
Operate a wrecking crane in VR to destroy the last remaining old building in a city of new skyscrapers, push buttons, turn wheels and make sure the ball hits its target!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Crashes constantly, can't finish even one level.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no mater what the game crashes in 1min of playing
It's giving Tonka Dig'n Rigs vibes. Thanks for the free game just tell me how to get these secret achievements now
免费 有成就 没中文 必须VR 炸毁过往 在《炸毁过往》中,你将在 VR 里操控一台拆除起重机,摧毁摩天大楼都市中最后一栋老旧建筑。按下按钮、转动转盘,确保铁球精准命中目标! 这座玻璃都市里仅剩的老房子必须拆除,为城市的未来让路。而你,将执行这项任务。 作为一名拆除专家,你的任务是摧毁房屋,但为了留存历史,建议你同时收集那些具有历史价值的遗留物品。 特色 操控重型机械 动态破坏效果 风格多样的音乐磁带 大量可交互物品 隐藏内容与丰富探索要素 制作团队 由 7 名学生组成团队,包含开发者、音效师与配音演员,在三个月内以达姆施塔特应用科学大学学期项目的形式完成了本作。 菲利普・斯滕格 — 游戏设计师 / 工程师 亚诺什・魏克内希特 — 3D 艺术家 / 视觉总监 马文・施潘 — 3D 艺术家 尼古拉斯・尼克尔 — 3D 艺术家 基兰・克莱因・伦德林克 — 音效师 卢卡・里亚塔诺 — 音效师 伊莎贝尔・施塔克 — 配音演员 音乐制作 本作收录了以下音乐人作品: Admiral Termo - Proximity Error Braessluft - Pro Caro F A S - Merturio Phizzy - Eastscape Soundink - Sunrise Spectrum feat. D. Wöhler - Mark VII Studiogegner - Maditaktion 柴可夫斯基 - 花之圆舞曲 《炸毁过往》使用虚幻引擎 4 制作,采用 Nvidia Blast 实现破坏效果,并通过 Wwise 完成音效集成。
Blast the Past, developed and published by The Work Club, is a small-scale VR experience that revolves around a single, satisfying concept: operating a wrecking crane to demolish a building piece by piece. Rather than offering a traditional progression system or multiple levels, it focuses entirely on the tactile enjoyment of destruction, using physics and interaction as its primary appeal. As a student project, it carries a sense of experimentation, prioritizing immersion and hands-on mechanics over depth or long-term structure. The core of the experience lies in its control scheme. Players are placed in a crane operator’s position, interacting with levers, buttons, and controls to swing a heavy wrecking ball toward a structure slated for demolition. In VR, this setup feels particularly engaging, as each movement is physically driven, requiring coordination and timing to achieve effective results. The act of lining up a swing, building momentum, and watching the impact unfold gives the game a strong sense of presence. It’s not about speed or precision in the traditional sense, but about understanding weight, motion, and how each action translates into destruction. What makes the gameplay satisfying is its reliance on physics. The building does not collapse through scripted sequences; instead, it reacts dynamically to the player’s actions. Walls crack, sections give way, and debris falls in response to where and how the wrecking ball strikes. This creates a loop of experimentation, where players can try different approaches to see how the structure responds. There’s a subtle puzzle-like quality to it, as certain angles or points of impact can cause larger sections to collapse more efficiently. Even without explicit guidance, the system encourages trial and error in a way that feels intuitive. In addition to the main objective of demolition, the game introduces small optional elements, such as locating and preserving certain objects within the building. These additions provide a bit of contrast, encouraging players to be mindful of what they destroy and what they choose to save. However, these features remain secondary and do not significantly alter the overall experience, which remains firmly centered on the act of breaking things down. Visually, the game is functional rather than detailed. The environment is simple, with a focus on clarity and readability rather than visual complexity. The building itself is the centerpiece, and its destruction is the primary visual feedback. While the graphics do not stand out in terms of realism or detail, they serve their purpose well, ensuring that players can easily track the results of their actions. Sound design complements this by emphasizing the impact of each strike, with debris and structural collapse providing satisfying auditory feedback. The most noticeable limitation of Blast the Past is its scope. There is essentially one main scenario, and while it can be approached in different ways, there is little in the way of progression or variety. Once the building has been demolished, there are few incentives to continue beyond experimenting with different techniques. This makes the experience feel more like a short sandbox or demo than a fully developed game. It excels in delivering its core idea, but it does not expand beyond it. Controls can also feel slightly imprecise at times, particularly when attempting more controlled or deliberate movements. The physics system, while generally effective, can occasionally behave in ways that feel unpredictable, which may lead to moments of frustration. These issues are relatively minor but become more noticeable as the initial novelty begins to fade. Despite its limitations, Blast the Past succeeds in capturing a very specific kind of enjoyment. It taps into the simple satisfaction of destruction, enhanced by the immersion of VR interaction. The experience is easy to pick up and immediately engaging, making it well-suited for short sessions or for players looking to experiment with physics-based gameplay in a virtual space. In the end, Blast the Past is best understood as a focused, experimental experience that delivers on its core concept without attempting to be more than it is. It offers a brief but enjoyable look at what interactive demolition can feel like in VR, even if it lacks the depth and variety to sustain long-term engagement. For those interested in its premise, it provides a memorable, hands-on experience that stands out for its simplicity and immediacy. Rating: 7/10
Очередной не нужный VR.
Yeni gökdelenlerle dolu bir şehirde kalan son eski binayı yıkmak için VR'da bir yıkım vinci çalıştırın, düğmelere basın, tekerlekleri çevirin ve topun hedefine ulaştığından emin olun!
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