
Extraneum is an old-school, sci-fi single-player first person shooter with an emphasis on exploration and secret hunting. Fight your way through biohacked monstrosities and stop their progress before they take control of the entire world.
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About
Thanks to your high resilience and your even higher scores on the Universal Weapon Handling Assessment, you were lucky enough to get hired as a security guard for top secret Project EXTRANEÜM (pronounced ex-strain-yum). You had no idea what this project was all about, but you certainly didn't sign up for a total overrun of the facilities by alien looking monstrosities.
Looks like you're doing overtime today. Grab your trusty knife and your standard issue SMG and send these abominations back to hell where they belong.
EXTRANEÜM is a brutal old-school first person shooter with an emphasis on exploration and secret hunting. Shoot monsters and find upgrades as you progress through the laboratories of Project EXTRANEÜM in search for the truth... and a way to put an end to it all.
24 levels, with 3 unique boss battles waiting at key points of the campaign
12 unique weapons and 12 enemy types
Hidden upgrades for your health, armor, and ammo
Tons of secrets and hidden areas for your exploratory pleasure
No generative AI has been used in the production of this game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i]---see where this game landed on my FPS ranking List beneath this review!---[/i] Pretty enjoyable oldschool FPS that imitates the oldest games in the genre like [b]Wolfenstein 3D[/b], [b]Catacombs[/b], [b]Nitemare 3D[/b], [b]Blake Stone[/b] etc. Don't worry though, it's a modern game just wearing some old clothes. It's far more accessible than those older games are today. Not just because [b]Extraneum[/b] looks and sounds prettier, but the level design is pretty good and the older games used clunkier controls like the 'arrow keys' and holding 'alt' to strafe or used 'look spring' mouse movement. Perhaps what most brings the older games to mind for me is that in [b]Extraneum[/b] you cannot aim up or down, just like you couldn't in many of those earlier games (in some you could, but not with the mouse. ..usually with the 'page up' and 'page down' keys). I liked that levels appear on a map screen, showing how many secrets/enemies you've missed in the level, as well as which levels contain a secret level entrance. No complaints artistically. The music and sounds do a decent job. The weapons felt good to use, the shotgun's got some kick too it. Graphics are simple but retro charming. On the default difficulty I think I only died once or twice. ..It's too easy. There are harder difficulty options but switching it would've meant replaying a bunch of levels. I've read that on harder difficulties the enemies might become bullet spongey, so perhaps the difficulty doesn't hit a sweet spot on any setting [i]-I don't know-[/i]. I finished [b]Extraneum[/b] with about 98% completition. I collected everything, but there's issues on the last few levels where it doesn't display the remaining enemy count accurately, causing you to think you've found them all when you haven't. Not much else to say. [b]Extraneum[/b] isn't a striking, ambitious or innovative game in the genre but it is certainly enjoyable. Fans of the classic FPS's will likely enjoy it, as I did. ===================== [b]Singleplayer PC Traditional FPS[/b] ===================== [i]Simply personal taste. I’m excluding RPGs, roguelites, immersive sims, etc.[/i] [b]Loved it:[/b] Doom | Doom 2 | Final Doom | Half-Life | Half-Life 2 | Shadow Warrior (Classic) | F.E.A.R. | Far Cry | Nightmare Reaper | [b]Awesome:[/b] Boltgun | Duke Nuke’em | Doom 3 | Unreal | Wrath: Aeon of Ruin | Ion Fury | Ion Fury: Aftershock | Zortch | Crysis | Dread Templar | Sharpshooter 3D^ | Turbo Overkill | Chop Goblins | [b]Fun/Decent:[/b] Return to Castle Wolfenstein | Wolfenstein: The New Order# | Quake | Quake 2 | Quake 3 | Dusk | Hrot | Forgive me Father | Doom 64 | Hexen^ | Heretic | Hexen 2^ | Herald of Havoc | A.W.O.L. | Sprawl | Prodeus | Halo# | Vladik Brutal | [b]Extraneum[/b] | [b]Meh:[/b] 77p Egg: Eggwife^ | Slayers X | Calcium Contract | Devilated | Trepang2*# | Crysis 2# | Adaca | Bears in Space | RoboCop: Rogue City# | Forgive me Father 2 | Viscerafest | Amid Evil | [b]Didn’t Like (OR I did, but it has aged too poorly to recommend):[/b] Wolfenstein 3D | NAM | Blood | Blood 2 | Blake Stone | F.E.A.R. 2 | Catacombs 3D | Nitemare 3D | F.E.A.R. 3# | Carnal | Aliens vs. Predator | Aliens versus Predator (Classic) | Painkiller | Project Warlock | Metro: Last Light# | Rise of the Triad | Hard Reset | Eradicator | Ubersoldier# | Chasm: The Rift | Requiem: Avenging Angel | Crysis 3# | Ghostware: Arena of the Dead | Fida Puti Samurai | Exodemon | ========================== * = Some technical issues that irritated me: e.g. Motion Blur. ^ = Has some gameplay elements that make it more of a hybrid than straight up FPS # = Feels somewhat like a console FPS.
