
Your friend Professor Nichols has gone missing. Armed with the archeologist's journal you set out on a journey that will take you to places - and times - you haven't even dreamt of.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 51reviews | 78% | — | $5.3K |
| $5.99 | 68ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I did not enjoy this game. Even if you forgive it for being a 30 year Myst clone, with chintzy video and unconvincing acting, it isn't well done. Even though I struggled at time due to colourblindness, that is not why I am not recommending it. The puzzles are just all over the shop. Half of them are fine, but the other half are just not satisfying at best and frustrating at worst. One bad puzzle, and I use that word loosley, requires you winning 3 best of three games of rock, paper, scissors which is simply tedious. Another is to win a seemingly 100% random game of snakes and ladders. I could not see a strategy with either of these two mini-game puzzles, but I may be wrong. Another puzzle is basically the 4x4 number slide puzzle (aka "15 puzzle"), but the setup is completely random and 50% of the time it is unsolvable as 2 squares are swapped. I had to attempt this 5 times to complete the puzzle. The most irritating puzzle involves a snake with 30 spaces on its back where each space could be one of 8 symbols. You need to work out the correct sequence of symbols and any mistake will reset the whole sequence. I could not find any solution other than trial and error. After working out 8 symbols I gave up and used a walkthrough. The reward for completing the puzzle is some hammy videos telling you a story about the Anastazi - as far as I can tell, solving the puzzle wasn't even essential to finish the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Гра сильно застаріла на 2025 рік, хоча пазлам важко застаріти інтерфейс, керування і квадратний формат гри вже відійшли в минуле. Впринципі це і так гра-клон Myst
If you like solving puzzles you will enjoy this game.
One of the classic adventure games, Timelapse combines beautiful graphics with a compelling story. Ancient cultures such as Egyptian and Mayan are described in fine detail. The puzzles are sometimes challenging but the solutions follow from elements found in the vicinity. Rated high on the all time list at Gameboomers.
This game was what introduced me to adventure games back in the 90s. Even now I enjoy coming back to it; the graphics are gorgeous (for their time) and the puzzles still have some punch. The campy videos and sound bytes round up to a pretty satisfying game.
Developed by GTE Entertainment and published by Nightdive Studios and Atari, Timelapse is a classic first-person puzzle adventure that represents one of the more ambitious attempts to blend archaeology, mythology, history, and science fiction into a single interactive experience. Released during the height of the point-and-click adventure boom, the game follows the tradition established by titles such as Myst while carving out its own identity through its globe-spanning journey across ancient civilizations and its fascinating mystery surrounding Atlantis. Although the game is undeniably a product of the 1990s, its imaginative premise and emphasis on exploration continue to give it lasting appeal for fans of cerebral adventure games. The narrative begins with the mysterious disappearance of Professor Alexander Nichols, an archaeologist who has spent years researching connections between several ancient civilizations. His investigations suggest that cultures separated by geography and time may share links to a common forgotten origin. When the professor suddenly vanishes, players are drawn into an expedition that gradually uncovers secrets involving advanced ancient technology, legendary lost civilizations, and the possibility of traveling through time itself. The story unfolds slowly, encouraging players to piece together clues rather than delivering direct answers. One of the game's most compelling qualities is its sense of adventure. Rather than confining players to a single location, Timelapse transports them across multiple historical settings inspired by real-world civilizations. Throughout the journey, players visit environments influenced by Ancient Egypt, Easter Island, Mayan culture, and the Anasazi people before eventually reaching locations tied to the game's larger mythology. Each region possesses its own visual style, architectural design, and thematic identity, making every stage of the adventure feel distinct. The game's atmosphere remains one of its strongest assets. Exploration is often a solitary experience, with players spending long periods examining ancient ruins, deciphering clues, and solving mysteries without direct assistance. This isolation creates a powerful feeling of immersion. The environments feel abandoned yet meaningful, as if they are preserving secrets that have remained hidden for centuries. The lack of constant dialogue or interruptions allows players to become fully absorbed in the process of discovery. Puzzle design serves as the foundation of the entire experience. Nearly every obstacle requires careful observation, logical reasoning, or