
The cataclysmic conclusion to the Total War: WARHAMMER trilogy is here. Rally your forces and step into the Realm of Chaos, a dimension of mind-bending horror where the very fate of the world will be decided. Will you conquer your Daemons… or command them?
Modeled estimate, not a reported figure. How we estimate →
Media

About












Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 802 reviews with recorded playtime.
Reviews
Themes across 798 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muy bueno
very good , kill the rats
I've played nearly every TW game and have over 1k hours in TW WHII. At the current state of the game, here's what I'd want you to know before picking it up. I'll keep it to my top 3 likes and dislikes to make this easier to digest. Positives: 1. Endless options and ways to approach the game. If you like "map conquering" this is THE game for you. There are so many different factions, unit types, magic types, etc... you won't get bored. 2. Visually the game is pleasing. It's not this modern day everything must reflect light as if it's just been polished junk, it just looks good. Unit models, terrain, effects, etc... convey what they need to without going overboard even on medium settings. If you're a die-hard graphics lover, it might not be as fancy as you want, but if you just want the immersion, you'll be fine. 3. COOP - The game's coop options are solid. You can gift one another units in battle to let your friend(s) control them. This can make micro-heavy factions more accessible and relaxing to play. You can also recruit units from your allies which is a great way to fill out weaknesses your roster may inherently have. Example: Lizardman frontline with High Elf archers supporting them is both fun and effective. BONUS PS: This has a tutorial campaign which actually teaches you how to play and does a fairly good job at it. Previous TW's just threw you to the wolves and said "figure it out, chump." Negatives: 1. If you want the full experience, you'd need all three games and several DLCs. This is a high barrier to entry game for the full package. The games built-in campaign is bleck at best so you'll want to play the big sandbox mode "Immortal Empires." To have full access of this, you'd need all 3 games and DLC. Wait for a sale to pickup any of that. 2. Support and handling by the developer. TW WH2 was handled well and is STILL the superior game overall. With this one, it was obvious the devs were done with the franchise and wanted to move on. Rushed DLCs, overpriced DCLs, the game on release was poor at best. In its current state, it's better and the devs have come back to it but problems which existed in TW WH2 still have not been resolved. Siege battles got a rework in this game and they found a way to make it so much worse. If it's a siege battle, I almost exclusively autoresolve the battle and apparently so does much of the community. 3. Not every faction is built the same. Several factions feel massively outdated and almost depressing to play compared to their contemporaries. Brettonia is such a neat faction if you like cavalry but they feel punishing to the player to play as. Norsca only recently got updated, meanwhile Chaos Dwarfs (a DLC faction) has almost every possible tool and micromechanic to play with. DLC faction Vampire Coast got massively nerfed going into game 3 as ranged damage got a debuff. They are now so unpleasant I rarely play them and they are tied with Lizardmen for my favorite faction. Mods can make up for these issues, but you should not have to rely on modders to do the developing studio's job. Overall, the game to me is a solid 8/10. It's a game you can chill out with for 30 minutes, have a good time, and go on with your day. I would not buy it at full price as it is. Wait for a sale, pick it up, and your patience will be rewarded.
honestly only for the lizardmen i absolutley love kroq gar and that faction followed by greenskins and empire tho the new russian people factions is pretty fun :)
10 членов в жопе из 10
Do not buy Total War: WARHAMMER III. In my opinion, this game uses a very anti-consumer business model. Even after buying the base game, you don't get access to a large portion of its content. If you want to play many of the factions or Legendary Lords, you're expected to buy additional DLC. The result is that you pay for a full-priced game but still find a huge amount of content locked behind extra purchases. You can't simply choose any faction and start playing without being asked to spend even more money. It feels more like the monetization of a free-to-play online game than a premium title that you've already paid for. I believe this should be made much clearer before people buy the game. If you're expecting to buy a complete game with access to all of its main factions, you may be very disappointed.
I've been a fan of both strategy games and Warhammer for close to two decades now (yes, I'm showing my age!). Watching the Total War: Warhammer series evolve from the original game to where Total War: Warhammer III stands today has been incredible. Creative Assembly has created something genuinely unique. Every race feels distinct, not only in appearance and lore but also in how they play. Each faction has its own mechanics, strengths, and challenges, yet the overall design is intuitive enough that once you've learned the fundamentals, transitioning between races feels natural. Every campaign teaches you something new, and with each playthrough you become a better strategist. While I personally spend most of my time enjoying the grand strategy side of the campaign rather than fighting every battle manually, I still jump into key engagements—and that's where the game truly shines. The balance between turn-based empire management and large-scale real-time battles is excellent, making both aspects feel equally rewarding. For anyone who enjoys strategy games, Warhammer, or ideally both, Total War: Warhammer III is one of the finest strategy experiences available. It's a game series thats (TWWH1,2,3) I've happily invested hundreds of hours into, and I still find myself eager to start "just one more campaign."
oui
Kill Purge Burn
straight garbage without mods
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| 7 Days to Die | $425.3M | 403.8K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.2K | 88% | $49.99 |
| Arma 3 | $237.7M | 294.3K | 90% | $29.99 |
| Don't Starve Together | $164.7M | 539.8K | 95% | $14.99 |
| Hell Let Loose | $51.5M | 148.7K | 82% | $17.49 |
| Total War: WARHAMMER II | $190.4M | 121.4K | 93% | $59.99 |
Related
| Kerbal Space Program | $154.7M | 144.8K | 96% | $39.99 |
| Subnautica | $162.4M | 377.2K | 97% | $29.99 |
| Need for Speed™ Heat | $152.8M | 150.4K | 84% | $69.99 |
| Sid Meier's Civilization® V | $163.6M | 210.2K | 96% | $29.99 |
| Satisfactory | $164.4M | 276.1K | 97% | $27.99 |
| Don't Starve Together | $164.7M | 539.8K | 95% | $14.99 |