
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 31.3Kreviews | 94% | — | $14.8M |
| $19.99 | 57.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] Предисловие [/h2] Чтож, после моих позорных 28 часов я наконец могу написать отзыв на этот хидден гем стима. Расскажу сначала о своём опыте и ощущениях, в самых первых секундах игры совсем ничего не понятно, кто такой этот ваш Транзистор, зачем на главную героиню напала Камерата и т.д. Далее по игре, конечно, сюжет складывается. Он короткий, это да, но лично меня смог сильно зацепить и в конце даже плакать как слезливый ребёнок. [h2] Геймплей [/h2] Что там по геймлею? Он прост как два пальца, но в то же время невероятно комплексный за счёт [b] огромного [/b] количества возможных билдов, которые игрок может собрать. Врагов приличное количество, и они становятся сложнее на нг+, хотя к тому моменту у игрока по идее открыты уже все функции. А так, если не нагружать себя разнообразными усложнениями, то игра очень легко проходится [h2] Музыка [/h2] Музыка в транзисторе заняла особенное место в моём сердце, в частности из-за моей слабости к вокалу. Звуковое сопровождение игры на высоте, каждый ост подходил к определённой ситуации, а голос Транзистора всегда было приятно послушать. Интересный факт, голос для Транзистора был записан в шкафу, буквально, а так же это голос рассказчика из первой игры Super Giant studio - Bastion. [h2] Стиль и арт игры [/h2] В транзисторе встретились два стиля: ар-деко и модерн. Если ар-деко это строгие геометрические фигуры, роскошь и прочие прелести богатого общества, то модерн - плавные линии без резких углов, а так же акцент на природных формах и асиметрии. Опять таки, лично мне эта тема близка, ибо я учусь в художественной школе и довольно часто рисую. Сам арт игры шикарен, прямо глаз радуется когда идёшь по улицам Клаудбанка, видишь все эти постройки что так и дышат стилем ар-деко. [h2] Итог [/h2] Вот мой первый отзыв и подошёл к концу, я уверен что наложал абсолютно везде xd Что до самой игры, то она конечно не без изъянов, но играть в неё всё равно очень приятно, хотя бы на один вечер. Ну а вам, читатели, желаю удачи в прохождении, если всё таки захотели купить эту короткую, но прекрасную элегию.
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $19.99 |
| 617ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Brilliant.. amazing story and music. Perfect for a smoke up and play!
比较简短的一个游戏,各种函数的组合非常有意思(最仔细看文字说明的一集),就是手感没有那么顺,好吧打顺了也就顺了(你 失去声音的女主red和失去身体的男主无名氏,很互补的一对(点头),很帅的女主,开摩托开快艇捏碎boss心脏啦,很全能👍🏻男主从始至终只有声音,有点像女主的剑灵(?)日常表白日常私奔邀约(被打爆函数也是先爆男主的),有点骚骚的但是有时又有点鬼鬼的,我还以为不露脸是什么伏笔或者反转(其实没有)好吧最后也算是he了(确信) 搞卡梅拉塔的有点像拿了密教剧本(?)偷偷发展成员然后去杀人()以为最终boss会很难打,还不如希贝尔或者世界之脊,也可能是我熟练了变强了!战斗爽! 总之很推荐!画面很漂亮战斗很有趣的精品!所有人都来玩晶体管好吗好的♥
I first dipped into Transistor back in 2014 shortly after launch, got a taste of the opening districts and combat, then life got in the way and I shelved it. Came back in April 2024 and finally finished the story in one focused run. What a beautiful game. The world of Cloudbank is absolutely mesmerizing—gorgeous hand-painted art, an incredible synth soundtrack by Darren Korb that perfectly matches the melancholy sci-fi vibe, and a narrative that feels intimate and mysterious. Red’s journey (and the Transistor itself) pulls you in with its quiet storytelling through terminals, functions, and the haunting voice work. It’s short but packs a punch; the main story felt just right in length. Combat is the real star: a clever hybrid of real-time action and turn-based planning via the Turn() mechanic. It starts simple but quickly opens up as you unlock and combine Functions (abilities) in creative ways. I loved experimenting with different builds, stacking passives, and pushing my user level higher. I cleared the story, hit User Level 8+, Sandbox/Test progress, and a few other bits, but there’s clearly more depth for a full completionist run (NG+ recursion, all tests, max limiters, etc.). The risk/reward with Limiters is brilliant too—making fights harder for better rewards and faster progression. It’s not perfect (occasional pacing dips and the story can feel a bit opaque), but the atmosphere, music, art direction, and satisfying combat loop more than make up for it. Supergiant Games knocked it out of the park again after Bastion. If you like stylish action-RPGs with strong aesthetics and thoughtful mechanics, definitely pick this up. I’m glad I finally came back to finish it. Now excuse me while I go listen to the soundtrack on repeat.
