
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 31.3Kreviews | 94% | — | $14.8M |
| $19.99 | 57.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]This was honestly one of the worst gaming experiences I've ever had.[/h1] Right from the start, the game was a mess. It forced fullscreen at 1080p... except it's not even fullscreen. It's a tiny window shoved into the top left corner like it forgot how monitors work. And the settings? Useless. [i]You literally cannot set a higher resolution.[/i] I had to have a friend help me with Steam launch options just to make the game function like something released after 2005. (For anyone wondering: /x=3840 /y=2160 /noborder.) Then there's the absolute joke that is the “menu system” or.... wait.... hahahahahaha... I meant to say the complete lack of one. I had an old save from 2019, and the game just refused to let it go. It kept loading it over and over. I deleted the save... still there. Disabled Steam Cloud... still there. Reinstalled the game... still there. Eventually I discovered, buried in the most unintuitive place possible, that you can switch profiles through the settings. Incredible design choice. Another awesome thing about this game is that if you minimize it, it doesn't care!! It will still input every single key stroke or click you make. FUN!! Love that! Then we get into my issues with the game play. When you "die" it unequips one of your abilities... so then... you are constantly re-equiping things... so gd tedious for no gd reason. On top of that, for the final boss.... it completely unequiped my [b]ENTIRE LOAD OUT.[/b] WHY? WHAT WAS THE PURPOSE OF THAT? So extremely frustrating FOR NO REASON WHATESOEVER. Combat isn't any better. The whole bullet time system just turns the game into a panic simulator. The moment it ends, enemies instantly dogpile you, and you're left scrambling, hoping you don't get shredded before it comes back. It's not strategic, it's not satisfying... it's just stressful and annoying. The planning system could've been great in a fully turn-based game, but here it just felt lazily attached because the game was too impossible and garbage to play without it. And the menus... good lord. Abilities have categories (Active - Upgrade - Passive) with descriptions that you [i][b]would think[/b][/i] tell you what they do... that is until you equip them on different weapons and suddenly the descriptions might as well be lying to you. You're stuck constantly rechecking things because the game refuses to communicate properly. AS A BONUS!!!!! You can't go back into the menu to read about what the upgrades ACTUALLY do, unless you [b]COMPLETELY UNEQUP IT AND START OVER.[/b] Pair that with the nonstop unequipping when you take damage, and it becomes an exercise in patience that I do not have. [h3]If this was my first Super Giant game, you can bet you ass I would have never played another game they released. [/h3] So glad my first experience was Bastion. So glad I have already played and love Hades. That all said, the story, art, and music were phenomenal. But that means nothing to me if the game design makes me absolfrickinglutely miserable. A true shame.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $19.99 |
| 617ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very beautiful and moving game. stunning art and gameplay that holds up a decade later. one of my all time favourites :)
Absolutely beautiful game. 10/10 Must Play. The soundtrack compliments this game so perfectly, and it's reminiscent of Nier:Automata in that way.
👍🏻👍🏻
Clearly Bastion feelings with storytelling being happening as we go. Visuals are okay, but combat system - while looked promising - is just boring after an hour. Not really much happening besides combats: walk and look around, grab another piece of the story, fight 'em, repeat.
SuperGiant Games — безусловно редчайшая в своей "неподкупности" по части современных трендов студия, которая творит лишь то, что хочет, без оглядки на "оооооо, бабло". Мир отчаянно нуждается в таких вот заряженных визионерах. Желательно, чтобы они ещё ни в чём не нуждались и радостно плодились, масштабируя свои гены. Любой их продукт — событие и центр притяжения всеобщих интересов. Да будет так во веки веков, спасибо им за бесперебойную поставку услады для глаз, ушей, сознания и подушечек пальцев. Тем не менее я [i]не рекомендую[/i] Transistor, поскольку он воплощает собой всё самое противоречивое и недоработанное из арсенала студии. Никто в здравом уме не посоветует зелёному кинолюбителю постигать творчество Тарантино через, скажем, "Джеки Браун", несмотря на то, что это весьма достойное произведение. Так и здесь — назвать Transistor плохой игрой я не решусь, но она вполне способна оттолкнуть неподготовленных потенциальных фанатов, которые, будучи задушенными первыми 15 минутами игры, решат забить двуручник и на остальное творчество разрабов. Я с трудом доползла до титров и не получила тех оглушительных эмоций, которые игра однозначно содержит. Всё дело в том, что она немного безалаберно укомплектована, и отдельные элементы, мощные по наполнению, вкупе представляют собой грандиозную статую, держащуюся на соплях. Думаю, причина в том, что отполировав до блеска детали, создатели не сумели отойти на расстояние и взглянуть на проделанное со стороны. Как всегда восхитительные саундтреки, художественная картинка в стиле ар-деко, вызывающая синдром отвисшей челюсти на каждом шагу, трогательный сюжет, небанальное представление и визуализация киберпанка, необычное для жанра сочетание тактических и real-time механик — но приходится заставлять себя двигаться из локации в локацию, чтобы всё это оценить. Тяжело пояснить что именно, но что-то определённо не клеится по мере прохождения. Нет ощущения лёгкости и подпинывания сзади, как в том же Hades, в котором система эмоционального вознаграждения игрока доведена до идеала. Учитывая год выхода, я делаю очень большую скидку на ещё не проторенные дорожки, преобладание креативного мышления над системным и недостаток именно геймдизайнерского опыта, но итогом всё равно будет красная рецензия, так как в 2026 уже есть альтернативы, запуская которые мне не приходится заниматься ловлей кусочков пазла сюжета на живца и постоянным посматриванием на часы, чтобы прикинуть, сколько осталось до финала.
Gorgeous game, great music, combat system that actually makes you think, what's not to love? You play as Red, a singer who can't sing anymore but somehow ends up with a giant talking sword. Normal Tuesday stuff. The art direction is stunning, and Darren Korb's soundtrack will live in your for weeks. The combat takes a minute to click, but once it does, you'll feel like an absolute genius every time a plan comes together. Story's a bit cryptic, not gonna lie, you'll finish it and spend 20 minutes staring at the ceiling piecing things together. [b][8.5/10][/b]
Just replayed Bastion/Transistor after 10 years. Beautiful, lovely games. Supergiant is a fantastic team. Top-notch art direction and OST.
Одна из самых душных и неинтересных игр, в которые я когда-либо играл. Повелся на множество положительных отзывов
More my first impressions rather than a full fledged review. To sum it up, the gameplay was unengaging and I felt no draw, intrigue, or compulsion to continue. This game... Has a good atmosphere, setting, and music... But none of those things actually make a game. (They can improve it, but you need a gameplay loop first.) At it's core, this is an slow paced Beat 'em Up with some conceptually interesting ideas that don't actually lead to any novel gameplay. I think my biggest problem is that the game is pretty much entirely combat and that combat becomes somewhat dull/tedious fairly quickly. Transistor uses an odd form of half Beat 'em Up, half bullet time/turn based affair that's trying to be both Blood Pumping and Tactical at the same time. Conceptually I'm all for it, but in reality it ends up being too slow to be exciting and too bland/limited to be tactical. There is a progression system that adds build variety/playstyle customization that's interesting... However, the combat system is already unenjoyable, and this game is entirely combat. Many of the positive reviews agree about the Music, Story, and Setting... But the problem is, that none of those motivated me to keep playing. The plot isn't bad, but I'm at best 'mildly curious' as to where the story goes. The characters aren't unlikeable, but I don't really care what happens to them. The setting is Cyberpunk, which we've all seen before. So I give it a 3/10. (Flawed, Tedious, Unengaging, and Unfulfilling)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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