interpretation of environmental clues. The game includes a broad range of puzzle types, from mechanical devices and symbolic codes to mathematical challenges and sound-based sequences. This variety prevents the gameplay from becoming repetitive and ensures that players must continually adapt their thinking as they progress. One of the most impressive aspects of the puzzle design is how closely it is integrated with the setting. Challenges rarely feel like arbitrary obstacles inserted merely to slow progression. Instead, many puzzles appear connected to the cultures and locations in which they are found. Ancient mechanisms, historical symbols, and architectural features often play important roles in the solutions, making progression feel like an extension of exploration rather than a separate gameplay element. The non-linear nature of many areas enhances the sense of discovery. Players are often free to investigate multiple locations, gather information from different sources, and solve challenges in a variety of sequences. This structure rewards curiosity and experimentation. Instead of constantly directing players toward the next objective, the game trusts them to observe their surroundings and determine how different clues connect together. Visually, Timelapse was highly impressive for its era. The game relies on pre-rendered environments that were designed to capture the grandeur and mystery of ancient locations. While modern audiences will immediately recognize the technical limitations of mid-1990s graphics, many of the environments still possess a distinctive charm. Detailed ruins, mysterious chambers, and large-scale monuments successfully create the feeling of exploring forgotten corners of history. The environmental design deserves particular praise because it contributes significantly to the narrative. Every location tells part of the story through visual details. Ancient symbols, architectural patterns, and hidden mechanisms all provide clues about the larger mystery. Players who pay close attention are rewarded with a deeper understanding of the world's lore and the connections between civilizations. The soundtrack complements this atmosphere exceptionally well. Rather than overwhelming players with constant music, the game uses ambient sounds and carefully selected musical themes to establish mood. Each location feels distinct thanks to subtle audio cues that reinforce its cultural inspiration and emotional tone. The result is a soundscape that enhances immersion without distracting from exploration and puzzle-solving. Another strength lies in the game's respect for player intelligence. Timelapse rarely explains solutions outright and expects players to think critically about the information they encounter. Success comes from observation, note-taking, and careful analysis rather than trial and error. Solving a difficult puzzle often feels genuinely rewarding because the game allows players to arrive at conclusions independently. The historical and mythological influences also add depth to the experience. While the story takes significant creative liberties, it draws inspiration from real-world archaeology, legends, and ancient cultures. This combination of fact and fiction creates a fascinating backdrop that encourages players to engage with the material on multiple levels. The game succeeds at making exploration feel educational without sacrificing entertainment. However, many aspects of Timelapse reveal its age. The puzzle design can occasionally become frustratingly obscure, requiring leaps in logic that modern players may find unreasonable. Certain solutions are not always communicated clearly, leading to moments where progress stalls despite careful observation. These challenges were common in adventure games of the era but can still be difficult to accept today. Navigation can also feel cumbersome. Movement through static screens and pre-rendered environments lacks the fluidity of modern exploration systems. Revisiting locations while searching for missed clues sometimes slows the pace considerably, particularly during longer play sessions. The narrative, while intriguing, unfolds at a deliberately slow pace. Players seeking constant plot developments or cinematic storytelling may find parts of the experience too reserved. Much of the story emerges indirectly through environmental clues and puzzle progression rather than direct exposition. Timelapse stands as a memorable example of the classic puzzle-adventure genre. While its dated mechanics and occasionally unforgiving design may deter some modern players, those willing to embrace its old-school philosophy will discover a thoughtful and immersive experience filled with fascinating locations, challenging puzzles, and an intriguing narrative. Its commitment to exploration and discovery continues to make it one of the more distinctive adventure games from the golden age of point-and-click storytelling. Rating: 7/10
bon jeu
Loved this game since 1996
Yes.
quand on arrice a l'arc ..impossible de jouer car il vente toujours ...donc impossible de terminer le jeu
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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