
In Ghost Recon Future Soldier join an elite team of highly trained, cut-throat special-ops soldiers. Armed to the teeth with unrivalled combat technology, Ghost Recon takes you to the globe’s most deadly warzones to hunt down the highest value targets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 18 → 4/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the reviews are mixed because the ubisoft launcher is ass. the game is soo good
O jogo ainda continua bom, apesar de cracha com uma hora de jogo.
当年玩的是盗版,现在来补票了。我比较习惯这种节奏的FPS
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 7 → 6.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Danish, Dutch, French*, German*, Italian*, Norwegian, Polish, Portuguese - Brazil, Spanish - Spain*, Swedish*languages with full audio support
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love it
IT Gameplay: Per essere un gioco del 2012, il gameplay non è affatto male. È molto arcade e “vecchia scuola”, quindi bisogna apprezzare questo tipo di esperienza. Non è il classico sparatutto in terza persona dove bisogna semplicemente avanzare e sparare: offre infatti una componente tattica e stealth molto interessante. Si può coordinare la propria squadra di quattro Ghost, assegnando bersagli ai compagni e sincronizzando gli attacchi per eliminare più nemici contemporaneamente senza farsi scoprire. A questo si aggiungono i silenziatori e la tuta mimetica, che permette di diventare quasi invisibili quando ci si muove accovacciati. La cooperazione con il proprio team è quindi uno degli aspetti più appaganti del gameplay. L’unico vero difetto è una telecamera che in alcune scene tende a oscillare parecchio, causando un po’ di motion sickness. Anche durante lo scatto, seppur poco frequente, la telecamera risulta piuttosto pesante e rigida. Trama / Ambientazione: La trama principale dura circa dieci ore e ruota attorno a una vendetta, dalla quale si sviluppano poi altre situazioni. È una narrazione molto “vecchia scuola”, raccontata attraverso briefing, filmati e avvenimenti durante le missioni. Il problema è che risulta abbastanza frammentata: si capisce cosa stiamo facendo e come la storia si evolve, ma durante una prima run non sempre si riesce a coglierne completamente tutti gli aspetti. L’ambientazione porta i Ghost in diverse zone del mondo, tra Russia, Africa e Uzbekistan. Nulla di straordinario visto oggi, ma considerando l’età del gioco le varie ambientazioni sono ancora piacevoli da vedere e abbastanza curate. Grafica: La grafica regge sorprendentemente bene per un titolo del 2012. Ovviamente mostra i suoi anni, ma non risulta così invecchiata da compromettere l’esperienza. Alcune fasi, soprattutto quelle finali, riescono ancora oggi a offrire un buon colpo d’occhio. Audio: Il comparto audio è ben curato, con buoni effetti per gli spari, i veicoli e l’ambiente, accompagnati da musiche di sottofondo che si adattano alle diverse situazioni. Longevità: La longevità è piuttosto bassa. La campagna principale si completa in circa dieci ore e, oltre alle sfide presenti nelle singole missioni che permettono di sbloccare nuovi equipaggiamenti e accessori, non rimane moltissimo da fare. I contenuti online non sono più disponibili e anche i contenuti aggiuntivi risultano oggi difficilmente sfruttabili. Rimane la modalità Guerriglia, una sorta di sopravvivenza composta da 50 ondate su cinque mappe diverse, che permette di aggiungere qualche ora all’esperienza. Ottimizzazione tecnica: Qui arriva la classica tirata d’orecchie a Ubisoft. Il gioco, essendo datato, gira senza problemi anche su hardware poco potente e su Steam Deck, ma la versione PC attuale presenta diversi problemi legati soprattutto a Ubisoft Connect. Durante la mia esperienza ho riscontrato crash casuali con DirectX 11 che possono ripetersi sempre nello stesso punto finché non si chiude e riapre Ubisoft Connect. Anche il fatto di dover reinserire ogni volta email e password all’avvio del gioco è piuttosto seccante. Un problema ancora più fastidioso riguarda il doppiaggio: il gioco supporta ufficialmente l’audio italiano, oltre a inglese, francese, tedesco e spagnolo, ma nelle versioni attuali la selezione delle lingue può risultare compromessa. Nel mio caso ho dovuto intervenire manualmente sul registro di sistema per ripristinare la lingua italiana. I sottotitoli funzionano, ma se un gioco offre il doppiaggio nella propria lingua, non poterlo utilizzare per problemi della versione distribuita è sicuramente un limite. Conclusione: Ghost Recon Future Soldier è un gioco carino, soprattutto se si apprezza la Ubisoft della vecchia scuola. È un buon erede di alcune idee di Splinter Cell e la componente tattica e cooperativa con il proprio team rimane ancora oggi molto appagante. La trama è forse troppo frammentata e