
In Ghost Recon Future Soldier join an elite team of highly trained, cut-throat special-ops soldiers. Armed to the teeth with unrivalled combat technology, Ghost Recon takes you to the globe’s most deadly warzones to hunt down the highest value targets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lo único malo que veo es que en el nivel mas difícil del juego la opción de camuflaje invisible se deshabilita, de resto el juego es impresionante, muy recomendado...
Um ótimo jogo, marcou minha infância.. Super recomendo.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 7 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Danish, Dutch, French*, German*, Italian*, Norwegian, Polish, Portuguese - Brazil, Spanish - Spain*, Swedish*languages with full audio support
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is good third person military shooter ruined by several technical problems. It is like a healthy delicious food stored on kitchen shelf ruined partly rats. Here are the major problems: 1. The game ran smoothly for first 2 hours but then started lagging for about a second almost 4 times a minute. 1% low was 2 FPS. I tried to play with this glitch but it was unplayable during intense battles. I already had Vsync disabled, after reading stuff online about various problems with this game I decided to unplug the Ethernet cable from my laptop and then play the game offline, that fixed the lag. FPS was smooth like butter. 2. On launching the game it often showed the error "There was a problem verifying the authenticity of the game." I had to end Ubisoft process from Task Manager and relaunch to fix the problem. 3. When I launched a new session the game, after the new chapter (mission) loaded the rifle would fire automatically, I had to press the left mouse button to stop the firing. Fortunately the enemies did not hear it so gameplay was not impacted. The game also crashed at least once but despite all this I enjoyed the game, the 'offline' gameplay also messed up my total playtime on some Steam pages. Single player military shooters are my favourite game genre along with racing and this third person single player game is as good as any average AAA games (if we ignore aforementioned tech problems). Using the invisibility camouflage, drones, air strike, sniper gun, shotgun and automatic rifles on different continents and the help from AI companions makes the game enjoyable. The game difficulty is well balanced. Now that I know how to make the game playable I recommend it those who doesn't have a better military shooter to play.
MISSED THIS STYLE OF GHOST RECON SUCH A GREAT GAME
[h1][b]✔ A MUST-BUY FOR CO-OP FANS ✔[/b][/h1] [h2][i]One of the best co-op shooters ever made.[/i][/h2] [hr][/hr] Definitely worth the purchase. This is easily one of the best co-op games ever made. Setting up the multiplayer was surprisingly simple. I joined the Ghost Recon Revival Discord server, followed the instructions, created an account, downloaded two files, dropped them into the game folder, and everything worked flawlessly. I played through the entire campaign in co-op without a single issue. Controller support was also easy to configure. I enabled Steam Input, removed the WASD emulation profile, switched it to normal controller input, and the game worked perfectly. The story was one of the biggest surprises. This game comes from an era when Ubisoft genuinely cared about making great games. The campaign is not very long, but it is engaging from start to finish. The plot feels believable, the pacing is excellent, and it constantly keeps you interested in what happens next. The gameplay is where the game truly shines. The difficulty feels rewarding without being frustrating, and the synchronized shot mechanic never gets old. Planning an attack with your teammates and eliminating enemies simultaneously is incredibly satisfying. The missions are also very diverse. You're constantly moving to new locations, facing different enemy types, and dealing with new challenges. The game never feels repetitive, and every mission gives you something different to overcome. [b]Compared to most modern Ubisoft titles, this game has far more soul, better mission design, and a much stronger sense of progression.[/b] If you enjoy tactical shooters, co-op campaigns, and games that respect your time, this is an easy recommendation. [h2][b]Final Verdict: Buy it. Find some friends, jump into co-op, and enjoy one of Ubisoft's best games.[/b][/h2] 👍 Recommended: Yes 🎮 Co-op: Excellent ⭐ Overall: 9/10 [hr][/hr]
This game was AMAZING, ofc since they had shut down support for Multiplayer and any online services, you can only play the campaign but that campaign is worth it!! It takes around 10 hours. Also do purchase this game on sale, I wouldn't give more than 4 euro for it myself.
Мне нравится. Прикольный тактический шутер, уровни длятся по 30-40 минут, так что тебе не хочется тупо пробегать их, интересно выполнять миссию, стреляться с противником, действовать по стелсу где это необходимо.
狗逼ubi还我存档 草泥马的
still the best game in 2025 and still best graphics
现在还来玩未来战士的不是老登就是当年被酷炫宣传图帅一脸的小登或者是来考古的了,或者可能像我一样是给童年打不过的自己补票的 无论怎样 要顺畅的玩一个第七世代末期的老游戏,比如说这个 首先要自备中文汉化,然后学会使用兼容性模式来抵消这游戏喜欢崩溃的问题,然后要善用互联网大世界解决问题 12年那阵子有一阵“未来”浪潮,很多人都记住了隔壁使命召唤黑色行动II,幽灵行动未来战士嘛,现在的知名度就一般般了 画面经过十三年的洗礼之后只能算是能看,而多边形人物建模就是给当时孱弱的平台让步的产物了 游戏性还是不错的,但是你得管理好预期 就如果你不是那种玩腻了荒野和断点,想寻找一些更线性一些的幽灵行动体验的话,我其实是不建议你买这个游戏的 你要是玩过荒野或者断点,你就会知道幽灵行动这个IP的主要玩法就不是单纯的打打杀杀,而是类似于像是合金装备(RIP)或者细胞分裂(也RIP)一样提倡你溜进去溜出来,其中混着一些打打杀杀的场景 乐趣在于想办法溜进去溜出来的过程,而且你被发现开干的惩罚取决于难度,一不小心你离开掩体几秒你就死了,就算是最简单难度也不怎么存在那种跳起来无视掩体把所有人都突突了的场景,后来的两部作品其实更加简化了这个过程,突突人在这个游戏里其实意思真不大 要是奔着使命召唤那种,我们这里说的是16以前的老使那种有很多剧情编排,很多爆炸,很多大场面之类的,那么还是直接去买老使得了 未来战士的剧情嘛,其实是比较白开水的混着当年那种好莱坞战争复仇剧的剧情,就首先有人要毁灭全世界或者干嘛干嘛,完了你去阻止,然后你成功的故事 还有很多杂七杂八的问题,比如说习惯了高速移动的现代玩家玩这个游戏可能会很难受,以及手柄玩没有瞄准辅助之类的我不多提了 如果你看到这里还决定玩的话 老游戏都有老游戏的问题,老游戏也都有老游戏的闪光点,给点耐心 以现在的角度来指点两个世代之前的作品并不显得聪明,因为电子游戏的发展并不是一蹴而就的 就像两个世代之后的小登也会来指摘你现在喜欢的作品一样
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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