
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 31.3Kreviews | 94% | — | $14.8M |
| $19.99 | 57.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely beautiful game. 10/10 Must Play. The soundtrack compliments this game so perfectly, and it's reminiscent of Nier:Automata in that way.
More my first impressions rather than a full fledged review. To sum it up, the gameplay was unengaging and I felt no draw, intrigue, or compulsion to continue. This game... Has a good atmosphere, setting, and music... But none of those things actually make a game. (They can improve it, but you need a gameplay loop first.) At it's core, this is an slow paced Beat 'em Up with some conceptually interesting ideas that don't actually lead to any novel gameplay. I think my biggest problem is that the game is pretty much entirely combat and that combat becomes somewhat dull/tedious fairly quickly. Transistor uses an odd form of half Beat 'em Up, half bullet time/turn based affair that's trying to be both Blood Pumping and Tactical at the same time. Conceptually I'm all for it, but in reality it ends up being too slow to be exciting and too bland/limited to be tactical. There is a progression system that adds build variety/playstyle customization that's interesting... However, the combat system is already unenjoyable, and this game is entirely combat. Many of the positive reviews agree about the Music, Story, and Setting... But the problem is, that none of those motivated me to keep playing. The plot isn't bad, but I'm at best 'mildly curious' as to where the story goes. The characters aren't unlikeable, but I don't really care what happens to them. The setting is Cyberpunk, which we've all seen before. So I give it a 3/10. (Flawed, Tedious, Unengaging, and Unfulfilling)
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $19.99 |
| 617ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
👍🏻👍🏻
Just replayed Bastion/Transistor after 10 years. Beautiful, lovely games. Supergiant is a fantastic team. Top-notch art direction and OST.
Одна из самых душных и неинтересных игр, в которые я когда-либо играл. Повелся на множество положительных отзывов
Play this for the gorgeous artwork, tactical gameplay, lovely story, amazing voice acting and serene music.
Снотворное, меня натурально вырубает с этой игры. Может потом попробую снова и изменю свое мнение, но пока что вот так.
Gorgeous game, great music, combat system that actually makes you think, what's not to love? You play as Red, a singer who can't sing anymore but somehow ends up with a giant talking sword. Normal Tuesday stuff. The art direction is stunning, and Darren Korb's soundtrack will live in your for weeks. The combat takes a minute to click, but once it does, you'll feel like an absolute genius every time a plan comes together. Story's a bit cryptic, not gonna lie, you'll finish it and spend 20 minutes staring at the ceiling piecing things together. [b][8.5/10][/b]
This game is short, very short. With clunky combat but it is visually and audibly a work of art. You have two combat options 1) Real time, enemies attack simultaneously. There is no cooldown or mana for skills, the only limit is animation speed. 2) Turn based, you give orders then go back to real time until your next turn. Except you aren't allowed to use any skills (except for one, the default is dodge skill and I stuck with it) till your turn comes back. But enemies are free to hunt you meanwhile It’s essentially a turn-based game where you take turns, give orders, and desperately try to dodge attacks while waiting for your next turn because the first option is impossible except for specific times where there are small number of enemies etc. The first option could simply not exist and I don't think it would matter much, maybe it would be more fun even due to better balance around only one mechanic? It felt clunky and unfair, I am not sure how possible it is to finish this game without taking any damage. There is even an animation lock at the end of dodge. I didn't feel in control of the flow of combat as much as I would like. However there is a decent build variety in this game with 4 active skills to choose and (up to 2 per skill) passive effects to boost them. You also get universal passive slots. You use the same set of skills for the passive effects. The amount you can have active is limited by your ram slots, with each skill taking up various amounts. When you level up you choose from a selection of 2 skills or 2-3 character stats (extra ram or passive slots), or from enemy modifiers. The modifiers are toggles to make the game more difficult and reward you with bonus exp in return. The bonus reward felt too negligible for the difficulty spike it brings, especially some stuff like shells dropping with shield felt too clunky. Or you can double enemy damage for a whopping 4% bonus EXP. What are these shells? Enemies drop shells when they are dead, if you don't pick them up in time they turn into weak enemies. If they have a shield you have to break it first before you pick them up. The biggest problem with this is during a turn, even if you attack multiple times, you can’t kill an enemy, spawn a shell, and then break its shield within the same combo. You have to either take another turn or do it outside your turn (remember you can't use skills till your turn become available again!!). I honestly and simply found this lame, clunky and unfun. The story can be hard to keep track of but there is a story. You need to actually listen and check every optional interactive thing to make more sense of it. I didn't expect much but it was better than my expectations. You won't find some massive depth that will leave you thinking for days after you finish this game but it will add enough sauce for your enjoyment. Remember, the game is very short and that time is mostly spent in this turn based/real time mix combat. There is no time for a compelling story. My verdict in short is: This game's combat has a very good premise, but it falls short due to all the clunk. However it is not difficult. Couple that with the short duration of the game and the combat becomes *bearable* just to enjoy the strengths of this game. It's also extremely cheap, I even bought the game with the soundtrack bundle because it captivated me. I don't regret playing this game, I enjoyed my time outside combat and endured the combat. If it wasn't short I would hate it because combat would eventually become frustrating.
i prefer to look at it as promotion for Darren Korb's music. shame devs don't produce vinyl for their soundtracks anymore.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.8K | 87% | $19.99 | |
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Related
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| $14.9M | 33.4K | 90% | $19.99 | |
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