
Discover Lara Croft’s Original Adventures, Lovingly Restored – Now with New Challenge Mode
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 20 → 3.71/day in the week after.
About

Play the Original Three Tomb Raider Adventures: For the first time ever, play the complete experience with all expansions and secret levels on modern platforms in this definitive collection. Now with more bonus content in the FREE Challenge Mode patch.
Tomb Raider I + Unfinished Business
Tomb Raider II + Golden Mask
Tomb Raider III + The Lost Artifact
NEW Challenge Mode: Replay levels with customized modifiers and complete achievements to unlock 10 New Outfits that enhance Lara’s abilities.
Solve Ancient Mysteries: Uncover treasures of the ancient world by solving puzzles and unraveling mysteries lost to the ravages of time.
Globe-trotting Adventure: Follow Lara Croft around the world and face off against deadly foes and dangerous myths.
Lovingly Restored: Experience the classics boasting upgraded graphics, with the option to switch to the original polygon look at any time.
Photo Mode: Capture Lara with any weapon and unlocked outfit in 21 poses, or look around the level for hidden items and secrets.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.6Kreviews | 85% | — | $5.5M |
| $8.99−70% | 12.3Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
warum nicht für Apple verfügbar?
Boob Raider
La mejor forma de jugar los clasicos de TR a un precio excelente
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 7.4K | 69% | $39.99 | |
| $5.5M | 4.9K | 94% | $29.99 | |
| $5.5M | 5.8K | 83% | $29.99 | |
| $5.5M | 12K | 95% | $14.99 | |
| $5.5M | 22.4K | 94% | $9.99 | |
| $5.5M | 9.4K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436.3K | 2.4K | 87% | $6.99 | |
| $1.8M | 7.4K | 82% | $8.99 | |
| $1.6M | 6.9K | 77% | $8.99 | |
| $1.1M | 6.2K | 88% | $6.99 | |
| $1.1M | 1.8K | 87% | $29.99 | |
| $857K | 4.6K | 86% | $6.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Polish, Portuguese - Brazil +8 more
| $29.99 |
| 1.9Kratings |
| 80% |
| — |
| not modelled |
| $8.99−70% | 798ratings | 84% | — | not modelled |
| $29.99 | — | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(EDIT 4: These games should be played in OG graphics. Let me explain: Recent developers did a fantastic job at enhancing the envoirment visuals and asthetics BUT these reworks are also butchering something very important at gameplay matter: Envroimental Clues & Cues. Not talking about buttons or levers; Talking about envorimental cues. Cues that leading you to where you need to be or key elemetns for puzzles or secrets. Playing these games in enhanced graphics in the first playthrough is just making it unfairly difficult. And I take back everything I said about the second game. It's good.) I wasn't sure about playing it now because of the recent reviews but the game is working fine from what I'm experienced. But I saw two bugs: ~~1 - First major boss fight (not the one with man) did not happen. It just stood where it is. But it wasn't a problem to finish the level.~~ 2 - One of the monkeys (The one near to the door) at the end of the Colosseum section sometimes stuck in place. I will keep updating this comment until I finish the game. Edit: As I am writing this I have finished the *first* game. Couldn't find any other bugs except a texture glitch problem of endgame monsters when they explode. Which is not preventing the player to finish the game. First game is playable. But I have to say, from what I read about the latest update, Aspyr act irresponsible. This is something Bethesda has done with Fallout 4. Edit 2: Finally finished all three games (Well not all three actually. Only did 1 and 3 completely. Only played the half of the second and left it.) and there are no serious bugs. Experienced a few where Lara just decided to enter walls while jumping somewhere and pop up back again into map but it wasn't a problem to finish the game. But I have to say second and third games are unfairly difficult. Both of them are have the trial & error mentality for the most part and either games don't have the impact of the first game. And I'm writing this without any nostalgic feeling or whatever you call it. Second game is bad. Nor it's meaningful or logical. They kind of reverted this in the third game but still you can see 'that' type of gameplay in some of it's puzzles here and there. It's not good honestly but not as bad as the second game. If you're going to play either one of them, get ready for a save-scum adventure. And to the recent developers, I suggest adding some point-lights onto the crucial points of the maps. Places like where a button lies in the total darkness without any light while in the og game you can clearly see where the button is. Needs better level re-design and QA work in my honest opinion.
Brings back 90s memories. Great that you can save anytime, anywhere. And the feature of switching between the graphic styles is nice.
10/10 would raid all 3 tombs again
Excellente idée de remastériser les premiers Tomb Raider, mais c'est le mod Gold Edition qui m'a donné envie de me lancer (j'ai dû quand même retirer le dossier "TRACKS" du mod avec la dernière mise à jour, sinon j'avais un problème avec les musiques d'ambiance qui étaient mélangées entre les niveaux). Tomb Raider I n'est plus à présenter : c'est un monument du jeu vidéo et un grand jeu d'aventure, il est vraiment excellent. Mais il y a encore quelques textures qui font trop papier peint (surtout quand il y a des colonnes partout), le son d'ambiance dans la citerne qui est désagréable à la longue, l'impossibilité de sprinter et quelques ennemis mal placés. Dans Tomb Raider II et III, il faut beaucoup de patience parfois. Sans les soluces et les sauvegardes illimitées, j'aurais trop tourné en rond et peut-être abandonné. Tomb Raider II comporte beaucoup d'ennemis et Tomb Raider III a des pièges abusés, vraiment pas adaptés à la maniabilité lourde de Lara. Il y a aussi les différents véhicules qui ne sont pas top à diriger, voir horrible, comme les chariots dans la mine. Mais ce sont des jeux vraiment accrocheurs, avec une ambiance unique et une héroïne incroyable. Je ne regrette pas de les avoir enfin terminés. Pour finir, il y a toujours un problème de synchronisation labiale dans certaines cinématiques de Tomb Raider III, et ce serait bien d'intégrer le mod Gold Edition plutôt que de faire des mises à jour qui apportent de nouveaux problèmes.
i love it its ausome
Remastered 16 Stunden, im Original damals hunderte.
It has been a pleasure to play the first Tomb Raider trilogy. The second part (dlc included) remains my favourite still. The puzzles, the moments when the ost starts playing when I enter in a new area gave me a strong feeling of nostalgia. However, there are 2 places I did not like and both are in the third part of the trilogy, Aldwych and RX Tech Mines. In both places you get soft locked so make sure to save more often. Lastly, the dlcs are beyond majestic. Short, challenging, and overall better than the main games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.