
In Torchlight III, Novastraia is again under threat of invasion and it’s up to you to defend against the Netherim and its allies. Gather your wits and brave the frontier to find fame, glory, and new adventures!
Modeled estimate, not a reported figure. How we estimate →
About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I didn't expect much, as the reviews have all been bad... that being said... I'm glad i only paid 5 bucks for it. It is fine for a $5 game. If I would have paid full price, i would have been pissed off. The good: nice graphics, nice loot. The building your own fort is actually really fun. the bad: controls are horrible, not a ton of side quests, no modding (which was super fun with the first 2), no pause, limited skill sets. also the maps are limited in size, no randomness, even in the side quest dungeons. If you can get it cheap, it's fun to dink around with for a little while.
минус за то что убрали мастерскую ваша игра слабая и тока моды делали ее лучше
No fishing.
great game!
Everything about this sucks.
Overall, this game is very enjoyable. However, there’s one issue that consistently breaks immersion for me: combat impact feels delayed. When you attack anything with a melee weapon — enemies, crates, structures, whatever — there’s a noticeable lag of a second or two between the swing and the actual hit registering. It removes that satisfying “feeling of impact” you’d expect from melee combat, and it makes every fight feel a bit off, almost disconnected from your inputs. I’m not sure if this is intentional or a technical limitation, but if it could be addressed — especially for handheld/melee weapons — it would make combat feel dramatically more responsive and satisfying. Aside from that, I’m having a good time with the game.
great
Не игра - а просто др*чка. Причем, как бы сам жанр подразумевает её, но например Torchlight II - это как фапать на Sweetie Fox, а Torchlight III - это др*чить на 1 Guy 1 Jar
♥♥♥♥♥♥♥ game ! idot ! you try any game before the normal monster same lvl , 1hit you die ? not boss?! is just a ♥♥♥♥♥♥♥ normal monster! stupid game!
Oyun tamamen önceki oyundaki bütün artıları alıp silmiş ve tekdüze bir hale gelmiştir. Turlar ve haritalar birbirini tekrar ediyor canavar çeşitliliği çok az skill ağacında hiçbir şey detay yok ve oyun tamamen yarıda kalmış hissi veriyor. Örnek veriyorum bir tura giriyorsunuz öyle bir bug var ki yaratık spawn olmuyor başa dönüyorsunuz veya gideceğiniz yolda köprünün açılması gerekiyor triggerlanmıyor yani oyun sürekli hatalar ve tam bir tekdüze oynanış silsilesinden oluşmuş. Gene örnek veriyorum o kadar az silah çeşidi var ki oyunda sürekli aynı silahı düştüğünü görebiliyorsunuz bu tür oyunlar arasında oynadığım dehşet ve en kötü deneyimlerden biri oldu ikinci oyundan sonra çok kötü bir oyunla karşı karşıyayım maalesef. Oyunun görevleri ise sadece oraya git bunu öldürüp oraya git şunu öldürülen oluşuyor o yüzden bir dolara düşse bile kesinlikle oyunu almayın
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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