
A retro story-rich metroidvania filled with unique and diverse abilities, and quirky, charming aliens and demons. Algol is witness to a catastrophe that sends the universe into disarray, uncover a mysterious evil plot and find many hidden rooms that test your skills.
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About

Stardust Demon is a retro adventure metroidvania about exploring alien planets, which a heavy emphasis on story and charming, strange, and cute characters. It features a mixture of challenges, from platforming to fighting to solving puzzles. Power up with an array of abilities and many hidden upgrades and secrets.

Experience the story featuring quirky demons and aliens. And many hidden rooms await in the depths of the planets to test your skill and knowledge of Algol's powers. It takes dedication, discovering surprising skills, and lots of hours to collect it all!
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The game features 3D CGI FMV cutscenes, and lovingly-crafted pixel art graphics of hazardous environments and cozy towns. The soundtrack features an eclectic mixture of styles together from retro-FM-synthesis to metal to electronica, featuring over 50 tracks!

- Blast baddies with fire breath.
- Throw bombs that stick to anything.
- Teleport boxes to solve puzzles.
- Reflect beam bounces against walls & neutralizes static charges.
- Dash forward and plow through weak baddies.
- Bouncing with a pogo stick is fun!
...and more!!!

Algol - A sleepy demon who lives quietly on the demon-planet Klonix... that is until a spaceship crashes down and upends their community... and possibly the universe!
Scringles - An odd creature that Algol found trapped in a spaceship. What they lack in stature, they make up for in feistiness and attitude. Scringles is always on your side!
The Anuracanth - The omnipotent statue that overlooks Algol's planet, and is always hungry!
...and, of course, more!!