---{Texturas, Gráficos}--- ( ) Desenhado no Paint por macacos sem treino. ( ) 220 x 120p. ( ) Meia boca, tem piores. ( ) Mais ou menos. ( ) Dentro da média atual. (x) Gráficos bonitos e boa iluminação. ( ) Quase um Forza Horizon 4. ( ) Isso veio de outra dimensão. ---{Bugs?}--- ( ) Isso é uma falha. ( ) Bug pra todo lado. ( ) Muitos bugs, mas dá para jogar. ( ) Poucos bugs. ( ) Bugs que são legais e não atrapalham. ( ) Sem bugs. (x) Esse jogo saiu perfeito do forno. ---{Dificuldade}--- ( ) Sem dificuldades, só curtir a vibe. (x) Requer certo uso do cérebro. ( ) Fácil de aprender, mas difícil de ser o melhor. ( ) Bem desafiador, às vezes difícil. ( ) Vai dar rage, bater na mãe, se matar, até conseguir ser pro. ( ) Não vai dar não. ---{Tem uma história?}--- ( ) Não, um PUBG da vida. ( ) Tem história só pra não dizer que não tem. ( ) Tem uma história para contexto. ( ) Dá para gostar da história. ( ) Consegue te arrancar uma lágrima ou duas. (x) Dava pra fazer um livro. ( ) Deveria constar no currículo do Ensino médio. ( ) Melhor que graduação em uma federal. ---{Áudio, Trilha Sonora}--- ( ) Delete a pasta de áudio. ( ) Jogue mutado. ( ) Dá para escutar de boa. ( ) Os caras capricharam. ( ) Tem um som muito agradável e trilha sonora boa. ( ) Baixe a playlist pra escutar no ônibus. (x) Toque o tema no seu casamento. ---{Trambolho necessário pra rodar}--- ( ) Verifique se o PC roda Paint. ( ) PC da Xuxa. (x) PC Gamer da Casas Bahia. ( ) Um PC já considerado gamer. ( ) Invista no mínimo 4k em hardware. ( ) A 2080ti serve. ( ) Esqueça, a tecnologia atual não dá conta. ---{Comunidade}--- ( ) Doente. ( ) Ruim. ( ) OK. ( ) Boa. (x) Ótima. ---{Conexão}--- ( ) Horrível. ( ) Ruim. ( ) Ok. ( ) Boa. ( ) Excelente. (x) Não disponível/Não necessário. ---{Compensa comprar?}--- (x)Compre duas vezes. ( )Vale cada centavo. ( )Espere ficar na promoção. ( )Não. ( )Mas nem de graça.
It's a wonderfull experience, the soundtrack is one of the most beautifuls game ost's u can find, the visuals are amazing. Just play this game, u will never regret !
