
EXFIL delivers raw tactical FPS intensity with no distractions. No loot grinding, no gimmicks, just pure realism. EXFIL tests your strategy, comms, and teamwork in high-stakes tactical engagements. Will your squad rise to the challenge?
Modeled estimate, not a reported figure. How we estimate →
Media

About
EXFIL is a large-scale tactical infantry shooter built around teamwork, communication, and dynamic battlefield operations. Fight through hostile combat zones in PvP, PvPvE, and cooperative Combat Ops scenarios where AI factions clash across the map in real time. Hunt objectives, intercept enemy forces, extract critical intel, or survive long enough to escape the warzone alive.
Designed for players who want grounded tactical combat without artificial grind, EXFIL focuses on immersive infantry gameplay, meaningful decision-making, and re-playable combat encounters instead of loot treadmills or hero-style abilities.
EXFIL removes unnecessary friction and focuses on tactical gameplay first.
No character classes.
No magical abilities.
No endless progression grind.
No gear-score treadmill.
Just infantry combat, communication, situational awareness, and tactical decision-making.
Deploy into active conflict zones where hostile AI factions battle dynamically across the map. Complete randomized objectives, avoid enemy patrols, intercept reinforcements, or exploit the chaos to complete your mission and extract alive.
Secure intel and escape before rival teams cut off your route. Every engagement matters and only one team may survive the operation.
Coordinate assaults against defended anti-air systems while opposing forces establish layered defenses and counterattacks.
Track, protect, or eliminate high-value targets in tense objective-driven firefights where positioning and communication decide the outcome.
Fast-paced tactical firefights focused on pure infantry combat, map knowledge, and squad coordination.
EXFIL’s objective-based gameplay is fast-paced and straight to the point, offering infantry combat that balances realism with accessibility. Whether playing solo, teaming up with friends, or squaring off against other players, you’ll experience scenarios that demand tight communication, calculated movement, and sharp tactical skills.
It’s not just other players you’ll have to contend with - local forces are organized into squads that dynamically patrol, guard key locations, and actively hunt down threats across the map, keeping every match unpredictable and dangerous.
Fight across seven handcrafted maps featuring dense forests, industrial zones, military camps and tropical jungles. With a 24-hour day/night cycle and fully simulated weather systems, matches are always unpredictable and ever-changing. Sandstorms, fog, and rainstorms will push your adaptability and ‘on-the-fly’ team tactics to the limit.
EXFIL’s combat zones are active war environments — not static arenas.
AI factions patrol, reinforce positions, launch assaults, respond to gunfire, and fight over strategic territory across the map. Helicopter insertions, roaming patrols, hunter squads, and reactive enemy behavior create operations that evolve differently every round.
No two deployments unfold the same way.
EXFIL’s fully simulated ballistics model accounts for bullet drop, penetration and ricochet. Combine this with realistic player movement, weapon handling, and VOIP-enhanced communication - including proximity chat, and every match becomes a test of skill and strategy.
⦁
With a dedicated Discord community of over 4,000 members, EXFIL is constantly evolving based on player feedback. Self-hosted servers and dedicated hosting options give you precise control over gameplay rules and settings, whilst detailed after-action reviews allow teams to analyze every hit, shot, and movement.
EXFIL is more than just its core game modes. Players have the freedom to customize their experience by adjusting a wide range of game parameters - from AI presence on the map to time of day, weather, available weapons, and respawn rules - allowing them to create unique challenges, and playstyles to suit any preference.
Additional Features
NPC opposition forces
Global stats tracking
Loadout customization
We are well on our way to hitting the goals for the end of 2026 and anticipate a launch to 1.0 late 2026 or early 2027.
Without revealing too much we have begun work on our final list of features leading up to 1.0
These include:
- Additional weapons and player utilities including Gas grenades and masks, Shotguns and Thermals
- Picture in picture scope options
- A purchasing system to give you somewhere to spend all that hard earned mission money.
