
Tom Clancy's Rainbow Six® Extraction is a tactical, co-op, PvE first-person shooter where you and your squad face an evolving alien threat. Teamwork, tactics, and flawless execution are key to your survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 3.2Kreviews | 66% | — | $616.9K |
| $39.99 | 31.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 800 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥
说说不到2小时的体验:光影效果比围攻好,画面看起来也更细腻比18年围攻上的僵尸pve画面好,枪械手感跟围攻一样弹道很飘,特工技能在前期的简单难度起不到啥作用,基本就是无脑推图;给我的感觉只有手感可以但是游戏性很差,可能是前期比较简单,不过这些不足已支持我继续玩下去。游戏爽感是主观的我推荐大家还是试一试,说不定合你的胃口。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America*, Japanese*, Polish +4 more
| $39.99 |
| 7.2Kratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
그리운 그시절 레식의 맛을 조금이나마 느낄 수 있던 게임. 레포대 같은 게임을 원한다면 아쉬울 수 있지만 익스트랙션 만의 매력이 충분히 있다. 개같은 자막이랑 몇가지 버그가 아쉽긴 했지만 캐릭터를 성장할 수 있게 해준게 정말 재밌었다. 차라리 무료로 내주었다면 어땠을까.
It have "Single player" tag on the Steam store but in order to play single player you still need internet. Lmao.
This game had so much potential, man.
彩虹六号(×) 求生之路:外星入侵(√) 只建议促销入手,这游戏乐意肝的话可以玩上100多小时 如果你是玩围攻的萌新建议先入一个体验版这样围攻可以领一下干员 (育碧你tm补点声望给我会死全家吗) 服务器略卡,特别是移动出奇的卡,有能力的话优先电信加加速器 亚服人少,可以换服务器,这个游戏也是促销后一段时间人多的那种
SB育碧和它的SB Ubisoft Connect
game is ded, only mtx remains. waiting for refund atm
개인적으로 매우 좋아하는 스타일의 게임. GTFO처럼 한 팀을 이룬 플레이어들이 몬스터들이 가득한 지역에서 주어진 미션을 수행해 나가는 게임 이지만 좀 덜 하드하면서 레인보우 식스의 개성있는 캐릭터들을 써볼 수 있어서 좋아요! 개성있는 캐릭터들이 있는 게임을 좋아하는데, 총게임을 잘 하진 못해서 pvp는 항상 부담이라 망설였지만 이 게임은 pve라서 부담이 덜한 것도 장점이에요. 각 미션들을 잘 숙지하고 무지성 돌격하지만 않는다면 랜덤 매칭으로도, 친구들과도 잘 플레이 할 수 있어요. 정가는 좀 그렇지만 세일할 때 사게 되었는데 딱 좋아하는 스타일의 게임이라 엄청 재밌게 즐기고 있습니다. 조금 아쉬운게 있다면, 유비가 스팀 탈주?하는 시기에 게임이 나와서 동접자 별로 안나오는 바람에 1년 후 업뎃 종료 됐다는거...그리고 랜덤 매칭 돌리는데 맵 마다 난이도가 정해져 있다는 건 너무 불편해요. 특정 맵을 다른 난이도로 하고 싶으면 친구랑 하거나 혼자 해야하는데, 그냥 맵 별로 난이도 별로 설정해서 돌리게 해주면 좋겠네요!
I don't make reviews for any game usually but playstation doesn't let you write them and i just finished the better part of this game and felt it was necessary. played on PS5 mostly because my PC is too weak. first off, I really enjoy this game. a lot of people didn't like it at launch, me being one of them actually. however, i scooped this on sale the other day and my PC could run it just well enough to get a taste of how the gameplay feels again and it made me want to buy it on my PS5 instead so I've been playing it on there just because my PC is old and this game actually has beautiful graphics that are worth experiencing. i play R6 more than any other game, and having a PVE game of any kind on the same engine is something i've wanted as a siege fan for a while so this scratches the itch in that regard. also, while this game seems to have been designed with multiplayer in mind, the game play loop with a group must not have been very fun for me and my homies because i remember on launch we had this game installed for like 5 days and then uninstalled without bringing it up again actually haha ( thanks gamepass) it gets incredibly easy with a full team to power through this games missions. Solo is a whole other story though and actually I found it to be way more enjoyable when played on your own. this game kinda shines when you play it solo. solo play actually gets mildly frustrating but in a good way. stealth, kills through walls and droning out your location become super important and i personally have a lot of fun on this one. would it have been awesome if they wrote a whole single player campaign and added custom lobbies with bots and wayyyyyy more options to siege instead? well absolutely but what we got instead is creative and sorta bold of them to do and as an artist i respect this game a lot for what it does do right. the maps are actually some of the coolest I've seen in a shooter game perhaps ever, my favorite operator is included so i can't complain too much about what it has, just what it lacks. everything that this game brings to the table is actually really freaking cool, but its like they brought out all the fancy dishes, the super nice tablecloth and invited some of your friends only to tell you the meal is coming soon and then after a while they said sorry the kitchen is closed. it's crazy, literally ALL they had to do to make this game succeed was make anything you unlock in it available in regular R6. and make it so progress in this game does literally ANYTHING in normal R6 and this game would still have a bunch of players and a dev team that wasn't disbanded. these companies are true morons, this game would have done really well if playing it would give us renown in siege or something, or even if like a full 3 objective extract gave you even an alpha pack roll or something, they seriously missed out on something us siege players would have actually grinded. All they had to do was give us some consistent reward in siege, that's literally it. i Like the game enough to play it on it's own merits and i really do believe that if development would have continued there would be something really special here. but what we have is a reminder that these companies have really talented employees that are getting squished by corporate greed. this could have been a really good series spin-off and i'm sad that I'm already at the final location running out of challenges to complete. maybe when i get a stronger PC i'll come back to the PC version for the high FOV settings and ray tracing. I really hope they learned something from this one, greedy business practices killed this project before it even got to really start and that is incredibly disappointing because this game seriously had all of the pieces to become something special. despite all of this, i still recommend it to anyone that really likes the rainbow six engine but wants a single player game. during the sale I bought this game twice, and while i could have refunded the steam version when i bought the ps5 version, I didn't because i still like it enough to know i will install it later on a stronger PC if that says anything. my review is likely a waste of time on my part, it's unlikely that my opinion will influence anyone or Ubisoft haha, but in case somebody is reading this, give this game a try, there's a liminality to it that is hard to place a finger on.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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