
An adorable and relaxing open world puzzle adventure for monsters who love to learn about humans!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
推箱子+滑块,简单的机制 丰富的应用,当以为它没招了的时候又会来点有趣拓展 且有海浪般的难度曲线,复杂点的题目后总会留片刻给大脑减负的轻松时间,难得在解谜游戏中玩出惬意之感 越到后面越好玩,我爽吃
I haven't 100%d the game, but it's PEAK! Is simple, but not eazy. It's relaxing but not a no-brainer. It's a beautifull, cozy little puzzle game.
This is a challenging puzzle game with a lot to chew on for your money, and because it's simple, it's never that frustrating. I say it is simple, but it is impressive how little the possible moves are in a given level on paper. yet somehow the solutions elude you. Finding the solution, particularly for the harder puzzles, was satisfying and I can appreciate how clever they were. And that title card drop. The game [spoiler]tricking you into drifting away in a raft[/spoiler] is a great hook. I feel there is so much more to the [spoiler]raft shenanigans[/spoiler] that can be explored, and that's an endorsement to how sound the game is.
游戏是好玩的,但我非常怀疑作者的艺术素养:难道你们觉得通关以后整个世界都是光秃秃的木桩很好看吗 The game is fun, but I seriously question the developer's artistic taste: do you really think a world full of bare wooden stumps after clearing it looks good?
推箱子强行搞成开放世界 很无聊 地图并不能带来额外游戏快乐。通关了 感觉浪费时间。
I don't have enough time to keep back-tracking on this game, but the concept is very appealing. The big flaw with it is that there are very limited possibilities on each island. This means there are only a small number of strict routes to find, so if you reveal a lot of islands and don't find that sneaky sweet spot, you can wander for a very long time trying to find the route. This would be great if I had more play time, but I don't.
评分:9.5 / 10 【开放世界 解谜 类推箱】 A Monster's Expedition,纯粹、深刻的类推箱神作。 怪兽远征的玩法就是用树干搭桥过河。游戏采用隐性引导的方式告诉玩家各种“推倒”的基本机制,并且在此基础上设计了很多综合谜题。谜题设计兼具创意和深度,比如利用R的重置效果、借用其它岛的资源、多岛之间的协同配合,可以说这款游戏已经把设定拓展到了最好。游戏的音乐很好,尤其是解开谜题驱散迷雾之后的音效,正反馈很到位。除此之外,游戏的画风、故事、时长、操作手感等方面也都很出色,没有明显短板。 扣了0.5分是因为有bug,开了全部726座岛之后发现只有159个展品,差了一个。开启了未收集的展品提示竟然没有显示,感觉应该是bug,让我非常恼火。等哪天修复或者更新之后我再回来改成10分满分。 推荐给喜欢解谜(尤其是推箱)的人!
[h1]Sights & Sounds[/h1] [h3]A Monster's Crossing[/h3] [list] [*] With the amount of latitude available when designing a puzzle game, it's always interesting to see which direction a developer will take. Will it be as spartan and barebones as [i]Baba Is You[/i], as maximalist and showy as [i]Gorogoa[/i], or something in between? [*] Both [i]A Monster's Expedition[/i] and developers Draknek & Friends' previous release, [i]Cosmic Express[/i], take that middle path. The visuals of each are fairly simplistic, featuring grid-based levels with a cutesy veneer plastered over everything. The uncomplicated geometry and colorful environments lull you into a cozy false sense of security before bending your brain with difficult solutions [*] The design conceit for [i]A Monster's Expedition[/i] is an archipelago of variously themed islands forming a sort of post-apocalypse museum for the monsters who inherited the world. Humanity is gone now, and they're curious about the artifacts we've left behind. That leisurely, vacation-y feel hammers home the coziness [*] Despite the setup, the cute design, random household objects lying around, and islands composed of rounded right angles make it feel instead like you're traversing the ruins of a bunch of [i]Animal Crossing[/i] islands [*] The OST fits the theme well. It's primarily a collection of easy-listening tunes featuring acoustic guitar, piano, soft percussion, and a little synth here and there to tie it all together. Thematically appropriate and good for background noise while you're doing some mental heavy lifting, but it's otherwise nothing you're going to feel like humming along to [/list] [h1]Story & Vibes[/h1] [h3]Left behind[/h3] [list] [*] It's a puzzle game, so there's not much to discuss in terms of story. You're a little candy corn shaped monster with a backpack who has decided to visit a large outdoor museum dedicated to humanity and the things we left [*] Where did humanity go? [i]A Monster's Expedition[/i] doesn't say. Given the fractured nature of the landscape, however, my wager is on a destructive apocalypse of some sort. Regardless, it's up to you to travel from island to island to look at exhibits [*] There is a little light humor to be found on the placards placed next to the exhibits, but nothing outrageously funny. Just some humorous observations and speculation on how things like sinks, roller coasters, and sofas were used. Somehow, they still know what a zoetrope is, though, which feels a little odd [*] Beyond that, there's not much to comment on. Just enjoy perusing the museum and figure