
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]This was honestly one of the worst gaming experiences I've ever had.[/h1] Right from the start, the game was a mess. It forced fullscreen at 1080p... except it's not even fullscreen. It's a tiny window shoved into the top left corner like it forgot how monitors work. And the settings? Useless. [i]You literally cannot set a higher resolution.[/i] I had to have a friend help me with Steam launch options just to make the game function like something released after 2005. (For anyone wondering: /x=3840 /y=2160 /noborder.) Then there's the absolute joke that is the “menu system” or.... wait.... hahahahahaha... I meant to say the complete lack of one. I had an old save from 2019, and the game just refused to let it go. It kept loading it over and over. I deleted the save... still there. Disabled Steam Cloud... still there. Reinstalled the game... still there. Eventually I discovered, buried in the most unintuitive place possible, that you can switch profiles through the settings. Incredible design choice. Another awesome thing about this game is that if you minimize it, it doesn't care!! It will still input every single key stroke or click you make. FUN!! Love that! Then we get into my issues with the game play. When you "die" it unequips one of your abilities... so then... you are constantly re-equiping things... so gd tedious for no gd reason. On top of that, for the final boss.... it completely unequiped my [b]ENTIRE LOAD OUT.[/b] WHY? WHAT WAS THE PURPOSE OF THAT? So extremely frustrating FOR NO REASON WHATESOEVER. Combat isn't any better. The whole bullet time system just turns the game into a panic simulator. The moment it ends, enemies instantly dogpile you, and you're left scrambling, hoping you don't get shredded before it comes back. It's not strategic, it's not satisfying... it's just stressful and annoying. The planning system could've been great in a fully turn-based game, but here it just felt lazily attached because the game was too impossible and garbage to play without it. And the menus... good lord. Abilities have categories (Active - Upgrade - Passive) with descriptions that you [i][b]would think[/b][/i] tell you what they do... that is until you equip them on different weapons and suddenly the descriptions might as well be lying to you. You're stuck constantly rechecking things because the game refuses to communicate properly. AS A BONUS!!!!! You can't go back into the menu to read about what the upgrades ACTUALLY do, unless you [b]COMPLETELY UNEQUP IT AND START OVER.[/b] Pair that with the nonstop unequipping when you take damage, and it becomes an exercise in patience that I do not have. [h3]If this was my first Super Giant game, you can bet you ass I would have never played another game they released. [/h3] So glad my first experience was Bastion. So glad I have already played and love Hades. That all said, the story, art, and music were phenomenal. But that means nothing to me if the game design makes me absolfrickinglutely miserable. A true shame.
More my first impressions rather than a full fledged review. To sum it up, the gameplay was unengaging and I felt no draw, intrigue, or compulsion to continue. This game... Has a good atmosphere, setting, and music... But none of those things actually make a game. (They can improve it, but you need a gameplay loop first.) At it's core, this is an slow paced Beat 'em Up with some conceptually interesting ideas that don't actually lead to any novel gameplay. I think my biggest problem is that the game is pretty much entirely combat and that combat becomes somewhat dull/tedious fairly quickly. Transistor uses an odd form of half Beat 'em Up, half bullet time/turn based affair that's trying to be both Blood Pumping and Tactical at the same time. Conceptually I'm all for it, but in reality it ends up being too slow to be exciting and too bland/limited to be tactical. There is a progression system that adds build variety/playstyle customization that's interesting... However, the combat system is already unenjoyable, and this game is entirely combat. Many of the positive reviews agree about the Music, Story, and Setting... But the problem is, that none of those motivated me to keep playing. The plot isn't bad, but I'm at best 'mildly curious' as to where the story goes. The characters aren't unlikeable, but I don't really care what happens to them. The setting is Cyberpunk, which we've all seen before. So I give it a 3/10. (Flawed, Tedious, Unengaging, and Unfulfilling)
Una pelirroja muda mas buena que el pan con manteca y el novio sellado en una espada. La pareja perfecta que viva el amor💕
你守护世界,我守护你
I don't find the stop time and plan attacks combat system to be enjoyable. If you don't use it, the cooldowns are quite slow. I don't think this game can be accurately called an action RPG.
