
Do you know how did Ancient Egypt looked like before the Great Pyramids? Lead the future Egyptian citizens all the way through the historical hardships to the Unification of Lower and Upper Egypt, and you will find out!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Simplified Chinese, Italian, Czech, Turkish, Japanese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love this game. It’s become a comfort for me.
我的策略游戏入门,也同样是我推荐给各位埃及史爱好者的策略游戏入门,游戏整体的ui很简单,上手很快(比起文明6什么的,真的好理解太多了),玩一会儿就有点小上头了,不过整体游戏体量不大,一把很快就能结束,期间也穿插了很多埃及史知识(非常适合学习,本人在最爱埃及史那段时间玩的,知识以游戏的方式进入大脑十分满足)。 如果是策略类老玩家只是为了玩法入,那可能会少点感觉,但为了埃及知识入我是很推荐的,确实不错
致那段已然泛黄的记忆 这是我在埃及的最后一天,忽然想起这款记忆里早已模糊不清的游戏。 《史前埃及》是我来埃及之前无意中玩的回合制策略游戏,说实话,没想到它会成为某种意义上的“预演”——我也没想到自己会真的在这片土地生活整整两年。 游戏里那些壁画风格的配图、尼罗河畔的图腾、部族图标……没有真正教会我多少历史知识,甚至除了“荷鲁斯”这个名字,其余都记不清了。但奇妙的是,当我第一次走进博物馆,看见墙上的古埃及浮雕时,脑海里第一个浮现的,居然是这款游戏的界面。它像一扇门,悄悄为我打开了一种陌生文明的直觉联结。 那大概也是我第一次接触这类游戏吧。当时全然沉浸其中,一局接一局地开,痴迷于探索、建设、推进时代的节奏。只是很多成就我至今也没打出来,成为了遗憾。 这两年,我在埃及经历了太多“第一次”: 第一次站上讲台,面对一群陌生的学生讲中文; 第一次走进历史书上的景点,带着相机走进金字塔与市集; 第一次参加大型社交活动,在陌生语言与笑容中找到了归属感; 也是第一次,真正感受到“自我实现”的满足——那种肩上有光、有责、有爱的感觉。 像一个喜欢宅在家里的孩子,终于学会和世界握手。 我遇到了很多善良的人,哥哥姐姐、小伙伴,让我逐渐变得坚定、自信、有勇气。我学会了不逃避自己的缺点,也终于开始尊重那些一直被我忽略的、真实的情绪和感受。 前段时间我又把《史前埃及》下回来玩,满心期待地打开,却发现自己已然记不得那些规则了。那种能一头扎进虚拟情节的热情,好像也留在了过去,真的让我苦笑不已。 那一刻我意识到,我变了。 工作后的我,已经没有当年那种沉浸式投入游戏世界的能力了。 ps这是我2025年9月底左右写的文字,那时候真是无限地怀念、感慨啊,现在已经没有彼时的心境了,不过依然很喜欢这款游戏,也很喜欢经历过的一切生活。
めっちゃおもろい civとか4X系のゲームが好きならこれもおすすめ
A fun and "simple" experience though I will update when I make my second run...but for now it was a fun run and what do I mean with "simple"... well you need to play your workers and prayers right to advance quickly, gather resource and prepare for each trial. A solid 8.5/10!
Not a terrible game, but disappointing. The gameplay offers little freedom of actions. Illusion of choice dissolves when you understand you have to minimax event outcomes or lose the game. For 3D adventure game that would be invisible walls everywhere within your reach, that damage character so badly that you have to restart the whole game. For a strategy that exact feeling is what you get when playing Predynastic Egupt. --{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☐ Good ☐ It‘s just gameplay ☑ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☑ Kids ☑ Teens ☑ Adults ☑ Human ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☑ Easy ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☑ Text or Audio floating around ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☐ Worth the price ☐ If u have some spare money left ☑ Wait for a sale or something ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bug
Fantastic game, listen not to the haters. More replay value than you might expect; The score adds most of it, of course. I'll agree with some that it's in some ways more a puzzle than a strategy game, but it's a very elaborate puzzle and anyways feels quite a bit like a strategy game. There are multiple ways to play, despite what some might say. peak
Good game.
A fun little game, though it's quite linear
好玩。九年前还是小屁孩的我的第一款策略类游戏,只不过那时候玩的是手机上的版本,还不是完整版。现在趁着打折补个票!二十多块钱就能把史前埃及和续作打包带走,稳赚不亏啊。 教程引导做的不错,很容易上手。一周目五个小时左右,卡着时间点成功通关了,可喜可贺(最后几个回合超紧张...)。个人觉得流程设计得很好很紧凑,既不会留一大串空窗期让你一脸懵逼+心慌不知道干啥,也不会一股脑地把事件和挑战怼到你面前极限施压。在挑战来临前游戏会给你提示!距离xx的试炼还有n回合,暖暖的很贴心(?) 同时真的想给美术、音乐和文案10分好评,这个游戏算是我小时候的埃及文化启蒙。当年的小屁孩在手机上搓玻璃玩史前埃及,瞬间就被古埃及壁画的美术表达形式吸引了(be like:什么东西,好怪,再看一眼)。从那之后我就开始自己去试着接触一些杂七杂八的知识,买一些乱七八糟的书。虽然只是个业余爱好者,但可以算是打开了新世界的大门了(指家里还囤着一堆永远看不完的从历史到象形文字到神话到丧葬文化到美术图册的书...)。因此长大后久违地重温这部游戏时我真的挺感慨也挺开心的!顺便激情购入续作的artbook以表支持! (赛特不出所料又在演反派哈哈...)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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