
Touhou Blooming Chaos is a shooting game, Reimu Hakurei and Marisa, fighting enemies with barrages and spell cards. Unlike general shooting games, the operation is more flexible and there are more areas to explore. A gorgeous game experience is irresistible!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm very confused
非东方手残玩家,故事模式打着都很吃力那种。反馈一个bug:键鼠模式不能切换人物,按中键没反应(鼠标是雷蛇的炼狱蝰蛇V2pro)。还有一个严重影响体验的问题:BGM声音太小了,完全听不见。我玩的时候只能把BGM调100%+SE20%,然后把系统声音调到50%才能听到,平时其他游戏都不超过30%。关于游戏内容,玩了好久才知道迷宫探索和boss战是独立的,不继承pow,4个bomb可以都用掉。boss技能很多完全不知道怎么躲,比如很多秒全屏的必死弹幕,基本上每个boss必死一次,盲猜15次续关根本不够用。后续再继续试试吧。休闲玩家打这种游戏确实还是有点不自量力了,主要还是冲着华心传的画风一口气直接入的全家桶,后面如果打不下去了就只能先仓库吃灰了。总体好评,虽然看起来素材非常朴素,但确实是有用心做的。
The game is good, I really like the gameplay. The soundtrack is pretty solid too but nothing extraordinary. For the story I cant say much as its entirely in chinese. My only real issue apart from no other language choices is that most of the characters look like 10 year olds... Overall I'd give this game a rating of 6,5/10 and I think its worth picking up on sale if ur not a lolicon.
冴月麟÷是这样的,只要有阿麟的剧情就会颅内高潮
非常棒
《東方華彩亂戰》是一款有趣的彈幕遊戲,儘管部分成就較難達成,但我可以保證它們都是可以完成的,只需要花些時間。像我這樣的彈幕遊戲白癡,花了近20小時才完成所有成就。以下是一些需要特別注意的成就: 1. 收集24張符卡成就:這個成就需要在普通難度下才能解鎖,簡單模式的boss不會有多階段。 2. 400等成就:只能通過打故事模式並利用擦彈規則來刷經驗等級。當敵人的彈幕攻擊從玩家角色身邊近距離擦過時,可以獲得經驗並回血。建議在第一關BOSS的第二階段進行刷取,繞著圓圈躲避彈幕,大約需要30分鐘以上。 3. 解鎖角色所有結局:共有三種結局:不收集鑰匙通關、收集所有鑰匙通關、收集所有鑰匙並在最終BOSS的最後一個階段不打倒她(維持約1分鐘就會跳出結局)。 4. 隱藏成就:將第一階段的石頭推到傳送點。 更多詳細的成就講解建議在網上搜尋“東方華彩亂戰全成就 bilibili”,有些東西還是看圖例比較好懂。
好玩的过街老鼠模拟器
画风很好,操作不复杂,非常适合新手上手
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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