プレイ状況:約7時間で難易度GRUESOMEをクリア、実績すべおめ。 スクリーンショットやDEMO版でわかるとおり、Wolfenstein3Dライクのブーマーシューター。上下エイムもジャンプもしゃがみもないぐらいシンプルな設計。 ストーリーも特にこれといったものはなく、とりあえず敵を倒してセキュリティロックを解除してゴールを目指す形。道中拾えるデータディスクで色々な背景情報が読めるが特に重要ではない(ただし、ディスクを一定数以上見つけていれば、隠しマップへ入れるようになる)。 武器は6種類、ナイフ(チェーンソー)、SMG(APライフル)、ショットガン(SSG)、グレラン(ロケラン)、マシンガン(ミニガン)、プラズマガン(ガウスビーム)とよくある構成となっており、アップグレードで手に入るサブ射撃(ナイフだけはチェーンソーに置き換わる)で大きく性能が上がる。 プレイヤーのヘルス/アーマー/弾薬上限は、シークレットにあるアイテムで恒久的にアップグレード可能となっている。 敵が落とした金は、自販機でヘルス・アーマー・弾薬の補充を行えるし、金が無くても自販機を破壊してアイテムを手に入れることもできる。 ヘルス関係についてもう一つ重要なのは、難易度GRUESOME以外では要所に復活装置があるので、やられてもすぐにリスポーンできるようになっている(リスポーンできない場合エピソードマップへ戻ることになる)。 敵キャラの種類はそれなりに多めだがエピソード2でほぼ全種類出る感じか。倒すと小さい敵が飛び出してくるもの、グレランと盾を持った上に死ぬと爆発する重兵士、超スピードで飛び回りながら炎を放つミュータント等、個性的で厄介な敵もいる。エピソードの最後にいるボスはどれも、サークルストレイフしながら攻撃し続ければ大体どうにかなる。 マップの高低差は原則無く(あっても積まれた箱や線路のような段差程度)、ミニマップのおかげで探索はかなり楽。 しかもクリア済みの面では動く壁や見つけたシークレットは別の色で表示されるため周回も苦にならない。 加えて、マップの達成度においてシークレットは毎回見つける必要はない(発見数は新規に見つけた時のみ増加する)のも良い。 隠しマップに名作FPSのオマージュが含まれるのも良い。 BGMはメタル寄りで悪くない。効果音はかなりシンプル気味。 良い点 ・非常にシンプルで遊びやすい ・キャラクターがかわいい ・これと言った不具合はなく安定している ・恒久アップグレードで強くなっていくのが実感できる ・自販機とクリア済みレベル周回で、ヘルスと弾薬に困って詰むことはない 問題点 ・恒久アップグレードに加えて金の力によるゴリ押しができる事から、序盤さえ突破すれば最高難易度でも簡単 ・ピンボールが難しい(操作性の問題もある) 価格もかなり安く手軽に遊べるため、FPS初心者にも勧められそう。特に英語力もいらないタイプでもある。
Keep your politics and flags out of video games. You're here to entertain, nothing else.
