
"DRAPLINE" is a roguelite training game where you raise a dragon girl who eats anything and train her to become the strongest in one year. Feed her a variety of things to increase her abilities, combine various skills to build your own strategy, and defeat the impending catastrophe!
Modeled estimate, not a reported figure. How we estimate →
Media

About
"DRAPLINE" is a roguelite training game where you raise a dragon girl who eats anything and train her to become the strongest in one year. With the game’s ending achievable in as little as about one hour, you can enjoy multiple playthroughs and experiment with various training strategies.

To prevent the impending World's Doom in one year, you must raise a dragon girl known as the "Divine Dragon." This food-loving dragon eats anything and transforms it into her own power. Meat, fish, rocks, iron... no, even lava, mountains, and other people's houses become fine delicacies in her eyes.

A mysterious enemy stands in your way, intent on bringing about the end of the world. Will you fight with powerful attacks? Use defense and healing skills? Or weaken them gradually with poison? Combine over 100 different skills to create synergies and build your own unique strategy.

The Divine Dragon is a pure being, just born. It’s not only her strength you must nurture, but her heart as well. Depending on how you raise her, her appearance and personality will change over time. The people she interacts with and the way she spends her year will determine the various possible endings to the story. Ultimately, the truth behind the "calamity" may also be revealed.

However, the Divine Dragon eats "anything".
If you raise her the wrong way...
An indie game creator who develops games solo.
Continues to release popular titles, including "Noel the Mortal Fate," which was ported to Nintendo Switch™ / PlayStation®4 / Xbox in 2022 (available on Steam® since May 2018).
※All images are in development.
※As the game is still in development, proper nouns are subject to change.
Streaming is OK!
Feel free to stream on YouTube, Twitch, NicoNico, X, or any other platform.
We’d really appreciate it if you could include a link to this page in your video description.
Monetization
Using platform monetization features (e.g., YouTube Partner Program, Super Chat, etc.) is totally fine!
Notes
Please refrain from doing anything illegal or anything that would bother others.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]たまに隣村を食べようとするわんぱくドラゴン娘を育てよう[/h1] Ver0.9.2、メインシナリオ[spoiler]Lv3[/spoiler]クリア時点で取り急ぎレビュー。 ----- 文字通り何でも食べて強くなる「神竜」を育てて”災い”に立ち向かう育成SLG。 基本的には某怪物をファームするゲームや某サクセス野球ゲームのようなライトな仕様でありつつも、食べさせたものやしつけの方向性によって神竜の性格が変化し、それがゲーム面にも反映されるシステムがGOOD。 登場キャラが全員可愛らしく、特に神竜は言葉を教えるイベントにて教えた言葉を積極的に使ってくれるのも相まってだんだん愛着が湧いてくる。 (以下Spoilerはメインシナリオ微ネタバレ) [spoiler]だからこそ、尚更メインシナリオ終盤の展開が心にザックリ刺さってしまう。ぼくと神竜ちゃんの幸せハッピーライフ……どこ……? 製作者、信じてるからな……(Ver1.0にて続編シナリオが実装予定)[/spoiler] バトルパートはオーソドックスなターン制コマンドバトルだが、スキルやアーティファクトの種類が結構豊富で、様々な戦略を場当たり的に構築していくローグライト的な楽しさも。 慣れれば1~2時間ほどで1周でき、現時点でもリプレイ性が結構高いため、気になる方は正式リリースで価格が改定される前にぜひ。
Drapline a training game that has quickly became my favorite so far that came out and on top of being made just by one person, There are different way you can take training feed her, trying to stay out of debt (go away kitty) >:( and reach to one year. Give it a try because outside like Umamusume or flash games like Duck life you don't see this sort of stuff these days Definitely go into this blind and give the Demo it has on the store a try! As of writing this, this is still in EA and Full release is set for Fall 2026 will update this more.
一个前期BOSS嘲讽物免嘲讽物免,前期技能不好好几个boss直接判你赢得了呗
キャラは可愛いしシナリオも割と好き。 ゲームも楽しいんだけど、周回してると毎回同じような展開になるのがちょっと物足りない感じ。 とは言えまだまだ未完成とのことなので今後に期待です。 細かいことですが最初のチュートリアル戦闘2戦はスキップ出来ませんかね? 育成が上手く行くとあの戦闘が一番時間かかることもあるので(笑
This is my first time trying a roguelite game, i could say i pretty attached to this game. no matter how much i finished the game, it's still fun to do it all over again.
奇术龙阴死你坝了,高难度互换血量变成血量变成双方最高值,最关键两个还都会叠buff,最终boss都没这个阴 还有磨爪概率怎么这么低,节奏拳经常见但它没有爆伤啊,暴击流每次差它 高难度食材不能靠退出重进刷新了,导致玻璃大炮流有点难出想要的属性,不过可以在低难度刷满一个10000属性靠食材转化完成成就 高难度没有复活机会可以在角色GG前关游戏,这样会自动回到挑战前,这对暴击流脆皮赌狗很友好 还有一件事加强其他流派,反击流负面流都好弱,第二关boss有机制杀跟超高伤害不秒掉就GG,跟暴击流磨爪蓄力一个超高伤害直接秒了相比,就显得很小丑
[h3]Way Beyond Expectations – A True Hidden Gem[/h3] I really love every single bit of this game: the art, the sound, the story, and the gameplay. DRAPLINE completely blew past my expectations and has become an absolute hidden gem for me. I have gotten incredibly attached to my dragon daughter. [spoiler]Even now, every time I face the final boss, it gives me a real heart-wrenching feeling to have to fight my own dragon daughter from the previous run.[/spoiler] An incredible experience from start to finish. Highly recommended!
龙娘们可爱捏,快把正式版端出来
EA時点での実績コンプしたのでレビュー おすすめですが、ボリュームはあくまで価格相当だということに注意。 EA時点では、この手のゲームによくあるパラメータでのルート分岐がなく、人間食わせすぎたかそうじゃないかの2ルートしかない。 にもかかわらず、難易度は9段階もあり、上位の難易度のアンロックには1つ下の難易度のクリアが必要なため、途中でダレてくる。 とはいえ、既読メッセージの自動スキップ設定ができたり、クリア時にもらえるポイントで永続強化できたりと、周回する上ではかなり快適なつくりをしているので、その辺と相殺してトントンというところ。 1周あたりの長さも長すぎず短すぎず丁度いい。 バグみたいのは全然なかったし、UIも使いやすく、全体的に丁寧に作ってあるという印象。 難易度易しめで、値段も手ごろなので、カジュアルなローグライトで遊びたいというプレイヤーに特におすすめ。
дракончик хочет нямням👀👀👀
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 奇迹一刻 Surmount | $620.2K | 1.4K | 92% | $14.99 |
| AWAKEN - Astral Blade | $619.7K | 1.2K | 82% | $19.99 |
| Draugen | $619.3K | 2.1K | 74% | $19.99 |
| Eador. Imperium | $621K | 1.3K | 75% | $19.99 |
| Alaska Gold Fever | $621.4K | 948 | 80% | $16.99 |
| Salt | $618.8K | 2K | 76% | $14.99 |