
Tower 57 is a fast-paced neo-retro shooter where cooperation is as important as your ammo capacity. As a member of an extraordinary task force fight your way through a dieselpunk megatower and uncover its hidden secrets.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.19−90% | 824reviews | 64% | — | $18.6K |
| $1.19−90% | 94ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Desepcionante Cuando era chico "compré" The Chaos Engine para PC y quedé totalmente fascinado. Nunca había jugado algo así: a pesar de ser un título relativamente modesto, los gráficos, la ambientación steampunk y la jugabilidad me volaron la cabeza. Con los años volví muchas veces a jugarlo, siempre con la misma admiración. Años después me encontré con la campaña de Kickstarter de Tower 57, que prometía ser un twin-stick shooter inspirado en aquel clásico. En su momento pensé en ser backer y pasar por caja, pero como además de pobre soy asquerosamente tacaño, nunca lo hice. Pasaron los años y me olvidé por completo. Hasta que hace unos días lo encontré a $26 pesos (poco más de USD 0.50) y ya no tuve excusas para no comprarlo. Sobre el papel tenía todo para ser un juegazo. Pero lo jugué por 3 horas... y lo terminé desinstalando. Lo bueno * Gráficos pixel-art espectaculares. * Ambientación estilo años 30 o 40 (¿Art Decó?) muy bien lograda. * Variedad de enemigos. Lo malo * Los niveles son larguísimos, con pocos puntos de guardado. Si perdés una vida, lo mejor es reiniciar desde el último save. * La dificultad está mal balanceada: en modo normal la mayoría de los enemigos son insufribles. * La mecánica de los tres personajes está mal aprovechada: en la práctica son como tres vidas extra, pero no funcionan como personajes intercambiables. Cambiar de personaje tiene penalización y no siempre se puede hacer. * Si morís, perdés todos los upgrades de ese personaje hasta que lo revivís (cosa que es complicada porque los objetos para revivir son caros o escasos). Al final, conviene más recargar un save que seguir jugando. * Siempre estás corto de plata: los enemigos largan muy poco dinero y los recursos escasean. * El juego se vuelve aburrido rápidamente. * La mecánica de perder las piernas es graciosa una vez... y después se vuelve molesta. Reducís la velocidad al mínimo y quedás condenado. No suma nada. Una idea con mucho potencial con una estética pixel-art hermosa, pero con un diseño de juego mal pensado. No vale la pena, ni aunque esté en oferta.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Korean, Turkish
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://youtu.be/aDcqrMEtZ4U Opening with a grand concept but unable to deliver on the lofty goals.
im enjoying it so far, made it to the city its kinda got a cyberpunk meets cool world/roger rabbit vibe i really dig, seems a steal on sale i paid less than a dollar
I helped kickstart this game, played it when it was released, and enjoyed it. I decided to try it again after nearly a decade gone by and. . .I still enjoy it. You know the saying "style over substance?" In this case, style compliments substance. The gameplay in and of itself is a fine twin stick shooter with some twists but nothing to write home about; but the pixel art is absolutely gorgeous and the attention to detail is one of the best I've ever seen. Sure, other pixel games have destructible environments but these ones break down instead of explode in one hit. Add in a fantastic soundtrack, gorgeous dieselpunk environments, and each floor its own unique setting and you've got yourself a game that's better than the mixed reviews suggest. A lot of negative reviews seem to come from bugs and game breakers which is fair criticism, but so far I haven't encountered any on my second playthrough. As for the 6 hour runtime, Tower 57 isn't too short for me, given the price and I'd rather have a game I wish was longer than a game that outstays its welcome. At discount you're getting a gorgeous pixel art experience for the price of a cup o' joe, so it's well worth taking the risk. There are twin stick shooters that have better mechanics and others that have more depth; but few that are as gorgeous and unique as Tower 57.
