
Complete your Total War collection with this Definitive Edition of Total War: NAPOLEON, which includes all DLC and feature updates since the game’s release
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Sep 2 → 4.29/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1016 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gud game
This is one of my favorite games :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 16 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Czech, English, French, German, Italian, Polish, Russian, Spanish - Spain
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ive played exactly one playthrough as Russia, but Ive also logged 850 hours on Total War Empire so here's what you need to know #1 = European Focus... In TW:Empire if you considered the Atlantic colonies a pain in the *** and you always got annoyed at the Martha Confederacy coming in and screwing with your late game, that is not an issue anymore. Map spans from Portugal to Moscow, Sicily to Sweden. You dont even have to deal with North Africa anymore, all the regions that were in TW:Empire outside of Europe are now just trade routes you can choose to invest in or ignore. There's also a few more regions that have been added to the European map in France, Italy, England, Spain, etc, which makes completing a grand campaign still have weight to it like TW:Empire #2 = Pacing Changes... TW:Empire I believe had turns last about once every 4 months to follow seasonal changes (Fall, Winter, Spring, Summer). TW:Napoleon on the other hand has a shorter time frame where turns last about 2-3 months... Because of that, and this is where the biggest downside of the game kicks in, IT TAKES MUCH LONGER BUILDING SHIPS AND UPGRADING SETTLEMENTS IN THIS GAME THAN TW:EMPIRE. High end ships and important buildings can easily take 8-10 turns to complete, whereas TW:Empire's was closer to 6. This can GREATLY impact navy lovers since it takes much longer to put together fleets and also unlock end-game units that require upgraded buildings to research. #3 = Streamlined... You don't have to deal with religion in TW:Napoleon the way you had to with TW:Empire. No missionaries running around anymore, the AI does not become obsessed with building churches at every spot of land, Im not sure if there is a happiness penalty with conquering cities if you are a different religion anymore, but if there is I failed to notice it in my playthrough, so if you didnt like the religion stuff in TW:Empire and thought it was a hinderance, good news, you dont have to deal with that anymore. Same with pirate fleets spawning and wrecking trade routes in TW:Empire, they are not present or anything you have to deal with in TW:Napoleon. #4 = Building Swapping... A very pleasant surprise I had in my playthrough is the ability of switch buildings from one type to another. In TW:Empire if you build a college in a land spot and want to replace it with a workshop, you would have to tear down the whole building and build the new building from scratch. In TW:Napoleon you can now convert a building from one type to another (5-8 turns) rather than tear down and build up from scratch, which is a HUGE deal when it comes to ports. Trade ports or military ports was constantly a decision I struggled with when playing TW:Empire, but TW:Napoleon makes me have to sweat about it far less than in the past. This applied to almost all buildings in the game in both towns and cities too which is just (chef's kiss) #5 = Late Game Performance... The main thing that finally killed TW:Empire for me was how in the late game you could run into some game-crashing bugs that kicks you off of the game, and no number of reloading autosaves or playing things differently can get around the crashing. (I have changed my computer in between TW:Empire and TW:Napoleon which may also have something to do with that in fairness). That being said in TW:Napoleon my first campaign plowed through 300 turns and I didn't have any slowdown or computer overheating or any technical issue start rearing its head. Overall, if TW:Empire has been giving you headaches or throwing problems at you that turns you off from playing it, but still really love the time period in history within the game, TW:Napoleon can be the perfect remedy to help you scratch that itch the way TW:Empire almost does.
I'm better at this than Iux.
Great atmosphere and dynamic long-paced battles heavily focused on proper maneuvering. Would recommend playing with Darth Mod for much larger scale battles, and for unlocking the minor factions as playable nations. Only real negative is that they disabled in-game chat for multiplayer, which pretty much killed the online scene. They did that for every TW game though, so it is what it is...
good game, graphics old enough for my potato laptop to run it
Some men live and die in the shade of their olive trees; some change the world, even in defeat
I think the game is about Napoleon. Besides very good
super duper fun. napolen shot big boom gun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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