
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Uno de esos juegos que dejó una impresion duradera, lo compré para switch y luego para steam, y lo volveria a comprar.
Ok, wow. Transistor is really one-of-a-kind experience that I am shocked I haven't seen more hype about. I mean, I saw some of the coverage back in the day when it first released, but the fact that it didn't have a lot of lasting power to be still talked about in the same way that people talk about other indie classics is surprising to me. Transistor is an art-deco futuristic RPG with a pasu mechanic like in old-school CRPGs a-la Baldur's Gate or Dragon Age. Of course, unlike those games this one is a bit more simple, but it's systems actually allow for quite a bit of depth. The game starts in jarring way, with our protagonist, whose name we learn is Red, standing over a corpse of a man that was impaled by a giant green sword that looks like a circuit board, which we later learn is a titular Transistor. We know that Red lost her voice and the guy, who got killed, got stuck inside the sword and can talk to Red. Outside of that, the game really doesn't go out of it's way to tell much about the world or characters. In fact, it actually obscures quite a lot of it, leaving a lot of room for speculation and theories that will never be confirmed. I guess you can call approach of the storytelling similar to Dark Souls, where most of it's lore comes from item descriptions, most of the story of Transistor told through terminal entries and biographies of people, that integrated within the Transistor and their personalities are transformed into new abilities. I don't really understand quite a bit of what is going on in this story anyway, but it really sticks in your head and will probably get stuck in my head for a while. The graphics are a master class by Supergiant Games. It is a massive improvement over Bastion, which already looked really nice, but the level of detail and animation in models and environments is a big step up. Even robotic enemies have some really interesting designs, even though you would expect most of them to be form-over-function. There are optional scenes with beatiful illustrations where Red is hanging out with the sword. And the music is great. There are different arrangements of each track, where you hear the song normally, and the version where Red hums the melody of the track, as well as couple of fully vocalised tracks. The presentaion is A+ here. The only issue I have is the fact that the game's resolution can't get above 1080p, so if you are on 1440p, or even 4K, the game can be a bit blurry up close. Also, I guess it might be a bug with the Linux version, but the game doesn't instatly recognize external sound sources. I use a DAC with my headphones, but the game on launch tries to use motherboard sound, so I always had to Alt+Tab to switch sources back and forth until it worked. But if you are using a singular source like from the motherboard directly it shouldn't be an issue. The gameplay on surface is simple. It's a real-time with pause system like in old-school CRPGs, but you still control Red directly with her movement and abilities. When activate the pause, you can freely move and choose your actions. You can do a limited amount of actions during the pause, and your actions will be queued up and quickly executed, but then the pause and most of the abilities will be on cooldown, so you need to account for that to not get stuck in a bad position and get killed. Where the magic happenes with this system is with it's abilities. So, you use ability directly as an attack or a direct option, but also each ability slot has up to 2 upgrade slots, so you can put an ability as an upgrade to another ability. So, for example, the first ability you have is Crash, which is a fast attack with a short range that can stun enemies for a second and does pretty decent damage. If you add this ability as an upgrade to another ability, it will enhance it by giving it capability to stun enemies. Additionally, later you can unlock slots for passive abilities, and any ability also can be used in passive slot and provide unique benefites, from more health and immunity to certain status effects, to improvements to the pause mechanic, by extending it's time or adding unique abilities there. I don't know if I did a good job explaining this stuff, but there is a lot of depth with how each function interacts with another, and with experimentation you can do some broken stuff. Transistor really is an underrated gem. Even now searching it on Youtube, outside of old reviews and playthroughs, I don't see much of the discussions of it's lore, or any theories. Maybe it just came too soon, or maybe it just didn't get the chance to get stuck in a collective subconsious that other indie darlings got like Undertale or some other pixel RPG that I probably will never play. I mean, Dark Souls lore gets milked dry by the community with any item description and every dialogue being dissected, every little thing getting turned into a meme. But at the end of the day, it doesn't really matter. Transistor is really good, and if you are interested in beatiful indie games with good music and interesting mechanics and somewhat confusiong plot that won't be completely clear after a full playthrough, please play Transistor.
