
It's a serious game about AI, PRISM, big data, privacy, and free speech.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
相当一般,序章看起来就有点粗制滥造与无聊,大概是想做出1984那样的效果但不尽人意,很主观来说5分钟我就玩不下去了。 玩不下去为什么不退款?因为我买这个游戏就是为了点数商店表情,并且要时长满2h才给买:niu::pijiu:
首先,游戏真的很好玩,其次,我希望路过的朋友都能给我一个免费的赞,我太需要这sb点数换动态头像了
游戏性几乎为0,文本内容也像是直接从聊人工智能或信息安全内容的短视频搬运过来的,可以说通过发微博文本就能满足该游戏想要传达的寓意,体现不出游戏这一媒介的效果。想表达相似的寓意,书籍可以写出《1984》的剧情表达,市面上也有成熟的反乌托邦类型游戏。如游戏头两章扮演ai推送内容和广告方面,本可以继续发掘游戏性,却做得相对简陋。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前两章构思还有点意思,但短。 第三章游戏性太差了,通篇说教按头看PPT。跳过都没有,居然还有单选多选阅读理解。 做游戏想传达些信息无可厚非,内容本身也没有问题。但表达方式太膈应人了,搞得跟洗脑传销一样。
烂 不如直接做成自动播放的有声故事书 这样还算对得起你的美工
今年是1984年
游戏最重要的是好玩, 对于小型ADV来说,所谓的哲思、美学或者理念传递,都不如你先好好想个能带入的剧情再来 毕竟所谓的深刻思考、特色美工在业界也不过俯拾皆是,只有好的剧情才是一文难求
不像是一款为了让玩家玩的游戏,而更像是在展览馆里为了向游客介绍概念而做的游戏。 游戏一共就短短四章,前三章是同一个玩法,最后一章又开辟了新的玩法,但是这两种玩法都是浅尝即止,仅仅只是让玩家懂得如何去玩,懂得了大数据这个概念,便抛诸脑后。作为游戏,它是不合格的。我想,人工智能和大数据这个概念在19年也不再新鲜,这款游戏想传达的概念、想让玩家思考的哲思也显得不够深入。
overall alright for in between.
千言万语汇作一句:Do Not Go Gentle Into That Good Night.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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