[b]It really is retro[/b] Tower 57 has really nice pixel graphics, mouse aiming, six characters to chose from and a certain charm. It's also too difficult on easy mode, stingy with giving you information about items and too clunky to navigate. After 22 minutes i died because i got stuck in a swamps somewhere with no apparent way out. There's a reason we don't make games like this anymore.
75 / 100
Muito bom, bem divertido, mapas bem legais, dificuldade razoável, voce não fica perdido no jogo ! Gostei bastante
Enter the Gungeon, story mode. Pretty fun, but it was upsetting to learn that the achievements are bugged.
Tower 57 is a retro-inspired action shooter that aims to recapture the chaotic energy and visual flair of classic arcade and Amiga-era games while layering in modern mechanics and cooperative design. Developed by Pixwerk and published by 11 bit studios, the game presents a compact but stylistically confident experience built around intense combat, striking pixel art, and a clear love for old-school shooter sensibilities. From the moment you step into its towering, hostile megastructure, it becomes clear that Tower 57 is less about narrative complexity and more about delivering moment-to-moment action that feels fast, dangerous, and unapologetically arcade-driven. The game’s setting is defined by a dieselpunk aesthetic that blends industrial decay with neon-lit technology, giving the tower itself a strong visual identity. Environments are densely detailed, packed with destructible elements that serve both aesthetic and mechanical purposes. Blowing apart scenery is not just visually satisfying but can open alternate routes or create temporary cover, adding a subtle layer of tactical awareness to firefights. The pixel art is sharp and expressive, managing to look nostalgic without feeling dated, and the busy screens remain readable even when combat reaches its most chaotic moments. Gameplay revolves around twin-stick shooting that emphasizes constant movement and aggressive positioning. Enemies come in a wide range of types, each with distinct attack patterns and behaviors that force players to stay alert rather than rely on brute force alone. Encounters often feel deliberately overwhelming, pushing players to prioritize threats, manage space carefully, and make quick decisions under pressure. Weapons and gadgets offer meaningful variety, allowing for different approaches to combat, whether that means spraying bullets to control crowds or using heavier tools to deal with tougher enemies. One of the more memorable mechanics involves losing limbs during combat and replacing them with cybernetic upgrades, a system that adds both dark humor and strategic customization to character progression. While Tower 57 can be played solo, its design clearly favors cooperative play. Whether locally or online, playing with a partner transforms the experience, turning frantic firefights into exercises in coordination and shared survival. Cooperative play allows players to cover multiple angles, revive one another, and experiment with complementary builds, making later sections of the tower feel more manageable and more exciting. In contrast, solo play can feel significantly harsher, with difficulty spikes and enemy density sometimes bordering on punishing, especially for players unfamiliar with the genre’s old-school roots. The pacing of the game is brisk and focused, but its relatively short length is one of its most commonly noted limitations. A full run through the tower can be completed fairly quickly, and while the action is dense, some players may find themselves wishing for more stages or greater variation to sustain long-term engagement. Checkpoints and difficulty balance can occasionally frustrate, particularly when mistakes result in replaying sizable sections, a design choice that echoes classic arcade punishment but may clash with modern expectations of convenience. Despite these shortcomings, Tower 57’s personality and craftsmanship are hard to ignore. Its soundtrack complements the action well, reinforcing the industrial, high-energy tone of combat, while its visual cohesion gives the game a sense of place that many indie shooters lack. The game does not attempt to reinvent the genre, but instead refines a specific style of shooter with care and enthusiasm, clearly built by developers who understand and appreciate the legacy they are drawing from. Ultimately, Tower 57 is a game that succeeds most when approached with the right expectations. It is a focused, action-heavy experience designed for players who enjoy retro shooters, challenging encounters, and cooperative chaos. While its brevity and balance issues may limit its appeal for some, its striking presentation, satisfying gunplay, and strong co-op design make it a memorable entry in the indie shooter space. For fans of classic top-down action and pixel-art worlds filled with destruction and danger, Tower 57 offers a compact but energetic climb that celebrates its inspirations with confidence. Rating: 6/10
missed an opportunity to make tower 67.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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