Incredibly bland in most aspects, and the only features that stand out are the negative ones. samey-looking narrow corridors with no room for maneuverability and a terrible limited resource respawn system that doesnt even give you the common courtesy of showing you where you died in the aforementioned samey looking corridors. Save yourself the time and money, and avoid this one.
ШУТЕРОК НА ВЕЧЕРОК ПОСТРЕЛЯТЬ ПА ЗОНДБИ
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
The first act is a pretty good introduction, the second act is a fairly good escalation of things, but the third act sharply declines in gameplay balance and levels become a bit of a slog. The final boss fight was neat but it glitched out and I respawned outside the arena; then, when I re-entered the arena, the door behind me locked and the boss was outside the arena now, soft-locking the fight after I almost won. Overall still worth a go, it just gets a bit rougher as it goes on.
Simple but extremely well crafted boomer shooter, highly impressed for a game I bought on a whim.
This game is an absolute blast. Highly recommended! Wish I could buy the OST
I really should point out that I don't really like FPS Games with this kind of cartoony pixel art aesthetic. Most it though stems from bad experiences, especially with games like Intrude which were just not good in the slightest. A lot of the Retro FPS games that do attempt to do something like this are mainly failures in my eye and are mainly based on Wolf3D. I would much prefer a more mature sprite style like Doom, Blood, Heretic or Ion Fury in general as those feel much better to play, not to mention they look a million times better. Before I get to my praises (and trust me, this is a solid Retro FPS) I need to say that the cutesy cuddly monsters and enemies in this game are just completely tone deaf to the genre in general. If this was a satire on FPS Games I could understand, but the fact that the game plays itself so straight for most of it makes the visuals at least from a enemy perspective a complete failure. If this was intentional, the criticism I give is more of a subjective preference to have more intimidating enemies. They kill any sort of tension within the game itself. This is still a very good Retro FPS though as it does more things right than wrong. The only other complaint I have are bosses are just running in circles and shooting at them mindlessly while occasionally killing other enemies, but there's lots to like. The gunplay has a lot of weight to it and your arsenal is always being used throughout. I found the weapons to be pretty fun thanks to decent sound design as well, which always help when you're using weapons. The best part however is the sophisticated, big levels the game offers and considering the scale for a 3 Man Dev Team, they did a fine job at making levels that are a bit different flavor from the usual bunch. You're not finding keys, but instead pulling switches to access different parts of the level which is definitely refreshing. Speaking of refreshing, the setup for the game and the protagonist during the interludes between episodes are really a breath of fresh air. So many FPS Protagonists are either psychotic, brooding, edgy, lacking in humor or failing at comedy, but the protagonist here just does his job so he gets paid. When things go down, he does his job and by the end just goes home to rest. It's a nice, grounded realistic take on a FPS Protagonist and it makes the game stand out because of it. The other things that impressed me was the music. It reminded me of Kraftwerk, specifically the album Electric Cafe which definitely increased my immersion throughout the game. I also found some of the ideas of the world to be cool, like getting money to buy ammo, armor and health via vending machines. The ones for health and armor are food related, so I found it interesting as the game explains in universe the idea behind the machines. Considering it goes for a futuristic approach, I liked the idea a lot. It made destroying barrels to find trash money to be more enjoyable than I thought it would. So in general I really enjoyed playing this. Extraneum doesn't waste your time either. It can be completed within 3 Hours and still has replayability to find many of the hard to find secrets within the game. There are also plenty of difficulty options to fit your needs. It uses a respawn system that doesn't save in game but despite the length of the levels I never felt like I needed it. If you want an easy mode with infinite free respawns, you can. If you want the base difficulty where you can respawn three times, you can. I think it might get tedious in general on harder difficulties especially since the swarms of enemies constantly become bigger throughout, but I only died maybe 4 times the entire game on the easiest setting because of being overwhelmed by enemies with little health. I actually really enjoyed this. Definitely check it out. For a $20 game you'll find a great amount of enjoyment and value here.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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