
Tom Clancy's Rainbow Six® Extraction is a tactical, co-op, PvE first-person shooter where you and your squad face an evolving alien threat. Teamwork, tactics, and flawless execution are key to your survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 3.2Kreviews | 66% | — | $616.9K |
| $39.99 | 31.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is more dead than the survivors in my missions
[h2]Rainbow Six Extraction ★★★☆☆[/h2] In my experience it's not too frequent I find a Tactical Coop FPS title that's easy to get into while still being interesting. Rainbow Six Extraction has been quite fun solo, more so with a group, presenting gunplay and enemy design that feels satisfying to engage with. While the game has really solid elements all around, I can't help but feel that a lot of this was likely just ported over from Rainbow Six Siege (I haven't played more than a little bit many years ago) in order to keep players already interested in the franchise hooked just a bit more, rather than being built to be a strong title independently. This translates into the progression and pacing structure of the game feeling lackluster, uninspired, and ultimately pointless. Increasing operator levels feels like a consequence of playing rather than something to engage with, missions have no grit because you can leave effectively whenever you want, and recovering lost operators is too easy a mission type and boring in execution. While practically irrelevant to gameplay, the weekly reward of premium currency from the game's most difficult mode is such a pittance of a payout (within an absurdly priced cosmetic shop with a downright predatory purchase scheme) it hurts the little incentive that could have existed for engaging with end-game content. Despite these things, this only somewhat undermines how fun the gameplay is. I just wish it had more depth to extend replayability.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America*, Japanese*, Polish +4 more
| $39.99 |
| 7.2Kratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gebt keine 40€ für ein Totes Spiel aus. Holt es euch billig als Key, macht spaß im COOP.
[b]玛德好玩,跟两个基友一起刷最危等级真的太有活儿了[/b] 单机玩会枯燥的很快,不过肝帝除外 无论是潜行玩家还是战术玩家都能找到[strike]较好的体验[/strike] [i]想体验跟求生之路那种爽杀突突突的建议绕道吧,完全不是一类游戏,冲的越猛死的越快[/i] 当然玩这款游戏上手快也有个小前提:[spoiler]你是接触过彩6的玩家 [/spoiler] 所以我的建议是直接去和车队玩彩六围攻,[spoiler] 都2026年了,我劝人还玩彩六围攻我可真不诗人 [/spoiler]
отличная игра, но без четких напарников быстро надоедает
Nice
Ass game, instant ads time retarded zombies unfun, boring, and bad
好玩,但不更新了
Jogo é bom só tem pouca pessoa jogando pq e foda pagar um preço de jogo numa DLC
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $662 | 4 | 75% | $7.99 | |
| — | 0 | — | — | |
| $14.1M | 16.5K | 79% | $39.99 | |
| $54.5M | 45.5K | 79% | $59.99 | |
| $10.4M | 33.4K | 77% | $9.99 | |
| $8.7M | 4.3K | 38% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $616.9K | 1.4K | 76% | $12.72 | |
| $617K | 1.4K | 92% | $19.99 | |
| $617.2K | 1.6K | 73% | $14.99 | |
| $617.4K | 2K | 98% | $14.99 | |
| $617.7K | 1.8K | 97% | $9.99 | |
| $615.9K | 3.4K | 86% | $9.89 |