二周目全成就达成!画风+BGM+地图场景简直是堪称艺术品的一作,战斗模式主策略性质,搭配函数各种组合,和现在热门的HADES快速打击感不是一个模式,但总体来说很有意思,后门测试偏后面几关真挺坐牢的,但靠自己搭配函数打通还是特别有成就感的。(以及真的很嗑这对绝美赛博双箭头CP
非常喜欢的游戏,流程很短,一周目5个小时就能打完,探索自由度不高但是能check的东西还挺多。音乐美术都神,不吃操作,对我这种电脑卡的人很友好。基本是个线性流程所以一路往前冲冲冲就能打到结局(不过中间迷路了一次,后来才发现墙体能打掉……)值得二周目,因为一周目剧情太零碎会看不懂,二周目进去就彻底明白了[spoiler]啊我们好得不得了与完美的主角小情侣![/spoiler]。个人还是非常喜欢剧情的(以下有剧透),和网上看到的说法不同,我不觉得Red拔出晶体管、踏上旅途是一个[spoiler]复仇[/spoiler]的过程,我觉得她只是[spoiler]想寻求一个答案、一个解决办法,她被放在了拯救世界的位置上,但她其实没有这种雄心壮志也没有掀起变革的意图。她在乎她的音乐,以及她的爱人,其他的其实不重要。但她又太善良、太有责任心,以至于不能弃这个世界于不顾。另外也非常喜欢主城Process化之后Red回到舞台,好多好多轰炸鸡在那里安静地聆听……好可爱啊……或许Process也保留了一部分心智?音乐是永无界限的。Red骑摩托和驾着Process起飞那两段都真的太帅了好喜欢。 [/spoiler] 关于Royce:[spoiler] 仔细思考了一下之后我觉得似乎Royce早有预谋。把Red和他自己都拉进晶体管的摇篮里这段像是他计划好的,这样他可以打败Red吸收她的声音、自己回去成为新世界的设计师。只不过他没想到他打不过……话说到这里好想看两人互捅啊(?) [/spoiler] 其他角色也都塑造的非常可爱很喜欢,Asher和Royce声音真的让人色心大起(就是说Asher声音和隔壁哈的Thanatos完全一致形象也差不多导致我老是幻视。但非要这么说晶体管还是爹、波塞冬、牛牛后面忘了,晶体管就不像,这就是sgg第一配音的实力吗)一个失去声音的歌唱家带着一把会说话的大剑,怎么会有这么浪漫的故事……!
[b]I am so very confused why do people praise this game.[/b] It's mediocre at best. Uninspired, as in "there was no brilliant idea that the dev team had behind any part of this game, they made something just to make something". An empty shell of a mid execution quality. Visual style is good, not outstanding, just good. But this by itself is not enough to make a proper video game, if you're in just for the visuals — might as well go watch an animation or something. Gameplay is... I don't know, it's just there. Pretty dull. Build creation process is the best part, it looks really promising and exciting, until you get to use it in battle, which are all very monotonous, very clunky, have weird pacing, something crucial just lacks there to make it work. Story has nothing new to tell you, it's a mix of cyberpunk-ish cliches awkwardly put together with no intrigue, no catchy narrative or a meaningful message. It's empty, desperately trying to mask its emptiness with a fragmentary storytelling. Music. I see a lot of praise to the sound design of Transistor in particular. And I had to go and watch a letsplay on youtube to make sure my sound is not bugged, and unfortunately it's not. The music here is super primitive, made on the fly just to have something generic playing in the background, and most of the time instead of music you're hearing that repetitive character humming during the turn planning anyway. The narrator. Boy oh boy. I had to turn off the voice overs just because of this annoying, never shutting up piece of tech junk that's constantly yapping in this cringy husky voice with even more cringy sentence fragmentation style, and read subtitles till the end of the game. How could no one tell that narrator is such a failure during the production of the game, to scrape it before it's too late, is a mystery to me. [b]My verdict is 5/10.[/b]
I feel compelled to recommend Transistor despite the regrettable lack of trans sisters. Pros: + Gorgeous soundtrack + Fantastic voice acting + Stunning artwork, cyberpunk inspired aesthetics, and atmosphere + Steam Deck Verified Neutral: • The real time with pause gameplay and light strategy elements are not for everyone. You will either enjoy customizing the Transistor’s abilities or find combat to be tedious. • The story is simple on the surface but there is more to the world for players who want to explore its lore. The subjective nature of the narrative can make it difficult to follow for those only casually engaged. Cons: - Combat can feel repetitive, especially after multiple playthroughs
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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