
Tokyo Xanadu eX+; a massive action RPG from the masters of the genre, Nihon Falcom! When high school student Kou Tokisaka encounters the nightmare realm known as the Eclipse, his world is forever changed.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.8Kreviews | 85% | — | $2.5M |
| $35.99−40% | 2.9Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
钱不是问题 学妹什么时候下来?
This one is underated jrpg i think, even its not perfect but its still great to try & play it. this game is like mixed trails games & YS games with some persona element on it, hack & slash with dungeon crawler + daily life social action. you can say this is persona game with nihon falcom style. the music also great ( expected from falcom ). you spend your daily life in morimiya city while also getting dragged into anomaly inside the city. the story is a bit slow and slightly like in nowhere ( first three chapter ) in the beginning but all that just build up for the next. all npc interaction very lively and its change how they interact to you as long story progress. all playable char also have good side story make all of them lovable. for the overall story itself i like how its going, MC powerscale very consisten till the end, you wont see MC suddenly OP in middle battle with godlike power in this game. this game has 3 ending and you can get all in 1 playtrough ( not gonna lie im very sad & my heart hurt at the end of the first ending but thank god they make another 2 ) for who asking if there is any romance , there is but in implicit way. you know the romance is there by how they interact and some dialouge but the game didnt tell you directly and make clear state like in a usual persona game. After all in my opinion this game is great but its still the weakest nihon falcom game so far ( trails series & YS series ). try other falcom game if you still didnt!!!.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全成就达成!! 经典的法老控味道,剧情中规中矩,看看下个月的新作怎么样吧
I wanted to like this game a lot more than I did (thus far) I was recommended this and on paper, it sounded like a recipe for something I would love; Falcoms games with a persona twist (ignore the fact that's basically CS1). However, I'm putting it down like a dog FOR NOW after reaching nearly the end of chapter 3 due to a culmination of stuff. I don't really think the games premise was all that bad so far. Morimiya is a charming setting, and Falcoms signature with memorable NPCs their own storylines and notes and I think this was actually done really well so far. The OST I have heard so far is actually pretty decent too, and I thought the alternate dimension dungeon crawling and the plot threads created thus far were actually pretty interesting with the various factions and I thought the switching POV with the white masked guy was a very cool storytelling feature. It all felt like bits building to a worthwhile overarching narrative. However, almost 5 hours in, I couldn't be invested enough to push through the games shortcomings. My biggest issue was probably the cast so far, I don't necessarily dislike them but they're pretty uninspiring, they didn't really feel like people and more like caricatures of anime archetypes. This is not inherently a problem, as Trails is troupe heavy at times as well. However, I felt those games had a sincerity that gradually made those characters much more compelling beyond initial impressions, and I can't really say I reached that point so far. The gameplay was probably a huge factor too, I'm playing on keyboard so keep that in mind, but the combat didn't feel satisfying in the slightest, I thought the transition between characters was pretty awkward, like you would just kill momentum and it felt pretty mechanical, as in combat, there was like basically zero synergy between characters except AFAIK when you burst and they come on field for like a small bit. Other than that, It just felt like inactive members were waiting their turn to deal with their respective elements rather than meaningfully contributing. This kinda segways into the final nail. Gameplay felt really compartmentalized and imo it just kills immersion when you've been playing a game for 5 hours and it feels like an extended tutorial when Hiiragi namedrops a fighting mechanic and says yeah you can do that now. Its a small thing but It felt like parts of the game were made seperately and clumsily joined together. The ideas aren't bad, I just don't think the experience as a whole is naturally cohesive enough. I DO want to emphasize that I have only played up to chapter 3, and to be fair I have heard that the second half of the game is where everything begins to properly come together, so I am definitely not finalizing this and If It wins me over I will revisit what I wrote here happily For now tho, its a game that has ideas but didn't quite click for me
Pra quem já jogou Tokyo Mirage lembra bastante a estrutura, tirando o fato que esse é action. Tem sistema de calendário, toda a parte social que influencia no combate e uma trilha sonora muito boa, o que já era esperado da Nihon Falcom. É isso, joguem! Mas não espere algo revolucionário, pois o jogo é bem mediano.
After about 60h i finally beat the game, including all side-quests, npc dialogues, epilogue and after story chapters too. This game feels like the underdog of Falcom titles, ppl don't talk about it much and reviews are kinda mixed with some calling it a "bad persona knock off". As a fan of Falcom I've been holding off from this game for a while, but with the reveal of Kyoto Xanadu I decided to finally give it a shot, and maaan this game is underrated. Sure it's not their best game, but overall it's a very solid experience. To me what stood out the most was the story, world, characters and even npcs. Yes it's obviously inspired by Persona, but it has that unique falcom "charm" that just hits the spot for me. Honestly my only major problem with this game are the "labyrinth" dungeons. Combat and gameplay is fun but the labyrinths feel a bit too repetitive imo as they all kinda feel the same. And the pacing can be a bit too slow at times. But overall, very solid game and the pros outweigh the cons. If you're into Trails or Persona you should 100% give this a shot. It's not just a cheap "clone", but it has it's own vibe and atmosphere with an incredible cast of characters and overall setting.
Solid game if you like a mix of story and dungeon crawling. Has kibd of a slow start but gets pretty good in the mid to late game
그래픽 개씹좆병신 모션 개병신 액션 엠병신 스토리 상병신 좆나게 유치한데 특히 연출이랑 대사가 좆병신임 좆나게 오글거리고 중2병 대사가 첨부터 끝까지 나옴 궤젖 시리즈 하는 애들 보면 와 저딴 그래픽+실소 나오는 모션 및 연출로 가득찬 겜을 대체 어케 하는 걸까라고 항상 생각했는데 상상 이상이었음 겜안분이 아닌 이젠 겜한분이라 당당하게 말할 수 있다 팔콤겜하는 새끼들은 정신병자인 게 확실함 ww
pros: -decent action gameplay with basic elemental weakness and similar equipment system to trails. each character can change element instead of weapon. -nice OST (as expected of falcom). -chara interaction and relationship stories are quite good. -it used pre-CS3 graphic engine but still nice to look at. -there's relationship system with other characters but no romance despite the high school setting. cons: -it only has dodge and no defend/parry. cannot cancel mid atk thus it's kinda difficult to dodge when enemy is attacking in between atk combos. -tropey chara designs and personalities. -I'm so burnout of motivation speeches or battle rallies after playing trails, and having to see it again especially at the 2nd half of the game kinda ruined the experience. -boring and cliche af story. filled with things you've sent many times already if you're an avid JRPG fan. And dragged on too long especially in the epilogue and after story. Aside from few, the plot twists won't blow your mind. -aside from the final boss, most villains are meh. they're either forgettable or you wanted to punch them in the face because of how obvious they are. -has that CS signature trait where the MC is not voiced while the person he's talking to is voiced. -steam deck couldn't identify the save files I have on PC even though the cloud save is on (some trails games also had this problem). not better than trails and definitely not better than atlus' games (since it tried to be). A very decent JRPG especially if you've played a lot of them. Only play this if you're a falcom fan or you don't have any better JRPG to play. 7/10
Tokyo Xanadu is a solid JRPG that is worth checking out, especially if you're a fan of Falcom's other works. Indeed, this game feels very much like a mix of Trails and YS, though it's also reminiscent of Persona with its school setting and social link-style affinity system. It doesn't quite excel in terms of story and the original localization is not very good, but it offers a solid cast of likeable characters, fun gameplay and an enjoyable world to run around in and interact with its residents, like Trails in the Sky before it.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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