
Touhou Blooming Chaos is a shooting game, Reimu Hakurei and Marisa, fighting enemies with barrages and spell cards. Unlike general shooting games, the operation is more flexible and there are more areas to explore. A gorgeous game experience is irresistible!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Blooming Chaos is not really a well designed game, but it's at least playable. The major issue with the game is that the combat just isn't balanced at all, so you will probably find it too hard until you figure out how it's supposed to be played and then find it too easy. The game is perfectly playable in English, you won't follow the story but TouHou games have pointless stories so it doesn't matter. The game is split between arcade and story modes, both of which have problems. It was made in Unity and feels like an indie game, even though the music is excellent and feels like it belongs to a much higher production. You use one of three characters to move around and shoot, increasing your power with kills and by opening chests. These chests also contain food items you can use during boss fights that are painstakingly assigned to the number keys on the keyboard that make it very difficult to use. All you have to do to win in this game is raise your power to max, get to the boss room and spam attacks at full power while using food items if you take damage. There is no need to dodge projectiles. If you happen to die you get many chances to retry so it just comes down to damage per second combined with gameplay that is overtly skewed in the players favor. Of course I didn't figure out how to do this until eight hours in, so here I was thinking I had to develop skill and essentially wasting my time. There are three keys hidden on the stages that unlock a hidden ending, but they are easy to pick up. The achievements add several additional hours to the game, but many are extremely repetitive and annoying. You can level up, but there are limited enemies in the game. There is this weird thing where if you graze a projectile it will grant you health and experience, and you can technically level to 500, but you don't need to because the game is so easy and it would require exploiting the environment since there are so few enemies to level off of. This is really only good if you are attempting to be a completionist of TouHou games, if you are new try a much better designed (but still easy) game like Scarlet Curiosity or New World.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is good, I really like the gameplay. The soundtrack is pretty solid too but nothing extraordinary. For the story I cant say much as its entirely in chinese. My only real issue apart from no other language choices is that most of the characters look like 10 year olds... Overall I'd give this game a rating of 6,5/10 and I think its worth picking up on sale if ur not a lolicon.