This is a fantastic game and i had so fun with the core function call mechanic. The artstyle is stunning as well! 9/10 (Enjoyment rating)
ストーリーの難解さや、第一印象とは異なるゲームシステムに多少戸惑う部分があると思います。しかし、綺麗なアートと多彩なBGMで作られた独特な世界の中で、戦略を考えてビルドを組み、ターンを使って敵を一網打尽にしたり、状態異常で封じ込めたりするプレイはとても爽快感があります。 ストアページのアートが気に入った人や変化球なアクションゲームをプレイしたい人にとって、十分プレイする価値のあるゲームです。 [h1]ストーリー[/h1] 舞台は、人々が望めば「プロセス」によって橋や建物どころか天候まで作り出される先端都市、クラウドバンク。 ある日、主人公で人気歌手のレッドは「カメラータ」と名乗る組織に襲撃されてしまう。なんとか難を逃れたレッドだったが、その際、レッドを庇った恋人が緑色の大剣「トランジスター」に閉じ込められてしまう。さらに同時刻、街では「プロセス」が暴走し、人や建物を襲い破壊し始める。 レッドは恋人を救うため、そして「プロセス」の暴走を止めるためにカメラータへ立ち向かう。 [h1]アート[/h1] 世界観や用語は近未来的でありながら、ところどころにレトロ感や古代的な雰囲気も感じられ、それが非常に美しいアートスタイルで表現されています。BGMも種類が豊富で、主人公が作詞したボーカル付きの楽曲などもあり、音楽面にも強いこだわりを感じます。主人公や武器のデザインも独特で、アートワーク全体がとても印象に残りました。 「テスト」というチャレンジ要素をクリアすることでBGMを集めて聴くことができるが、ロビーのような場所でしか再生できないのが少し残念でした。せめてテスト中だけでも、好きなBGMを流しながらプレイできたらよかったと思います。 [h1]ストーリー[/h1] プロセスという仕組み(技術?)によって橋や建物だけでなく天候までも操作できる街が、そのプロセスの暴走によって崩壊していくという設定はとても面白く、個人的にも好みでした。しかし、それを視覚的にしっかり見せてくれるのがゲーム終盤であるため、説明不足な印象を拭えないままストーリーが進んでいく部分があります。 プロセスによって街が崩壊していく様子は、OVC端末というフレーバーテキストと、点在するプロセスの存在によって描写されるのですが、それだけでは少し物足りないと感じます。 ゲーム後半のOVC端末では、街の崩壊を受け入れたニュースキャスターの虚無感や悲観に満ちた良いテキストもあります。それだけに、プロセスに襲われたり逃げ惑ったりする人々の姿を、もっと視覚的に見せてくれていれば、より物語に没入できたのではないかと思いました。 ただ、そういった不満はありつつ、エンディングでは断片的に理解していた内容と、BGMと演出によって満足させられました。 [h1]ゲームシステム[/h1] ゲームシステムは、ファンクションというスキルにあたる要素を「スキル」「強化」「パッシブ」という三種類のスロットに割り当てて攻撃を組み立てるビルドシステムと、戦闘中に時間を停止して一方的に攻撃アクションを指定できるターンシステムの二つが特徴的です。 ターン中に複数の敵を引き寄せて強力な範囲攻撃で一掃したり、状態異常で敵の動きを遅くしてターン中に逃げながら戦ったりと、さまざまな戦略を取ることができます。 また、ファンクションは残機の役割も兼ねており、体力がなくなると破壊されてしまいます。一部のボス戦ではほぼ確実にファンクションが破壊されるため、ダメージソースが偏ったビルドだと攻撃手段がなくなり、詰んでしまうこともあります。 また、敵によっては一定以上のダメージを無効化してしまうこともあります。 なので、敵に応じてビルドを組み替えたほうが効果的で、単調さを感じることなく最後まで遊ぶことができました。 ただし、ターン中の攻撃については、角で攻撃が遮られたりノックバックで敵が移動したりして、表示通りのダメージにならないことがあり、慣れるまでは少しストレスに感じました。 ストアページの画像からは純粋なアクションゲームのように見えましたが、実際にはターン制バトル的な要素もあり、最初は少し戸惑いました。しかし、慣れてくると爽快感があり、とても面白かったです。
I didn't like it when I first started it up, but it really grows on you. Absolute masterpiece interrogating reality in a digital space, connection, and consciousness.
It is a wonderful game and a favorite of mine.
通关后的第二天醒来,头脑还不清醒时,会有它BGM在回响
Awesome game with unusual combat mechanics, gorgeous visuals, and an intriguing and cryptic story open to interpretation.
Short but sweet.
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Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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