[h1] Quando tudo muda, nada muda[/h1] Depois de ter jogado e amado Hades, fui atrás de outros games da Super giant games e me deparei com [b]Transistor[/b], de inicio não me interessei tanto, muito por meu preconceito na época (2023), com combates por turno, e ainda bem que não larguei mão deste jogo, pois ele transborda qualidade, com uma trilha sonora magica e personagens sensacionais. Transistor possui uma narrativa não linear, já que muito do seu mundo e personagens, é contado nas descrições de algumas habilidades da nossa protagonista Red. Além de sermos apresentados a uma cidade cyberpunk linda, caótica e opaca ( passando um ar meio que depressivo). Adoro o fato desse jogo soar como algo extremamente experimental por parte da Super Giant, contendo aqui um esboço do que viria a ser a mecânica de Pacto de Punição de Hades, onde não é tão aprofundado, mas que já dá um vislumbre de seu potencial. Uma protagonista que perdeu sua voz, junto ao amor de sua vida que teve sua vida ceifada e que foi transportado para dentro de uma espada.... isso pode lhe chamar a atenção ? Obrigado Supergiant.
画面比bastion进步很多,但是这种半即时的游戏机制和角色笨重的走位让游戏体验变得很糟糕。
A game with all style but sadly little substance imo. So I played this game back when it originally came out on PS4, and really enjoyed it. It was one of the games that made me go “wow, indie games have a lot to offer”, in a time where I mostly played AAA titles. So I wanted to go back and replay it and sadly I just didn't enjoy it as much as I remember. To start off, the best parts about this game are easily the art direction and music. The art style is very distinct and has that Supergiant flair to it. The way they use color and the character designs all look very cool even for a game that’s over a decade old. The music as well is phenomenal and easily the part about the game I can recommend. Darren Korb who does the music for all of Supergiant’s titles is a master of his craft and this is definitely his best work imo. A beautiful composition of both ambient and vocal pieces that make it really a joy to listen to and I have been listening to it for over a decade. Next we have combat which is a mix of action and turn based. During battle you will go into turn based mode as the world freezes and you can move around and pick your moves before your character then does it all in real time. It’s cool and flashy but there are issues with it I find, like once you do your turn, you’re basically a sitting duck for enemies to attack as they chase you in real time while you wait for your action bar to refill. The most annoying were the dog enemies that can easily catch up with you and they do a ton of damage per hit. That leads us into the progression system where the game has a lot going on. The main things you will be using in combat are functions which act as abilities that you can slot into either an active, passive or upgrade slot and they do different things depending on which slots you equip them in. Active are the 4 abilities you use in combat, upgrade slots will give those active ones unique upgrades depending on which functions you use and passive are self explanatory. This is limited to how much memory you have, kind of like the cyberware in Cyberpunk 2077, with each function costing a certain amount of memory, and it's very limited overall and you can’t go over the limit. You can upgrade your memory as well as gaining new passive and upgrade slots when you level up. I will say, it’s fun to try out different combinations until you find the functions you like best and which ones are most effective in combat. But then that leads into my main issue in that the combat is really unfair at times and balanced poorly imo. You have a health bar and each time it depletes to zero you lose a function to revive, kind of like a lives system which is fine in theory as it makes the encounters more intense. My main issue is once combat is over, the functions you lost are gone for a while until you progress further into the level. And this just really annoyed me as you lose some of your best stuff you had which makes the next few encounters more difficult and tedious then they really needed to be, especially at the start of the game when you only have a small handful of functions to use. The amount of times I almost rage quit because of this alone, was too many. Then there’s the story which is okay I guess but not that special. It’s moody for sure and there’s some cool lore to the universe, but it can come off really pretentious at times and like it needed way more meat on the bones to be truly interesting. And ya overall, I sadly just didn’t enjoy this game. Don’t recommend this one other than the OST which like I said before is incredible but the game itself, nah.
design that doesnt get fun until the end of game. great vibe and sound though
Восторг с первых нот, один из любимейших саундтреков. Геймплей на любителя пошаговых боёв. Конструктор способностей увлекает. Не затянутая продолжительность. Новая игра+ не просто увеличение циферок урона, а сразу сильные противники с улучшенными способностями - есть интерес проходить повторно
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Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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