
Time Warpers is the evolution of the popular incremental game Time Clickers. With features like gun customization, optional permadeath & co-op with friends, it combines a first person shooter with the seemingly endless progression & upgrades of a clicker game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
originální clicker hra
Это просто улучшенный Time Clickers выполненный в 3D. Не более.
At a certain point (zone 300), the math for doing runs to collect timecubes (upgrade currency) fails. the amount of timecubes required for upgrades outpaces any benefit the upgrades give, and you are stuck doing the same bunny-hop run through 290 to 299 over and over for 266 cubes. Going to a new zone is much slower and gives less that 400 cubes, I'm told that you unlock crazy buffs and teleports in the 1000+ zones, but seeing the levels just loop and repeat, naw, I'm done. Not bad for $5 on sale for 20 hours of play, but the fun ended there.
A worthy sequel to time rifters, unfortunately they forgoed the "singleplayer co-op" system of time rifters, but the 3d environment and the enemies are different from the first game, which gives it some uniqueness. Overall this game is starting to lose its identity and is dropping features that made the original so special
Time Warpers je povedený mix akční střílečky a clickeru. Vizuál, design a hlavně úvodní gameplay loop jsou silné stránky – začátek a midgame působí rychle a zábavně. Upgrady, progress i celkový flow hry jsou v této části velmi dobře vybalancované. Problém nastává ve střední až pozdní fázi. Progress se dramaticky zpomalí a hra se mění v dlouhý, únavný grind, který vyžaduje tisíce hodin, jestli si jdete pro všechny achievmenty.. Situaci navíc zhoršuje nízký počet aktivních hráčů, kvůli kterému multiplayer nepomáhá postupu tak, jak by mohl.
Great game on sale, I wouldnt buy at full price unless $20 is nothing to you. First part of the game is like a shooter that does present a decent challenge at times until you get more unlocks. After you unlock the hoverbike it can then be used as an AFK power scaling grind game similar to the cookie clicker genre. If you buy this on sale, just getting to the AFK part can make 5-10 dollars feel worth it. Does encourage coop play with gameplay perks that boost your entire team.
Game sucks lol It's an idle game that doesn't want you to be idle and actually play for hours on end. It can be fun. ...can be, provided you actually have friends who wanna waste hours with you. Yeeeeah this game actually just sucks. Especially when Time Clickers is right there and provides a... if I dare may say it, a better experience for a more casual idle gamer. This game has a weird niche of aiming for those people who would spend money for a game that has them play semi-idly for hours at end without actually getting bored.
Неплохая игра для того, что бы поубивать в ней время. Также, она может быть интересна с той стороны, что не часто увидишь кликер, в виде шутера от первого лица, с хорошей графикой, отличной оптимизацией и большим количеством контента. Однозначно советую тем людям, которым хочется попробовать что-то новое!
dude this game is like so fire yayyy
⏳🔫 Time Warpers – The Lovechild of a Clicker Game and an FPS That Shouldn’t Work but Absolutely Does 🚀💥 Time Warpers isn’t just a game — it’s an unholy hybrid experiment where idle game progression meets first-person shooter chaos, and somehow, instead of exploding in a pile of bad design choices, it becomes the most dangerously addictive gameplay loop you’ve ever touched. Imagine Cookie Clicker and Borderlands had a baby, but that baby was born wearing a jetpack, dual-wielding laser rifles, and speaking entirely in DPS numbers. You start small — a simple weapon, a few AI teammates, a trickle of gold. Then the upgrades kick in. Suddenly your guns are melting enemies faster than your eyes can blink, your turrets are mowing down waves of cube-shaped monstrosities, and your team is a self-sustaining machine of destruction. The genius? You are the clicker. Instead of tapping a cookie, you’re tapping into pure FPS reflexes. You are the active DPS boost. Your AI crew farms while you go hunting for loot, tweaking builds, and jumping into boss fights that feel like bullet hell meets factory management. The idle-game prestige system? Here it’s “time looping” — resetting the world to start fresh but keeping your upgrades, making each run more ridiculous than the last. Visually, it’s clean, geometric, and oddly satisfying. Enemies explode into showers of gold and loot cubes like they’re piñatas filled with pure progress. The sound design hits you with chunky weapon fire, explosive kills, and a soundtrack that makes grinding through waves feel like prepping for a space heist. The real trap is how effortlessly it keeps you in flow. You tell yourself, “One more sector.” Then it’s one more upgrade. Then it’s one more time loop. Before you know it, your DPS has more zeroes than the national debt, and you’re theorycrafting turret placements at 2 AM like you’re running military ops in a spreadsheet. 10/10 – It’s an idle game. It’s a shooter. It’s a time loop. It’s a perfectly engineered addiction machine disguised as “just one more run.” 🔫⏳🚀
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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