Wexia - A heavily forested planet with dangerous flora and fauna. It is the home-planet of the worm-like and quirky Wexoids.
Klonix - An ethereal planet with ghostly devices. It is home to Algol and The Anuracanth, along with some other friendly demons.
Purrafiny - This aquatic planet has a robust ecosystem of moist creatures. Beware the outpost of nefarious poachers and animal-collectors who came here.
...and more! ...Maybe some aren't even planets at all!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This feels like a very trippy version of Cave story but much less linear. It starts off weird but well. However, I cannot recommend this because the lategame is unbearable. It is unbearable because the dev thought it would be a good idea to include celeste style pinpoint precision platforming challenges in a game that has far more clunky controls than celeste does. The lategate was obviously not playtested by anyone other than the developers themselves.
I don't think Stardust Demon is for everyone as it is pretty much on the hard end of the spectrum with its platforming and combat, that being said I had a lovely time with the game, it features a big cast of lovable weird little guys, a very interesting moveset (a bit clunky but with a lot of character) and satisfying exploration with apparently plenty to find off the beaten path. Kinda psychedelic music, story and cutscenes otherwise the game looks like a cave story with fancy light effects (and I dig it a lot !) Had a great time overall and would recommend if you're on the hunt for a metroidvania that won't hold your hand
This game is a masterpiece. It is very well thought out, and is a love-letter to Trapper-Keepers. It is styled like an 8-bit platformer game, with large 16-bit era levels; Added to this are mid-1990s style CD-game cutscenes and "redbook" music. I cannot stress enough how much this game grew on me over time. There is a lot of content in this game. large levels, tough-as-nails puzzles, an enormous soundtrack. Really impressive stuff. It reminds me a little of cave-story, and a bit of animal well, in terms of platforming technique. The game has an average difficulty, and never seems totally unfair. At the time of writing this, I have not completed the main quest. I want to specify that I've spent 13 hours so far, and a lot of that time was spent going after the completely optional powerups. The main quest is fairly straightforward, but there are a lot of optional puzzles. Some of the optional difficult puzzles require some high-precision platforming skill, and some mechanics are not explained and could be considered obtuse. My only complaints so far are that some mechanics could use a visual aid or something to aim, otherwise there is a lot of trial and error for jumps that can kill you or reset your progress. Also needing ammo for the puzzle elements really seems unnecessary and leads to backtracking to farm random ammo drops. Some puzzles have a nearby ammo for health trade spot... but not all of them do. Overall, please play this game. I really mean it when I say this has been well-crafted and executed.
L'Univers... étant donné sa profondeur, il est concrètement facile pour les créatures d'esprit que nous sommes d'imaginer toutes sortes d'histoires, sans pour autant se fixer des limites arbitraires ou abstraites. Pourquoi se contenter de narrer les évènements dans un simple lieu, ou un pays, ou une planète, quand on peut décider de faire travailler cette même imagination pour créer tout un système solaire où se déroulera cette histoire ? Et si l'on sortait aussi de tous les carcans habituels de la fantasy pour faire quelque chose qui serait autant sincère qu'audacieux ? C'est vrai, pourquoi être je ne sais quel individu touché·e par la grâce d'un quelconque dieu, ou né·e pour l'exploration et l'aventure, quand on peut être... Un démon paresseux qui, malgré ellui, va se retrouver imbriqué·e dans le destin de son système solaire voire de l'univers ? C'est cette histoire que vous raconte Stardust Demon, un jeu développé par deux personnes ([i]resni[/i] et [i]j a r s[/i], de leurs pseudonymes), ce qui a le mérite de surprendre lorsque l'on voit l'étendue de ce qui nous attend ! [h1]Un voyage au-delà du surréel[/h1] C'est donc dans la peau et fourrure de ce démon (Algol, un·e natif·ve de la planète Klonix) que vous allez d'abord répondre à votre première tâche: nourrir l'Anuracanth, une sculpture vivante d'attribut divin arrivé un jour sans raison apparente sur votre planète, et dont le nourrissage est un enjeu capital, car autrement, c'est la fin du monde. Rien que ça. (Mal)heureusement, un accident hors de votre contrôle viendra bousculer cette routine, et vous invitera avec votre nouvel·le ami·e d'infortune à la recherche de son monde d'origine, Scringles (un... écureuil ? Avec des... serres ?), à devoir explorer les différentes planètes de votre système, et de fil en aiguille, démêler une affaire de longue date... Cet aventure qui prend des faux airs de [i]buddy movie[/i] qui vous donnera l'occasion de faire la rencontre de nombre de PNJs toustes aussi coloré·e·s les un·e·s que les autres, et qui auront souvent un service à vous demander. Cela reste classique sur certains aspects, mais ça marche, et les personnages restent dans l'ensemble plutôt mémorables. L'aventure qu'elle propose restera d'une durée raisonnable pour le genre, oscillant entre 10 et 25 heures selon votre capacité et envie à faire de la complétion. https://steamcommunity.com/sharedfiles/filedetails/?id=3404274502 [h1]Une expérience sur bien des aspects[/h1] On découvre rapidement comment Algol répond bien aux commandes; iel est réactif·ve, son nuancier de saut est permissif, et son dash (réalisable également dans les airs) permet facilement de réaliser des sauts exceptionnellement longs lorsque c'est demandé. Avec cela