richiede qualche spiegazione aggiuntiva per essere compresa fino in fondo, mentre la grafica si difende bene considerando l’epoca. Peccato per l’ottimizzazione tecnica e per alcuni problemi legati a Ubisoft Connect, soprattutto quello del doppiaggio. Al netto di questi difetti, rimane una piacevole esperienza per chi cerca uno sparatutto tattico vecchia scuola. ————————————————————————— ENG Gameplay: For a 2012 game, the gameplay is not bad at all. It's very arcade and "old school", so you have to appreciate this kind of experience. It is not the classic third-person shooter where you simply have to advance and shoot: in fact, it offers a very interesting tactical and stealth component. You can coordinate your team of four Ghosts, assigning targets to comrades and synchronizing attacks to eliminate multiple enemies at once without being discovered. To this are added the silencers and the camouflage suit, which allows you to become almost invisible when you move crouching. Cooperation with your team is therefore one of the most fulfilling aspects of gameplay. The only real flaw is a camera that tends to oscillate a lot in some scenes, causing a bit of motion sickness. Even during the shot, although infrequent, the camera is rather heavy and rigid. Plot / Setting: The main plot lasts about ten hours and revolves around a revenge, from which other situations then develop. It is a very "old school" narrative, told through briefings, videos and events during the missions. The problem is that it is quite fragmented: you understand what we are doing and how the story evolves, but during a first run you can't always completely grasp all the aspects. The setting takes the Ghosts to different areas of the world, between Russia, Africa and Uzbekistan. Nothing extraordinary seen today, but considering the age of the game the various settings are still pleasant to see and quite well-kept. Graphics: The graphics hold up surprisingly well for a 2012 title. Obviously she shows her years, but she is not so old as to compromise the experience. Some phases, especially the final ones, still manage to offer a good glance. Audio: The audio compartment is well maintained, with good effects for the shots, vehicles and the environment, accompanied by background music that adapts to different situations. Longevity: The longevity is quite low. The main campaign is completed in about ten hours and, in addition to the challenges present in the individual missions that allow you to unlock new equipment and accessories, there is not much left to do. Online content is no longer available and additional content is also difficult to exploit today. The Guerrilla mode remains, a sort of survival composed of 50 waves on five different maps, which allows you to add a few hours to the experience. Technical optimization: Here comes the classic ear pull at Ubisoft. The game, being dated, runs smoothly even on not very powerful hardware and on Steam Deck, but the current PC version has several problems related mainly to Ubisoft Connect. During my experience I have encountered random crashes with DirectX 11 that can always repeat in the same place until it closes and reopens Ubisoft Connect. Also the fact of having to re-enter email and password every time at the start of the game is quite annoying. An even more annoying problem concerns dubbing: the game officially supports Italian audio, as well as English, French, German and Spanish, but in current versions the selection of languages can be compromised. In my case I had to manually intervene on the system registry to restore the Italian language. Subtitles work, but if a game offers dubbing in its own language, not being able to use it due to problems with the distributed version is definitely a limit. Conclusion: Ghost Recon Future Soldier is a nice game, especially if you appreciate the old school Ubisoft. He is a good heir to some of Splinter Cell's ideas and the tactical and cooperative component with his team still remains very…
Impossible de changer la langue audio alors que d'autres langues sont bien présentes.
补课 (至于汉化,三大妈的依然能用)
GOODD
mUITO BOM!
Unfortunately, I have to give this a thumbs down. While the campaign is a lot of fun- a lot of interesting locations and cool gear to use- it is often times frustrating and repetitive. The game is pretty much all cover shooting, nonstop, throughout the entire game with no variety. On top of that, the checkpoints are TERRIBLE. You will get killed by a stray bullet after spending a long time killing waves upon waves of enemies- only to be sent back 20min of progress. It's incredibly frustrating and it caused me to scream out loud many times in anger.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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