
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short but sweet.
PLAY IT!
Just make sure you watch some combat scenes before buying it. I personally love this game, but I can see the frustration of people trying to handle these combat mechanics if they didn't expect them.
todo jogo dessa empresa tem um final de chorar pqp, mto lindo, poucas horas de jogo que acrescentaram pra sempre na minha vida
1、画风出挑 + 氛围出挑 。 青蓝色 + 金色,极为华丽。 疏离的游戏场景,幽灵同伴,用侧写的方式描述出赛博朋克城市极具内涵的一面。 2、玩法逻辑不对。看采访制作组设计战斗玩法时参考了时令流行的MOBA游戏并进行创新。4个技能 + 可随意组合搭配强化看似很有深度,但有缺陷:1、MOBA游戏英雄和技能固定,并且和敌人、场景、队友之间有机互动。但晶体管这样的有机结合做得不够。另外由于组合太多,很难在四个按键上立刻熟悉 + 利用。而Moba玩家可以有大量的时间熟悉一个英雄,而晶体管整体流程远没有这么长,不足以支撑这样深度的技能系统。另外,Turn这个设计也很别扭,如果你不用turn,那这是一个技能前后摇巨长的低能即时战斗游戏,而如果你使用了turn,那么大部分技能都不能在turn之后使用,期间你只能闪避躲藏,变成了无聊的回合制游戏。 另外,和前作堡垒一样,“后门”内的各种小房间真是非常打破节奏感,不过竟然小房间内的关卡设计和技能系统结合得非常好,正式场景下却很敷衍。 太遗憾了。 看在画风的面子上,给推荐吧
Still holds up. I think the end is left vague to make up for some lack of depth but I still like it overall. It's cool to see the early blueprints for Hades being formed in this game.
Визуал, музыка, история, всё это сделано на должном уровне и прекрасно подано. Но в игру заходишь ради геймплея, а здесь он слишком "своеобразный", пробуйте на свой страх и риск.
fun combat, great art style, great soundtrack the only thing i don't like is the companion voice acting (and he talks a LOT)
最早24年打的这游戏,两年过去了它仍是我心目中最最好的堪称完美的游戏,甚至不敢二周目因为我怕没有一周目那种深深被打动的感觉破坏我对这游戏的回忆——以上倒不是说游戏性,而是作为游戏如何去“表达”,如何通过完美搭配的美术、音乐、设定、情节带给玩家一个完整的世界,一段动人的故事,再用恰到好处的操作让玩家被这个世界深深吸引。我简直无法相信这游戏的存在。它像是100%完全按照我的喜好捏造出的幻觉。 美术、音乐、配音都是神级,游戏性非常独特完整。而这设定和剧情…电影书籍剧集游戏,我几乎无法想象世界上是否还存在能更对我口味的作品。真的还有这样的作品存在吗?它太完美了。 而且好喜欢好喜欢结局。当我在游戏前期中期甚至后期脑补时,我都不可能想得出比这更令我满意的结局。这就是我心目中应该有的结局。痛和快乐和好的坏的可能性都刚刚好。任何情节都可能在我心中回响,而这是我最想要的那种。 伟大。
好久之前通关的了,一般一般吧。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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