждёте похожего - вряд ли вы тут его найдёте.
I was so incredibly wowed by both Hades games that I figured trying Supergiant's older games would also give me a great experience too. This one winded up being....meh? It's not bad, per se, it just feels like a half-baked idea. It's very short, almost seeming like a prologue but then it all just ends. The story is pieced together. You dont actually meet any characters, they all just have their own profiles that you unlock as you intermix your functions. But that's it. They are just info dumps. Combat is very sluggish and difficult at times. It's a hybrid tactics and action game but your character is SO slow during the action portion it's impossible not to get hit. And enemies hit HARD in the later segments. And do you die when you reach 0 health? Nope, you lose one of your abilities for a while. Which makes the battle even harder, especially when it's your dash. I winded up getting a bit bored with the same foes one after another. The world itself is beautiful as is the music and the voicework is done well too, as expected. But it's basically just battle after battle, in this massive empty digital world. Some story parts weren't explained and I winded up not caring about finishing the profiles of all the tertiary characters by changing up functions. Which, the idea of mix and matching your various abilities is a great idea, but since the combat is such a chore, it makes the abilities also a chore, since you have to keep changing out abilities if you "die" during combat. Overall, it's not *awful*, it just has all this potential that was somehow quashed with baffling gameplay/story decisions.
Transistor não é pra todo mundo, mas definitivamente é o que o faz ser tão especial pra mim. Todas essas caracteristicas tão singulares que o jogo apresenta é o que faz me remeter a Outer Wilds, um jogo que é quase como se fosse feito pra mim. Trilha sonora, sistema de combate, direção de arte... acertaram em tudo. Um dos melhores jogos que joguei na minha vida. 10/10
Определённо лучший игровой опыт, который я получал за много-много лет. Начинал трогать игру из-за рассказов своих друзей, и убедился, что потраченного времени вот вообще не жаль: ни на 100% достижений, ни на несколько перепрохождений подряд. Оригинальный саундтрек - просто пушка, никогда не покидает моих плейлистов, и по праву может считаться, если не основной, то одной из главных составляющих игры. Транзистор это не просто игра, а маленькая камерная история, у которой нет вводных данных, нет чёткого и ясного конца, это именно опыт, который стоит пережить хоть раз, тем более в первый раз на прохождение уходит +- 13 часов, а в дальнейшем прохождение становится быстрее, но и не приносит тех же эмоций, как когда добираешься до концовки в первый раз.
Не знаю, чего всем так концовка не понравилась, как по мне - офигенная Механика с функциями интересная и вообще игра классная (сильно лучше бастиона, но все еще не хейдес, конечно)
помню, проходила еще в 2023 в epic games store, с концовки и музыки прослезилась. Ну и в стиме закрыла игру. Тоже слезы, мяяя Шикарная игра, когда нибудь я созрею для Hades
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.8K | 87% | $19.99 | |
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