
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Sep 18 → 41.25/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game intesivbe and immersive
i played the first one back when it came out and it was a good game and this feels like a upgade on all ends.
good
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #52, worst US #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 12.89/day in the week to Aug 4 → 22.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Division 2 – [b]One of the Best Looter Shooters You Can Play[/b] The Division 2 is one of those games that somehow keeps getting better with age. Years after release, it still has one of the best combinations of third-person shooting, build crafting, loot progression and co-op content in the genre. The gunplay is excellent. Weapons feel different from each other, movement and cover mechanics are responsive, and the amount of build variety available at endgame is ridiculous. You can build around critical damage, headshot damage, skills, status effects, armor regeneration, protection from elites, tank setups, support builds and many other combinations. For me, the real strength of The Division 2 is the endgame. Once you start getting into optimized builds, Expertise, Prototype Gear, Escalations, Legendary content, Incursions, Raids, the Dark Zone and harder seasonal activities, the game becomes much deeper than it initially appears. There is always another build to improve, another weapon to test or another small percentage you can squeeze out of your setup. And when you finally put together a build where every piece works exactly as intended, it is extremely satisfying. The game is definitely not perfect. RNG can sometimes be frustrating, balancing has gone through plenty of ups and downs, PvP has never reached its full potential, and longtime players will inevitably notice repetition after hundreds or thousands of hours. There have also been bugs and questionable design decisions over the years. But despite all of that, I keep coming back because very few games offer this particular combination of tactical combat, loot, build theorycrafting and four-player co-op. What makes the game even easier to recommend now is that The Division 2 isn't being abandoned. The next expansion, [b] Echoes of Central Park [/b], is taking us back to New York and finally opening up Central Park, one of the most interesting locations the series has never properly explored. Considering Central Park's history in The Division universe as a mass burial site during the outbreak, the darker atmosphere they are aiming for sounds like exactly the kind of setting this franchise does best. Then there is [b]The Division 2: Survivors[/b], which might be the upcoming content I'm most excited about. Survival was one of the best modes in the original Division, and Survivors is not simply supposed to copy it. Washington D.C. will be transformed by winter, with deep snow, temperature management, changing conditions, randomized loot, dynamic extraction locations and both PvE and PvP options. Snow can even slow your movement and leave tracks behind you, while nighttime reduces enemy detection but brings much colder temperatures. That sounds much closer to the tense, atmospheric experience many longtime Division players have been asking to see again. Most importantly, Ubisoft seems to understand that replayability has to be the heart of the mode. Different routes, changing weather, randomized resources and variable session lengths could potentially make Survivors something you play hundreds of times rather than finish once and forget about. And beyond all of this, [b]The Division 3[/b] is officially in development at Massive Entertainment. We still don't know the setting, release date or exactly what direction the sequel will take, so expectations should stay realistic. But knowing that The Division 2 is continuing to receive major content while Massive is simultaneously building the next mainline game makes the future of the franchise much more exciting. The Division 2 isn't a perfect game. But if you enjoy looter shooters, theorycrafting, difficult endgame activities and cooperative PvE, it is very easy to recommend. The fact that we're still getting major expansions, Survivors, another year of support and eventually The Division 3 makes it even more impressive that a game released so many years ago still feels alive. Highly recommended — especially if you enjoy creating and perfecting builds. [b] 9/10 [/b]
The game is getting way too hard, and the characters' defense is crap. On higher difficulty levels, even with these so-called builds, you can die every few minutes—sometimes every few seconds—depending on the mission or activity. I’m currently playing on the “Challenging” difficulty level. Ubisoft definitely needs to work on character balance and their buffs. As it stands, despite the many activities, the gameplay is mediocre. First, because of the imbalance between enemies and the player, and second, because the game is overloaded with so many things that it’s become chaotic. The Division 2 needs a major quality-of-life update to get back on track.
Great game for the price! Get it with all of the expansions you will not be disappointed!
fajna mechanika gry
5.7
The Division 2 é um jogo de tiro legal, com gráficos muito bons, bastante variedade de armas e uma ambientação que funciona bem. A gameplay também diverte, principalmente jogando com amigos, mas os controles às vezes incomodam e a progressão pode deixar você meio perdido sem saber exatamente o que fazer. O co-op é bom, mas pode dar alguns problemas com missões e progresso entre os jogadores. A história e a trilha sonora praticamente não me marcaram, e a longevidade foi muito baixa para mim, porque depois de um tempo eu praticamente não lembrava de nada do jogo. No geral, é divertido enquanto dura, mas pouco memorável. Nota final: 5,8/10
"Extremis Malis, Extrema Remedia."
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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