
Tower 57 is a fast-paced neo-retro shooter where cooperation is as important as your ammo capacity. As a member of an extraordinary task force fight your way through a dieselpunk megatower and uncover its hidden secrets.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.19−90% | 824reviews | 64% | — | $18.6K |
| $1.19−90% | 94ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
75 / 100
Desepcionante Cuando era chico "compré" The Chaos Engine para PC y quedé totalmente fascinado. Nunca había jugado algo así: a pesar de ser un título relativamente modesto, los gráficos, la ambientación steampunk y la jugabilidad me volaron la cabeza. Con los años volví muchas veces a jugarlo, siempre con la misma admiración. Años después me encontré con la campaña de Kickstarter de Tower 57, que prometía ser un twin-stick shooter inspirado en aquel clásico. En su momento pensé en ser backer y pasar por caja, pero como además de pobre soy asquerosamente tacaño, nunca lo hice. Pasaron los años y me olvidé por completo. Hasta que hace unos días lo encontré a $26 pesos (poco más de USD 0.50) y ya no tuve excusas para no comprarlo. Sobre el papel tenía todo para ser un juegazo. Pero lo jugué por 3 horas... y lo terminé desinstalando. Lo bueno * Gráficos pixel-art espectaculares. * Ambientación estilo años 30 o 40 (¿Art Decó?) muy bien lograda. * Variedad de enemigos. Lo malo * Los niveles son larguísimos, con pocos puntos de guardado. Si perdés una vida, lo mejor es reiniciar desde el último save. * La dificultad está mal balanceada: en modo normal la mayoría de los enemigos son insufribles. * La mecánica de los tres personajes está mal aprovechada: en la práctica son como tres vidas extra, pero no funcionan como personajes intercambiables. Cambiar de personaje tiene penalización y no siempre se puede hacer. * Si morís, perdés todos los upgrades de ese personaje hasta que lo revivís (cosa que es complicada porque los objetos para revivir son caros o escasos). Al final, conviene más recargar un save que seguir jugando. * Siempre estás corto de plata: los enemigos largan muy poco dinero y los recursos escasean. * El juego se vuelve aburrido rápidamente. * La mecánica de perder las piernas es graciosa una vez... y después se vuelve molesta. Reducís la velocidad al mínimo y quedás condenado. No suma nada. Una idea con mucho potencial con una estética pixel-art hermosa, pero con un diseño de juego mal pensado. No vale la pena, ni aunque esté en oferta.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Korean, Turkish
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
보통 평가가 노란색이면 기본적 완성도에 하자가 있는데 이게임은 놀랍게도 완성도가 높아요. 그래픽 좋고 사운드 괜찮고 조작성 좋고 타격감 좋고 세계관분위기 매력있고 개성있는 다양한 무기 좋고 적 무기 뺏어쓰는 시스템도 재밌고 다 좋은데... 딱 하나 레벨디자인이 잘못돼서 재미가 없네요. 무의미한 빈공간이 너무 많습니다. 디아블로3이나 창세기전2가 떠오르네요. 게임맵은 재미를 주기 위한 목적으로 계획적으로 설계되어야 하는데, 아무생각없이 크게만 만들어서 텅 비어있고 방간의 연결구조와 순서도 이상하고 재미없고 의미없는 이동시간이 너무 많습니다.
The story so far... Not a bad game. Nice atmosphere. The noir aesthetic is nice. The dystopian story doesn't do anything new. It's adequate. Plenty of annoying bugs. Some battles fail to trigger. Had to go away and come back to trigger the cut scene. This happened twice. During boss battles, sometimes your character gets stuck in place, usually against a wall or a box. Of course you get killed. This happened about 7 times already. The door hacking mini game is weak. Character swapping is tedious and I think unnecessary. The other characters are really there to hold extra weapons and to pad out the costs to upgrade. At least for me, I prefer all the characters to have the same movement speed or HP, so I can treat them as one character. So that's gonna cost. Just give me one character that I need to keep alive. Maybe my opinion will change as I make progress...
[h1]“不管你是什么人,反正我是好人”[/h1] [h3]个人评分:7.5/10[/h3] 故事背景是典型的反乌托邦式的柴油朋克世界,玩法是俯视角射击游戏,是一款优秀的游戏。 全成就有一些BUG,可以去指南看看攻略。 [b]+ 像素美术细节精良,营造反乌托邦的柴油朋克世界[/b]。 [b]+ 硬派射击手感扎实,战术维度丰富[/b]。 [b]+ 固定关卡暗藏很多秘密,但除非强迫症,否则很难有探索的动力[/b]。 [b]- 流程偏短,内容体量不足[/b]。 [b]- 感觉内容很多被雪藏或者没有联系起来,很仓促的上架了,使得最后的真结局看起来很敷衍。比如那个独自看家的小女孩,下水道里的饲养员,那个被拯救的“公主”,城市里各种各样的线索,这些最后都没用到[/b]。 [b]- 单人下很多武器就显得很蠢[/b]。 [b]- 成就系统存在一些BUG[/b]。
[h2]「巨塔57」遊戲體驗「巨」折磨[/h2] 一款可以與朋友同樂的俯瞰視角射擊遊戲。 首先可以一起遊玩主線劇情的線上合作遊戲我覺得是加分的,其開槍操作沒什麼缺點,遊戲養成強化機制也很豐富,像素風的美術更是讓我很喜歡。 但遊戲其他相關機制可以說是災難來形容,玩到第二關開始我與我朋友就有點不太想玩了。 [h3]▼缺點[/h3] [b]●戰鬥探索[/b] -地圖有Bug點,容易卡住 -陷阱、陷阱還是陷阱 -切換隊友需要消耗魔力 (我找到恢復HP道具了但我無法把殘血的隊友給切出來真是要命) -必經扣血的毒沼,然而毒沼的防禦手段需要花500元買一條褲子??? [b]●存檔點與恢復機制[/b] -存檔點無法恢復HP也無法拯救任何一位隊友 -隊友死亡了需要獲得珠子並找到占卜師復活 (為何不直接設定成找到珠子直接復活就好了?) -遊戲內附有掠食者怪物,會咬掉玩家的手臂、腿部義肢,只要被咬掉只能找到義肢修復站才能恢復,簡直折磨 (如果可以攜帶備用義肢就不會如此糟糕) [b]●線上多人遊玩[/b] -時常閃退 -全體玩家綁視窗,無法分開行動 -無法觀看其他玩家的HP -恢復HP道具總是只放置一個,不夠兩人使用 [h3]■總結[/h3] 遊戲整體是能玩的,但遊戲難度必須降低,必須說連「一般」難度玩起來都很磨難,如果玩家們在一個糟糕的點存了檔那麼接下來很容易全軍覆沒,你甚至得花更多的時間去復活你的其他隊友。 總之整體很折磨人,折扣90%不是沒有原因的,真的是誰玩誰倒楣。
Really great twin-stick shooter from start to finish. Just enough content to keep it fresh. Well worth it... especially on sale.
buen juego
Bom passatempo, gostei do estilo. coop local historia interessante boa ambientação jogo curto poucas customizações (mas nem tão pouco) escolha bem o que quer melhorar, não fará nem metade das melhorias disponíveis até o fim do jogo... *recomendo com certeza para quem gosta de jogos retrozinho no estilo zombie ate my neighbours por exemplo.*
Great fun combat. Some bugs.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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