
Dorfromantik is a peaceful building strategy and puzzle game where you create a beautiful and ever-growing village landscape by placing tiles. Explore a variety of colorful biomes, discover and unlock new tiles and complete quests to fill your world with life!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 29 → 1.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 29.6Kreviews | 96% | — | $14.7M |
| $9.79−30% | 536ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I opened Dorfromantik to relax for 15 minutes. I looked at the clock two hours later. There's no stress here. No enemies, no pressure. You just place tiles and try to make everything fit, and somehow that tiny decision about where the river should go suddenly feels important. It's calm, simple, and way more addictive than it has any right to be. Sometimes you don't need explosions. You just need the next tile.
This game has the vibe of sitting under an oak tree with a little board on your lap while your fingers drum your chin. [i]Where shall I place you, my mischievous little waterhole? Oh, a forest — and what's that, a sneaky wheatfield on your side? Naughty, naughty. I know just what to do with you.[/i] The day whiles away, soft click after soft click of wood meeting board as you place each piece with exquisite care, marvelling at your tiny choo-choo trains and little deer. That's how this game feels. 10/10.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 365/day in the week to Jul 17 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish, Swedish, Spanish - Spain +10 more
| $14.99 |
| 318ratings |
| 94% |
| — |
| not modelled |
| $14.99 | 53ratings | 92% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was my go-to game whenever I wanted a break from bigger, more demanding titles. Building landscapes, connecting regions, and working toward objectives creates a satisfying flow. It doesn't require much effort from the player, yet it remains engaging enough to keep you thinking about your next move, striking a great balance between relaxation and light strategy. It's a simple but enjoyable experience that's easy to come back to.
Neat concept; cathartic in a way. As I get older I realize that good games and worthwhile games don't have to be games that feel like a blockbuster, but games that make you feel good, or provide some utility to a troubled mind, or that feel like a small peaceful endeavor in a world that always seems to be setting a new low or falling apart at the seams. I appreciate this.
I don't usually write reviews, but I am making an exception for this simple but refined puzzle game. For context - I am an old gamer. Think Donkey Kong, Zork Nemesis, and even earlier, text games. So I've been gaming for... decades. I used to love Quake Arena, and later Serious Sam, but now, I love this game. I am not saying you must be an old gamer to play this, far from it, but nowadays I find action games stressful, and I no longer enjoy charging around and shooting zombies and monsters. In fact I find it positively dull. So something happened between then and now, and I can't say what it is exactly, but the result is that I love this game, and I play it more than anything else. My son thinks I am a boring old fart, as he likes the kinds of games that I used to enjoy, but he's young enough to still know everything, except that wisdom in this life only comes with time served, and one day he too will be playing Dorfromatik. It's gentle, calming, well-paced, and just challenging enough. My sole frustration is that it's very difficult to get a good score because the challenges seem to grow scarce, and my high score seems a long way below the top scores, so I am trying to work out how to play it better every time. I hope there will be new games from this developer, because they have made a bit of magic here.
An absolutely addictive relaxing puzzle game! Gameplay is deceptively simple: place hexagonal tiles from a randomly generated stack to build your map, trying to match elements on each side - forest to forest, village to village, etc. - while fulfilling quests that demand a certain number of trees, houses, etc. in a given group. Despite the simplicity of the rules, the game rewards strategic play that can be surprisingly sophisticated. It is easy to run out of tiles if you don't play them wisely to earn back tiles with perfect placements and completed quests. With practice, however, it becomes possible to create sprawling maps with an effectively unlimited number of tiles. The achievement tree unfolds gradually at first, requiring a certain amount of play to unlock each achievement before it can be earned. This can be frustrating for new players who expect to start racking up achievements right away, but I find that it makes actually achieving them that much more satisfying. The game offers additional modes and customizable gameplay, so you can choose to focus on building an aesthetically pleasing map without worrying about strategy, or play in challenge mode or quick mode for extra difficulty and (usually) shorter games. The graphics are adorable, with little details like forest animals, boats, and trains to populate your world. You can unlock a variety of biomes to keep the map visually interesting. This sweet game is a lovely respite from life's stresses, but one that will keep you thinking and engaged as you chase the satisfying feeling of placing the perfect tile!
The more I played this game, the more I realized it was a metaphor for life. Things are great when they fit perfectly, but not everything HAS to. Most of life is improvising and making the best of any given scenario by doing what YOU think is the correct choice, when sometimes you are just wrong and end your run at rank 14593.
[h1]I can quit whenever I want[/h1] This game is boring. The randomness is frustrating. Nothing fits. Everything is wrong. Okay. One more run. This one doesn’t count. Bad tiles. Okay. Last one. Wait… this one is good. Okay. One more. Just to end on a good run. … Why is it 2 AM? [b]Verdict: Boring. Frustrating. Addictive. Send help.[/b]
--It is very misleading to label this as a "city builder." This is a very nicely painted game of Solitaire from Windows 98. --My review may sound desparagingly, but it is first and foremost a game of card solitaire. It is not a puzzle, or a city builder. You get random tiles, and then you see if you have a good place on your board to match them. Solitare - You get random cards, and then you see if you have a good place on your board to match them. --The game has no city building mechanics like resource management, long-term strategy, budget management, or even a city for that matter. --The puzzle tag also seems unwarranted, considering that this is a *very* casual and random drops based game. For comparison, The Witness and Baba is You are tagged as puzzle games. The level of complexity for Dorf Romantik does not speak favourably as to its claim of being a puzzle game. tl; dr: If you are looking for a city builder, I cannot recommend this game. If you are looking for a highly replayable game of much improved solitare, this game *is* for you.
PROS - Beautiful and cozy presentation. - Relaxing gameplay loop. - Satisfying balance between optimization and aesthetics. - Great soundtrack for a chill experience. - Easy to pick up and play in short sessions. - Autosave makes it convenient to return to. CONS - Randomized tiles can occasionally feel frustrating. - Some quests can become unnecessarily difficult due to bad tile luck. VERDICT Dorfromantik is a game that does exactly what I want from a cozy puzzle experience. It's simple enough to play casually, but still gives me something to think about when I want to optimize my placement. I especially like that I can approach it either as a puzzle where I chase the best score or simply as a relaxing way to build a beautiful little landscape. The randomness can occasionally get in the way of that relaxing experience, but overall, it's a game I find very easy to come back to when I just want to unwind. 4/5
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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