out the surprisingly complicated means of finding the exit [/list] [h1]Playability & Replayability[/h1] [h3]Keep going[/h3] [list] [*] No matter how you look at it, [i]A Monster's Expedition[/i] falls squarely (lol) into the camp of block-pushing puzzle game. Except rather than pushing boxes or blocks, you'll primarily be pushing around logs. Most islands you encounter have a tree or two on them, and they're your only means of navigation and transportation around the museum [*] The simplest solutions usually involve creating bridges. You'll knock down a tree, navigate it around various obstacles, and push it into the water to create a link to the next island. Just note that logs will roll until they hit an object or splash into the water, so be careful with your positioning [*] More complex solutions will require you to position two logs parallel to each other in the water to create rafts, which can be used to traverse longer distances. After a while, you'll begin to recognize when this is the likely solution. Just keep your eyes open for suspiciously raft-shaped gaps in the beach positioned near rocks or other geometry that'll give you a surface to push off of [*] As you might expect, some islands can be pretty tricky. You'll be doing a lot of guessing and checking. Thankfully, you have an island reset button available to you at any time should you wish to return the island to its initial state. Just keep in mind that the reset button can occasionally be part of the solution with puzzles involving more than one island at a time [*] In all, I think you really have to tip your cap to the gigantic size of the environment, especially when you take a look at the map and see how dense it is with islands (726 in total). For a puzzle paradigm as simple as block pushing, it's remarkable that the devs were able to generate and implement so many [*] Of course, as you're exploring this huge space, you may find yourself diverting from the direction you were intending to go. Or maybe you've followed a long path to a puzzle you can't figure out and want to try a different area. Thankfully, you'll occasionally find islands with postboxes on them that can be used for fast travel to make retreading your steps less time consuming [*] That's about it for the gameplay. Hard to write too much about block-pushing. In terms of replayability, I'd say it's pretty good. There's so many puzzles that you'd never be able to remember them all, and there are so many secret paths and alternate solutions that it's unlikely that you'll see them all without following a walkthrough. I know I certainly didn't. I may revisit this one down the road if I'm in need of a relaxing puzzle experience and don't have any left on my backlog [/list] [h1]Overall Impressions & Performance[/h1] [h3]Exit through the gift shop[/h3] [list] [*] It's always interesting to see how a small dev who focuses on a single genre grows and evolves over time. In terms of scope, ambition, and creativity, [i]A Monster's Expeidition[/i] shows how they've grown in spite of the visual similarities of the two titles [*] At some point, I'm interested to see how they've evolved the ideas in these two games in the two titles they released last year, [i]The Electrifying Incident[/i] and [i]Spooky Express[/i]. Though, I have to admit I'm anticipating their upcoming 1st-person puzzler, [i]He Who Watches[/i] [*] With the simple controls, lack of intense action, and slow pace, this is an excellent Steam Deck experience, though you could probably run this well enough on other handheld platforms. I'd be interested to see if it'd run on an AYN Thor, for example [/list] [h1]Final Verdict[/h1] [b]7.0[/b]/10. If you're looking for a meaty puzzle experience that makes full use of a single mechanic, this is a great title to keep in mind. Just note that the constant log-pushing will get old if you're only an occasional puzzle gamer or don't have the patience to work through this many puzzles without a story or mystery to pass the time
一根木头玩出花来了👍
这游戏超级有意思,他首先吸引我的是他的画风,我比较喜欢这种画风,各个展品的介绍都很有奇妙的感觉,有淡淡的幽默感,每个标语都很有意思,而且玩这个游戏每次绕过一大圈然后到达目的地的时候就有豁然开朗的感觉,而且目前为止主线还是可以接受的难度,不会过于难¯꒳¯,让我这样的菜比也能过去,就算真的过不去看攻略一遍自己也可以推过去,不会出现看攻略都过不去的情况,音效也很棒说是,每次推到木头的声音都让人很爽,小怪兽走路也很可爱,这个解密游戏没有那种正统推箱解谜一关关的任务感,就是主线玩着很放松,玩累了怪兽可以坐在河边跟你一起发呆,可爱捏,那个怪兽在等待界面竟然会睡觉,头上冒出zzz,起来的时候也是慢吞吞的站起来,可爱,这个游戏主线简直是我这种笨蛋都能过,支线有点难,隐藏很难,但是只要是正常玩主线是能过的,我玩的时候有强迫症支线过不去我会找攻略,不然地图上一大片迷雾看着不爽说是 感觉通关过后很高兴,游戏主线难度很平和,比同类型的类推箱简单多了,最后怪兽挥手令我感动( ˙³˙),一路上的展品介绍都很有意思,印象最深刻的就是橡胶火烈鸟的多个形态,和水蛭的多种用途(神秘),水蛭真的能有这些作用吗( ,因为我经常玩一半挂机所以提前解锁了休息的成就,我每个咖啡或者爆米花都会使用,我感觉看到爆米花比看到展品高兴!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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