[h1] 不止竖版弹幕!还有在幻想乡自由乱窜的像素大乱斗 [/h1] 幻想乡再度掀起离奇异变,一场神秘风波让一众角色灵魂与身躯错位,熟悉的面孔做出反差满满的举动,诙谐搞笑的故事就此拉开帷幕。《东方华彩乱战》是基于东方Projec的同人二创游戏,将迷宫探索与经典符卡弹幕战融为一体,既有东方系列标志性的华丽弹幕对决,也藏着大量隐藏要素与丰富道具,尽管作为二色幽紫蝶老师的早期作品仍有不少设计不成熟的地方,但确实是一款不错的东方同人游戏。 [h2] 游戏内容上 [/h2] 区别于传统竖版STG,本作有些类似动作肉鸽战斗,血条蓝条啥的一应俱全。不过弹幕战的特色依旧得以保留,各色华丽弹幕在地图上绽放,而操控的角色能够八个方向自由移动躲避弹幕和射击。游戏里一共有五个风格各异的地图,依次为兽道、雾之湖、图书馆、红夜、地下室,关卡难度循序渐进,地图中还加入了诸如隐藏道路、机关、宝箱等探索要素,等清理完拦路的杂兵再收集那些掉落的各类道具后,做好准备就能挑战boss啦~ 游戏可操作角色为博丽灵梦与雾雨魔理沙,虽然数量有点少,但战斗风格还是挺鲜明的,前者释放追踪弹,但是移动偏慢,适合边躲避边清怪;而魔理沙是真的强,火力强大,机动性还强,就是有点脆,但配合擦弹特色打起boss来是得心应手。 [h2] 视听表现上 [/h2] 游戏里采用的像素画风十分精致,细节也是满满,不同的区域还会随着流程推进产生昼夜变化,美术这块没得喷。不仅如此游戏配乐也是一绝,尤其是Boss战,专属的bgm十分贴合场景氛围。不得不说,作为东方同人,经典的像素美术和动听音乐是一脉相承的。 [h2] 结语 [/h2] 总的来说,本作是一款厨力十足的东方同人游戏。亮眼的像素美术、动听的交响配乐以及经典华丽的弹幕对战都能看出制作组的用心。喜欢这个题材的东方厨不妨一试,当然续作《东方华彩乱战2》针对一代诸多问题进行了优化,若喜欢本作风格,也可以尝试续作~ [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
[h1]《东方华彩乱战》:笑料百出的东方同人[/h1] [h2]前言[/h2] 本作是一款以东方为题材的俯视角rpg二创,延续了正作的弹幕射击的底子。作为二色幽紫蝶的早期作品,尽管以如今的眼光看来略显粗糙,却仍有一些可圈可点之处。主角还是博丽灵梦和雾雨魔理沙这对经典组合。 [h3]核心玩法[/h3] 游戏的最大特色就是贯穿始终的灵魂互换设定了。幻想乡发生了一次“红雾异变”,这次的异变让全幻想乡居民们的灵魂都乱了套,每个角色都顶着一副不属于自己的身躯。这个设定直接融入了在了boss战中,剧情对话也因为这种错位充满了笑点。 游戏支持双主角战斗,初始即有的灵梦、与在第一章解锁的魔理沙,然后即可随时切换。灵梦的弹幕带有追踪效果,更适合清理小兵;魔理沙火力更强,贴脸输出效率更高,推荐在boss战中使用。这两人的特点也很符合原著。 和传统竖版弹幕游戏不同,游戏允许玩家八方向自由移动,玩家可以在地图里上下左右随意探索,不需要背板固定路线。但这种设计同时也让操作变得极为尴尬,移动方向与射击方向绑定,经常一边逃跑一边挨打,令人火大。 [h3]关卡设计[/h3] 游戏流程共包含五张地图,每张图都需要在前一章的某个犄角旮旯找到机关之后才能开门。场景辨识度不高,经常迷路,而且地图设计本身缺乏正反馈,让玩家没有足够的耐心探索,大部分时间就是在不同地图反复碰运气。好在地图不算太大,这种折磨不会持续太久。 [h3]战斗体验[/h3] 符卡系统是战斗的一大亮点。每个boss的符卡将灵魂和身躯两个角色的能力融合演出,演出效果华丽,弹幕特写与宣言都做得很用心。视觉冲击力拉满。游戏为玩家提供了足足15条命,加上可收集的恢复道具不少,即使是手残玩家靠不停站撸喝药也能过关。 游戏设计了6个结局,触发条件各不相同。最特别的是隐藏结局,在面对ex boss的最终符卡时不要攻击,红魔馆就会被暴走的boss打爆炸。对于喜欢全收集的玩家来说,会有更多重复探索的动力。 [h3]美术与音乐[/h3] 本作的像素美术看似平凡但不平庸。角色小细节丰富,立绘走q版路线,灵魂互换后对角色表情的描写尤其有趣,比如琪露诺·蕾米莉亚也会抱头蹲防。19首交响乐风格的原创曲子和游戏氛围融合度很高,不同场景和boss都有专属配乐,全程听下来很舒服。 [h2]总结[/h2] 尽管本作的操作手感和关卡设计略拖了后腿,但美术和音乐都在线,游戏体验也很优秀。作为一名东方厨,把它当成一部像素风的小品略微品尝,乐趣还是有的。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Injugable.
非东方手残玩家,故事模式打着都很吃力那种。反馈一个bug:键鼠模式不能切换人物,按中键没反应(鼠标是雷蛇的炼狱蝰蛇V2pro)。还有一个严重影响体验的问题:BGM声音太小了,完全听不见。我玩的时候只能把BGM调100%+SE20%,然后把系统声音调到50%才能听到,平时其他游戏都不超过30%。关于游戏内容,玩了好久才知道迷宫探索和boss战是独立的,不继承pow,4个bomb可以都用掉。boss技能很多完全不知道怎么躲,比如很多秒全屏的必死弹幕,基本上每个boss必死一次,盲猜15次续关根本不够用。后续再继续试试吧。休闲玩家打这种游戏确实还是有点不自量力了,主要还是冲着华心传的画风一口气直接入的全家桶,后面如果打不下去了就只能先仓库吃灰了。总体好评,虽然看起来素材非常朴素,但确实是有用心做的。
Pretty good game since it's basically walking and attacking enemies with one singular move. Would not be fun for people who can't understand Japanese, so find a diff language ig? :P
nice
Puta mierda
不错
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Players by region
Where this game's players are, estimated from review languages.
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