
Touhou Luna Nights is a Metroidvania title with a heavy emphasis on exploration and action. Developed by Team Ladybug, creators of multiple fantastic action games thus far.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 9 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.79−40% | 15Kreviews | 97% | — | $3.1M |
| $17.99 | 597ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good game, chill to play even. Would recommend if you don´t like super difficult stuff or beginner.
É um bom (muito legal) jogo, considero curto, mas eu gosto desse jogo, eu me diverti muito, as musicas são ótimas e as boss fights incríveis, e as mecânicas são muito legais. Eu queria mais conteúdo deste jogo, ou algum tipo de sequencia, tipo jogar com outro personagem com outras habilidades com outra historia. Inclusive a historia é legal.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean, French, German
| $10.79−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good gemu
Like all of Team Ladybug’s games, this looks great (though the pixel art is not quite yet on the level of their later titles), is a metroidvania, though just an average one, and has a couple of unique mechanics that either make or break the game for you. It’s part of the Touhou setting, about which I know next to nothing except that it originates from some Japanese bullet hell games, there are like a million fan games for it, and it’s all about waifus. The metroidvania part is weak, but not as bad as, say, Record of Lodoss War bad. The overall level design is still rather long corridors stacked upon another with limited vertical design, but the world is small enough that it doesn’t matter. The ability upgrades are kinda cool and tie into the time slowing or time freezing mechanic that lies at the core of most of the gameplay here. There are lots of secrets to uncover, and in general, the game easily keeps you occupied and entertained. The main mechanic at the core of the game is that you can freeze time for a limited amount of seconds, and during that time, try to avoid bullets or other dangers, or do other clever stuff. There are a couple of minor puzzles, but mostly you’ll use the ability in combat. One aspect of the gameplay seemingly lifted from shmups is that you can absorb hit points if you get close to an enemy, but there’s a risk-reward logic behind it, since actually touching enemies means you’ll lose hit points. If you stop time, you can only absorb mana, not hit points. So you eventually learn to juggle time moving/time freezing to farm either hit points or mana, which is especially relevant in boss fights. Touhou Luna Nights is one of the few games where your attack is mana-based, and if you run out, you can’t hit enemies until your mana is recovered (either slowly in time or by absorbing it from enemies). This is usually not an issue when going through the levels, but in boss fights, you can definitely run out, so you have to learn to absorb either HP or mana from the boss or his attacks. Sounds tricky, but the game isn’t really all that difficult, and if you really need help, you can always stock up on HP/mana potions. Overall, this was a fun, short game. For the first Ladybug game, a rather good effort. Not a great metroidvania but a solid effort. If you ever liked any of their other games, you won’t go wrong with this one, and if you never played any of their other games, it’s a good introduction to their game library.
Прикольная игра на пару вечерков.
A short Great game, wasn't a fan of some levels but the bosses easily made up for it Time stop mechanic is awesome - Has contact damage but can be mostly avoided by properly using time stop
the game gg 10/10 me lo pase 3 veces creo
This game makes me feel good in my private places.
含有以下要素: 假回血点 假存档点(对这两个还是分开的,存档点不回血) 雷霆大陷阱 [/spoiler](relly,二面还是三面的一个房间吊灯几乎全都是陷阱) [/spoiler](黑框内是可能涉及影响游戏体验的剧透) 365里路(传送点较少,而且经常需要反跑跑酷房,很累) 隐藏房相当多(这一点我认为甚至超过某一个同样含有以上要素的类银河游戏),但是 [/spoiler]有能自动找打隐藏墙的技能[/spoiler] boss打完之后不会自动存档,需要再回存档点。 bossrush疑似直接打s评级不完成AB级的成就。 切屏杀 跑图手感比较差,really,really(搭配比较反人类的存档机制更是如此) [/strike]商店超级贵刷级超级慢 [/strike](但是总的来说不那么需要刷属性) 再就是ex关有一个房间的路蛮难找的,真的很难找) 作为类银作品其余就都是优点了,角色性能很强,小怪战斗交互较差但是boss战体验尚佳( [/strike]同样的因为某技能太轮椅导致经常碾过去 [/strike]) 时缓和时停的设计很有趣(个人认为主要玩法是这个了) 音乐方面不算加分项也不算扣分项? 剧情方面的话我对东方原作并不是很了解,不做评价() 难度总体来讲较低的作品(即便是我也能一命首通且比较快的打完BR),瑕不掩瑜不掩暇,主观6分吧,感谢这款游戏陪伴我的九小时。 第一次写测评,以上。
insanely fun combat mechanics and concept for a game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 12.3K | 95% | $17.99 | |
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| $2.2M | 4.1K | 89% | $29.99 | |
| $1.2M | 7.4K | 93% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 8.3K | 88% | $12.99 | |
| $3.1M | 4.4K | 98% | $29.99 | |
| $3.1M | 17.8K | 82% | $12.99 | |
| $3.1M | 3.3K | 84% | $24.99 | |
| $3.1M | 7.9K | 53% | $9.99 | |
| $3.1M | 2.5K | 74% | $39.99 |