viendra votre premier outil, son souffle de feu, qui vous permettra de mettre une distance entre vous et les formes de vie hostiles. Vous disposerez plus tard d'autres outils, tantôt utiles au combat, tantôt nécessaires à la résolution d'énigmes, et autant vous dire que le jeu vous donnera de quoi faire de ce côté, tout en vous récompensant fréquemment avec les améliorations habituelles au genre. Les combats contre les quelques bosses que comporte le jeu sauront apporter leur touche de surprise et de tension. https://steamcommunity.com/sharedfiles/filedetails/?id=3411521557 L'exploration des diverses planètes et corps du système solaire d'Algol vous permettra de constater la richesse visuelle, bien que bizarre, du jeu: le côté très rocheux et cubique de Klonix tranchera avec la forêt printomnale (à mi-chemin entre printemps et automne) de Wexia, ou les étendues inondées (ou inondables) de Puraffiny, et pas mal d'autres environnements dont je vous laisserai la découverte (d'autant que ces nombreux environnements sont dans l'ensemble vastes, voire plus que vous ne le penseriez). Il en est de même avec la bande-son, lorgnant beaucoup sur l'expérimental, mélangeant rock, électro et chiptune... Ce qui ne risque pas d'être du goût de tout le monde, mais encore une fois, ce choix l'aide à se démarquer du reste. https://steamcommunity.com/sharedfiles/filedetails/?id=3459672314 L'ambiance dans son ensemble reste cohérente bien qu'absurde et bizarre, si l'on se base sur les critères conventionnels du jeu vidéo mainstream. Néanmoins, en comparaison des autres jeux des développeurs·euses (dont je pourrais mentionner par exemple [i]Salad Fields[/i] ou [i]Sparkles & Gems[/i]), cela reste esthétiquement abordable pour lae joueur·euse moyen·ne. [i][u]Conclusion :[/u][/i] Pour une fois qu'il y a un peu d'air frais dans un genre pourtant vu et revu ! Stardust Demon est très clairement un metroidvania très sympathique avec sa petite touche esthétique atypique... Probablement bizarre certes, mais qui lui donne un charme d'autant plus attrayant. Si vous cherchez une expérience nouvelle dans le genre sur certains aspects, ce jeu sera susceptible de le combler !
I LOVE this game. But it's a mixed bag. My main issue is with the final section. The lack of checkpoints before instant death spikes forced me to replay sections repeatedly, which did not add any challenge, only wasted time. And one section in particular I thought was unreasonably difficult for a mandatory section required to complete the game. It almost made me quite, but I persisted and I'm glad I did. The bosses are a highlight, and I really loved the puzzles. And I also really loved the characters, they were very well written and charming for the most part, but the convoluted backstory I felt was unnecessary and detracted from the overall narrative. It would have been so much cooler if we didn't know the backstory of these weird world ending gods, especially when that backstory is so dull. But, despite my issues, I highly recommend this game. It is a hidden gem, even if it is a bit of a diamond in the rough at times.
This game takes the charming sprite art style and heavy action-platformer shooting combat of Cave Story and mixes it with the "I love everyone in this cast" energy of Cave Story, the emotionally charged writing of Cave Story, the well-hidden secrets and upgrades of Cave Story, and the brutal difficulty (especially when going for optional challenges and 100% completion) of Cave Story. This is a game that's aimed at exactly one type of person, in other words. No shame at all if that type of person isn't you, by the way; this game is [i]hard[/i] even with the (incredibly merciful and much appreciated) built-in Cheat settings. If you weren't deterred by the hardest parts of this game's obvious inspiration, though, here we have a more than worthy successor. It doesn't even try to be for everyone, but for its target audience, it pulls off what it sets out to do [i]perfectly[/i]. It even comes complete with cool beam-reflecting puzzles, highly boopable furries, and some of the most amazing pixel art we've seen and most jamming music we've heard since... ... well, you know.
Purafinny is the worst planet ever, I'd rather have challenge rooms with a smaller map size. Why do I have to travel to water level switches every time? Why can't I use a Remote Control instead? I really want to like this game, progression slows down so much.
Really blown away by the presentation of this game after having gotten through the first real area! Tons of variety thanks to the space travel theme, and both enemy patterns, abilities and platforming mechanics feel very alien and unconventional as well (there's things like the pattern-movement bugs from Galaga, blocks you can switch places with as long as there's line of sight, and your emergency healing ability being a squirrel-operated slot machine). Both the visual style, mechanics, and overall slower floatier pace makes it feel like the sequel to Cave Story we never got, or perhaps a lost 1990s PC game thanks to the lowpoly prerendered cutscenes for important events like discovering a new planet. The soundtrack is MASSIVE and really catchy (and the main reason I got interested in the game after seeing it on Youtube) so make sure to pick it up as well.
Love this game, lots to explore, weird characters, a nice mix of nostalgic art styles, really good music full of guitars. Some nice tight platforming and bosses. Lots of extra, optional challenge rooms. I had a good time.
Yeah look… this is pretty amazing. challenging platforming. Engaging puzzles. A wonderful story with friendship and cake. I died like 800 times and I only collected like half the collectables. This is a must buy for sure.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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