
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.4Kreviews | 70% | — | $3.8M |
| $29.99 | 1.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Шикарная игра, куча вайбов по planescape. Прошел на одном дыхании. Красивая история. Оом стал любимым компаньоном.
CRPG. Spiritual successor to Planescape. This game was...just okay. Needed to be more. More interesting, deeper. But it was fine to play, just not as much as hoped for.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian*languages with full audio support
| $34.99 |
| 955ratings |
| 68% |
| — |
| not modelled |
| $15.75−55% | 942ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent game. Not as great as Ps:T, but that's a tall order. The writing, dialogue, quests and style of the setting/art are very much reminiscent of Ps:T.
Buy it on sale. Something about it just didn't feel right. Almost like it ran out of budget (which most likely happened as this was a Kickstarter). The combat isn't anything special but thankfully most of it can be avoided if you dump most stats into INT. The story starts off pretty strong and just abruptly stops. The last half of the game felt awkward. I kept trying to play this game on and off over the last few years and finally decided to finish it. Unlike Planescape: Torment, this is a very mediocre successor. It's not amazing but it isn't terrible either. It's like a slightly overpriced meal that you'd get at a chain place. I went into it excited to dig in and just felt like my food was overcooked. I still had an okay time though.
Probably my favorite CRPG before Disco Elysium. I wasn't familiar with Numenéra, which is an absolutely formidable world to explore. Be ready to read a loooooooooooooot of text, but good text. At some point I thought to myself "damn I wish this was a third person high budget game and I could look at crazy good 3D models of what is being described in the dialogues", and I realized it would have made all the magic go away. Text is evocative without being a strain. That's how good the writing is. All in all, it's an excellent follow-up to Planescape, which was "the worst CRPG in the coolest world with the best story", but this time combat is actually interesting. I have played only one run and have not experimented on the malleability of the story, but it certainly looks quite fluid. (BG3 has released since then, yes, but I'm not a fan of DnD) There's a crazy good idea in this game: it's a micro-spoiler of a key feature that you will be explained 30 minutes into playing. Your character is immortal. Death is NOT a failstate, and does not load a save. Death in combat - or elsewhere - is your character taking a nap, and things happen without them being there. "Failure" yields extremely interesting results (or frustrating depending on where you're at mentally). I died in pretty much every important situation where I had to survive the fight, and that's both hilarious and super interesting. Also Chris Avellone is a piece of crap but games aren't made by a single person.
Enjoyed two play throughs back in the day. For the most part, I enjoyed the dense writing. There's more narrative / story interactions than gameplay. Game could have been much more epic with more development time. Feels quite short. Love the art and concept of Numenera. Worth a try if on sale. Keep an eye out for hilarious easter eggs.
This game has an amazingly skilled writing team. The different character's stories are all, each, quite impressive and engaging.
토먼트 게임 처음 접한 후기 매우만족합니다 다이렉트게임즈에서 한글화로 구매했어요 그래픽깔끔, 자막 좋습니다 대화분량이 어마어마하고, 선택, 선택, 선택의 연속입니다 필라스오브이터니티를 좋아했다면 추천(필라보다 규모는 적은편) 부가퀘스트 한개 실패하고 모두 즐겼는데 엔딩보고 싶어서 오랜만에 집중해서 결말 본 게임입니다 부가퀘스트까지 하니 생각보다 해야할 일이 많아서 즐거웠습니다 맵이 생각보다 넓었어요 캐릭터들 모두 매력있습니다~ 주인공포함 최대 4명까지 데리고 다니는데 더 데려다니고 싶어서 미치는 줄..ㅋㅋ 전투시스템, 스킬도 새롭고 매력적입니다 전투하다 쓰러지면 부활시키는 시스템(아이템)이 없는듯 시중에 공략이 많이 없어서 헤매면서 했지만 만족합니다 플레이하면서 고민과 생각이 많아졌습니다 마지막 엔딩에서 내가 선택했던 일들에 따라 결말 나오는 부분 굳~(이런엔딩 좋아요) 2회차도 플레이해볼 예정입니다ㅋㅋㅋㅋ 초반에 포기하신 분들 있다면 재도전해서 엔딩 꼭 보시길~~ 앞으로도 한글화 많이 해주세요~~ 앞으로도 더 많은 게임들의 한글화를 기대하며 리뷰 남겨봅니다.
Be prepared for one of the most text heavy games. if you value a great narrative then you are in for a great time
So good has the exact feel of magic as the original
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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