
Wield magical dice and build a team of powerful Chimeras to stop a mysterious evil in this tactical roguelite adventure. As a Chimera Summoner, recruit and create your perfect team of mythical beasts and command them to victory using unique dice mechanics.
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About
Dicefolk is a tactical roguelite game based on customizable dice and monster-catching mechanics. On your adventure as a Chimera Summoner, you'll meet dozens of unique and powerful creatures that you can recruit to create the perfect team.
Embark on a thrilling quest to save humanity from the grasp of an evil sorcerer. Build a team from over 100 unique, hand-drawn Chimera to suit your playstyle. Unlock all the talismans to uncover the mystical secrets behind the Chimeras’ existence.
With a large variety of Chimeras to befriend and command, you'll need to strategize and adapt your playstyle to suit each battle. From tough tanks to speedy attackers, each Chimera brings a unique set of abilities to the table. Your tactical choices will determine your success in battle!
It’s all up to you! Customize your dice for maximum influence over your Chimeras’ attacks and abilities. Control the order in which battles play out and choose when parties take action. Dicefolk defies RNG and gives you unprecedented influence on the roll of the dice!
Each playthrough offers its own rewards, and the Chimeras you encounter in one run can be entirely different than those you find in another. With different Chimeras comes different strategies to assemble your team for the perfect run!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean, Traditional Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dicefolk is a great roguelike game based on collecting unique pets and going through 3 worlds to finally beat the last boss. Its both fun and super addictive with lots of content and progression unlocked just by playing it. Its one of those games that just keeps on giving new stuff all the time. The formula is, grabbing 3 pets (every pet with their own unique ability & possible upgraded version) from your own class (up to 6 classes with their own set of pets & dices) and with the help of items (over 100 unique artifacts) that the pets can equip, the game has an infinite amount of cool fun synergies and combos to find & enjoy. Then fighting other pets with your dices vs enemy dices, giving you different abitlites & attacks each turn. Artwork is wonderful, animations great too, music relaxing in the backround. Best thing in these games is creating a whole new synergy, with pets, items and abilities work well and then just enjoy the wombo combos you throw on the enemies & Dicefolk does that alot! So grab your dices, feed your pets and don't miss out on this unique super fun roguelike game! 🎲 Easy recommend! Ps: There was alot of digital pets and cute animals hurt while playing this game. https://steamcommunity.com/sharedfiles/filedetails/?id=3726884776
Play Time: 94hrs Achievements: 45 of 49. 92% Date/Version: June 17th 2026 Rating: 8 ¾ out of 10 DiceFolk is a tactical, rotational dice battler of sorts, where you have dice, equipment, and other items that'll help you either win or lose a fight. The game play resolves around initially picking your starting “tribe/faction”, manipulating dice, traveling a little “world map”, moving your Chimera or enemy Chimera in a circular fasion, y (leader position), equipping items on your Chimeras, equipping 1 time use items onto your main character, events, and lastly but most importantly what Chimera's you decide to use. You'll face fun and yet challenging bosses. With multiple challenge modes, and multiple difficulty settings. NOTE! I played with the DLC from the onset, all information provided includes DLC content. (worth it) (Potential Spoilers) Chimera's: You have over 129 Chimera that you can play as and against, with 99% of them having a unique ability or passive. Each with a secondary form (shiny color style) that you may be able to obtain. please note I have not obtained all alternate color pallets so I'm assuming this to be true. Are they balanced no, but that's that just adds to the fun. These same Chimera you can obtain, you may also be facing. For achievement hunting it literally took me over 10 hours of game play just to get the 1 Chimera I needed to complete the Chimera compendium. You can obtain Chimera's via shrines, and the painters canvas.. Tribes/Factions: Each one will have their own unique Chimera's besides the final special Tribe of sorts... this you can encounter to have on your team all Chimera's from all the tribes/factions. Each Tribe/Faction will have it's own unique starting Dice pattern, and some times Mechanic. In addition these Tribes/Factions will specialize in particular mechanics that may work with your dice. It's a super fun mechanic and allows for some fantastic unique gameplay. There are 7 tribes/factions in total. Equitable items: With over 263 items that you can equip, or store for later use, sell, or trade in for another random item you'll have plenty of combinations you can make with your Chimera's and with the other items. Again are they balanced, no but sometimes you can find some super broken builds you wouldn't expect with items you wouldn't think of being useful. Most times your Chimera will start off with 1 item slot, this can be increased to 5 slots per Chimera. Some items will break if your Chimera is KO'd, and other items you can never remove from your Chimera. Items usually can be swapped between your inventory, or other Chimera's. Dice Actions: There are 62 unique actions (on dice) that you can utalize. These dice determine your “hero's” actions and Chimera's actions. Example: Shielding (block's 1 attack), AOE damage skill that is not considered an “attack”. AOE Attack skill, Healing, etc.. You may obtain additional actions via buying them or sometimes from winning fights. Especially the Elite fights. Hero Items: There are one time use hero items “tokens” and “dice” that you can purchase or may win from battles. Please note you do not win “dice” from battles. I have no idea how many unique “Tokens” and “Dice” there are but there's a nice amount. Effects; Add a debuff based on your Chimera Leader's attack strength. Do an 1 time AOE attack based on the current Chimera Leaders attack. Achievements: Some are rough, there's a reason several are only 1% achieved by the player base. Truly these require not only grinding, With a bit of RNG luck, as stated with the Chimera's it took over 10 hours to just witness my last Chimera I needed. I had beaten the game had the hardest difficulty, and beaten the final boss with all units within that “faction” I enjoyed this game a great deal. MUST BUY. PROS: Unique Tribes/Factions Unique Chimeras Nice Learning curve Unique Items Game Play Music NEUTRAL: Balance Art CONS:
About 10 hours for me to beat the main game run, which consisted of 4 different "key" unlocks for the last door. After the 4th "key" there is a final boss battle. I took me several tries at first with the warrior build to finally win a key. After that, I was able to easily win the next 3 "keys" and slay the final boss. I was frustrated initially but I stuck with it and found a good setup. I recommend getting some regen items as they really make the ending much easier. The graphics are nicely done (no tired old pixel art here). The music fits well and the sounds match as they should. The gameplay while initially confusing becomes very easy once you get into a pattern. After 10 hours, I am satisfied and will be moving on to something else. Not to say that others might want to reach for more unlocks and achievements as I was only about 1/3 done towards full completion. There is plenty of replayability. I just have a huge back log of Steam games and only so much time. Get it on sale or part of a bundle and enjoy!
Dicefolk is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. This mobile app is <<<<<< ABOOOUUUUUUT >>>>>> This mobile app is at a core level, a very lazy ripoff of Slay the Spire with cartoony anime reject artwork, and a mechanic where the CCG aspect of the game (you know, the best part) is replaced with a crappy "action dice" mechanic... and weirdly, not quite understanding how dice games work, you have to roll the dice for the enemy, too. That's not fun, but this really feels like a half-baked "Let's make some money off the back of Slay The Spire's concept" cash grab more than anything serious for PC gamers... well, it is a mobile app first and foremost, and developers pushing mobile trash onto Steam for profit is not okay. But that's what's happened here. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the game was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical shortcomings push this mobile app below minimum standards for any competently developed modern PC game. Let's talk about price and the value this represents for us gamers. Should you buy this mobile app? Is it among the best the Steam catalogue has to offer? This happens far more often than it should. Greedy mobile devs are attempting to scam PC gamers. On Steam this costs $15 USD, yet on the app stores it's only $5 USD. That is THREE TIMES THE PRICE you can buy it for on the app stores. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a mobile app just because it's been lazily dumped on Steam at an inflated price. This is unacceptable disrespect for PC gamers. This mobile app is being sold at a deliberately inflated price to try to scam PC gamers into paying more money than mobile gamers do for the exact same iPhone game. [i]They want you to pay $15 USD on Steam for a $5 USD mobile app!!![/i] Just who do they think we are?
I don't have much to say about this. The game is way overpriced. I did a few runs and already started thinking "is that really it". Looking at some gameplay videos confirmed that that's really it. The actual battle mechanic is quite innovative. You get random actions from a pool (represented by dice, which you can modify as well) for both your team and the enemy team, and you control both sides. The catch is you have to perform all the enemy actions available to them, and so you try to strategize who's getting hit when etc. This is cool. All the rest is just bland. The creatures are not interesting, progression is boring, all the playthroughs seem more or less the same, you always start with the same creatures so the beginning feels very repetitive... I simply couldn't do it. Fine for passing some time on your phone maybe, but cannot see why you'd want this on a computer, which is where I play.
Oh, this is a lot of fun, I'm glad I gave it a shot.
4/10,极其枯燥
The charming visuals, diverse chimeras and bountiful equipment are a huge plus for the gameplay loop. Although the replayability is a little tedious when it comes to unlocking more chimeras, the core gameplay is solid without it being too complcated.
Определенно лучшая игра про собирательство монстров
It's pretty amazing that I got this game on sale for like 6 bucks, given how much content it has and playtime im going to get out of it. The art is what initially attracted me, big fan of the style! The monster designs are fun and the dice mechanics are so addicting. The game offers you opportunities to make plenty of interesting decisions (like equip an item that gimps you for 1 battle but permanently buffs you thereafter) and lets you make kinda busted builds if you're a combination of clever and lucky enough per run, which i appreciate. Let me sometimes get strong enough to kill the final boss in one turn! Feels good, man. Every run im like "ohhh this is my favorite build so far!" until I play the next one. I like that it keeps track of what monsters you have used to beat runs with, because its given me a goal to go through and beat it using every monster at least once. It's an engaging meta-challenge. This is a perfect roguelike. I have no interest in 100% completing games normally, but Im going to try with this one. Great work, devs.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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