
Touhou Blooming Chaos is a shooting game, Reimu Hakurei and Marisa, fighting enemies with barrages and spell cards. Unlike general shooting games, the operation is more flexible and there are more areas to explore. A gorgeous game experience is irresistible!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9个结局全打完了,现在进图书馆迷宫跟回家一样。话说是我没找到,还是游戏就没有CG回放功能呢?
真就3个小时就腻了,不过还是支持你们,多来点夜雀食堂的高质游戏
a good game and pretty cool! too attractive, you have enough to play and explore, it is quite good and comfortable at its price, really enjoyable!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
동방야작식당을 만든 이색유자접의 게임이다. 재밌게 했어서 다른 게임도 해보려고 샀는데 이전 작이라 그런지 그닥인듯.. 일단 탄막으로 적을 처치하고 레벨업(한다고 강해지는지는 잘 모르겠다)하는 탄막슈팅형 RPG인데, 언어의 장벽으로 스토리 알아먹기가 상당히 힘들고 그래픽이나 UI도 너무 옛날 게임 형식이라 즐길 맛이 안난다. 다음에 2는 좀 나을지 한번 찍먹해보기는 할텐데 어떨지는 잘 모르겠다
东方同人游戏。 开发者比较早期的作品,很多地方都不太成熟。 但是我挺喜欢的。 剧情十分有意思,反走红魔乡了属于,光看标题界面的图片就已经足够有趣了,当然是对原作有了解的人来说了,还有隐藏。 至于弹幕游戏,我一直是苦手的(悲 不过游戏难度并不高。 bgm很不错,毕竟是东方同人嘛。 甚至还有追加战士阿卡麟,上次听见这个名字还在上初中。 [b] 8/10 [/b]
可以直接去入华彩2了,想补票的请忽略此评论
Short but very good game the pixel art, character and map design are very good
[h1] 先说结论 [/h1] [b] 底子优秀,设计存在非常影响体验的缺陷,流程过短,评价为信仰作,打折可入 [/b] [h2] 喜欢的地方 [/h2] +++ 立绘好看,虽然 ui 设计有些逊色,并且角色立绘 / BOSS 弹幕和背景略显割裂,但美术在东方同人作中还是打一个中上 +++ 像素地图很漂亮 +++ 音乐好听,和地图共同营造出了唯美的氛围 ++ 网格房间式的地图,跟随探索解锁 [h2] 不喜欢的地方 [/h2] - BOSS 房间在走进去之前看不出来是 BOSS 房 - 地图动线引导约等于没有,容易绕路,还有个倒计时挂着使人烦躁(不过boss战会增加计时,实际上时间够用),除了魔机外的机体移速慢进一步突出了这个问题 -- 小怪贴脸,考验反应能力,不过可以通过拉远距离解决 -- 手柄操作的键位图 RBRT / LBLT 似乎写反了…… --- 受击提示 / 角色死亡提示约等于没有 ---- 只有剧情模式能看剧情,why??? ---- 弹幕看不清:弹速过快,弹幕释出的反应时间过短,光污染 ----- 八向射击在手柄上手感很差,并且提示了走位瞄准的难度;如果做成全向的会好很多。键鼠没试过,若使用鼠标瞄准应该也能适配全向。 ------ 弹幕判定比可视弹幕要大,咋想的???? --------- BOSS战弹幕引导极差,初见杀,失去了解开弹幕的乐趣;有大量强制放b的无缝弹设;失去了东方系列弹幕设计的美感;由于弹幕判定问题导致无法钻缝,正常的弹幕躲避思路无法套用;低速模式几乎无用。 非常赞同 [i]Yukimi_Itsuka[/i] 的评价: [quote = Yukimi_Itsuka] 东方的弹幕强调一个“解题”的过程。具体流程是,敌人首先射出弹幕,然后玩家在弹幕未命中时判断弹幕走向、计算移动路线,然后移动躲避弹幕。东方系列的乐趣就在于此,当你看到一个弹幕、找到一个成功率最高的解法并收下spell card bonus之后,你会感觉到一种“解题成功”的快感 [/quote] 尽管游戏提供了三个角色相当于三条命,加上续关的机制,使得玩家不至于无法通关,但我认为这并不能弥补弹设上的缺陷,并且[b]那样的通关是无法给人带来快乐的![/b] [h2] 最后:[/h2] 我认为华彩乱战是有做成一个优秀游戏的底子在的,在我游玩时已经出了华彩乱战二,或许新作中解决了这些问题;但总的来说,至少华彩乱战一是一个我不推荐STG玩家游玩的游戏。
呃呃呃,手感不太好,要躲弹幕就打不了怪,要打怪就只能挨打
i am so good at this f*k ahh games
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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