- Performance upgrades and Unreal engine 5.7
- Phase 2 of foliage interaction
- more more more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Turkish, Ukrainian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Worst purchase I’ve made in quite some time. And I paid $29.99 too! I gave these guys their ‘due diligence’ too, participating in the discord chat with devs….ect ect…they “listened” attentively….i played on their Friday night game nights..ect. I make no qualms, it’s a beautiful game, graphic-wise, but the gun play, sounds(especially!)…ect along with the effort, or lack there of rather, regarding actually fixing the ♥♥♥♥ makes it abundantly clear to me at this point (after over a year) that this game was solely an asset flip and was never meant to be anything more. Even if the potential DID indeed exist…
Giving positive, but more of a neutral review. Honestly, the game has a pretty good framework going, very close to being great. It closely resembles structure of an extraction shooter, but there's no progression or meta game stuff to work towards (seems progression is planned, but I'm not sure to what extent), and no loot grind. As for the PvE side of the game, it's just one-off missions, only 3 types currently. Sadly, it seems the focus of this game is PvP, despite some pretty abysmal player counts. It's just that the kind of gameplay they're focusing on is done better by other games. If I had it my way, I'd pivot towards PvE as the primary experience, with PvP as secondary (perhaps even abandoned). I personally have zero interest in PvP, and those that do expect a healthy player count. But as it stands, PvE is very barebones. It needs something other then single missions picked from a menu. At least give a strategic map with some sort of shifting elements that change over time in each location. Threat level, weather, time of day, mission type, various other modifiers, etc. And your reward is various gear unlocks and/or cash to spend on more gear/ammo. I don't know, something to tie it all together, but which can be engaging even without the homebase loot grind of traditional extraction games. Something like this would keep me coming back.
Yeah, I’d steer it more like this: I’ve played enough of EXFIL now to see what works and what still needs work and thats why I find it interesting. Right now I’d mainly reccomend the PvE and solo side of it. Thats where it clicked for me. The missions are clear the maps are readable and it lets you slow down scout plan a route and actually think about what your doing. It doesnt just feel like noise. The map design is one of the best bits for me. The layouts feel deliberate and you can actually read the space which matters a lot in a game like this. The AI still needs work tho. Not just in difficulty in behaviour. They can be hard but they stand and trade a bit too much instead of using cover and making fights feel believable. Thats the bit that takes me out of it more than anything. I’m probly not that interested in the PvP side myself and from what I’ve seen those server based modes arent that busy most of the time apart from Fridays when they do the community stuff. Its rough in places yeah but it feels like a game being built properly with its community not just thrown out and left. If you get what this is and what there building theres already a lot more
crap
Great idea, good game but its dead. All this game needs is more players.
After playing in a couple solos and the test branch and getting insights of this game more i gotta give it a 9.5/10 at its current state but the new gamemode they added brings firefights more alive then before still low number on servers but the devs are doing great at making it very enjoyable this game is a gem hiding in a forest gunplay is great movement feels good and you can play the missions however you want whether its stealth and shooting out lights at night or go loud and full firefight it this game is def worth it and graphics have came a long way from the start and have got alot better
hey i mean its a solid game, the AI can be a bit buggy sometimes but i mean its 12 gigabytes and still early access so im not gonna make a big deal for nothing. Even though ive only played this game for a little bit i think this game is pretty decent, i mean sure it could be better, the gun sounds are a bit off. But hey, im not some 400 pound discord mod that nit picks everysingle little inaccurate detail. the maps are pretty good and the graphics are actually very nice. the ragdoll physics could use some improvment. But otherwise, pretty fun, wish it had more players though, usually sits at 0 current.
This game has incredible potential. After playing a test server with the Devs they took us through all their roadmap developments and how the game works. The game itself is in its baby phase and the graphics are second to none. Its got that "I only have an hour to game, want to quickly load into a game, tactfully move around, take down patrols, and exfil out" and not have to worry about endless grinds of XP and quest locking like other AAA games out there. I believe these guys are on the right track. The game itself is far from its finished product. I'm eager to get back on for the next update.
This game is so atrocious that it wasn't even worth the time to right this review. The graphics are from 2003, the AI are from 1996, the gun play is clunkier than minecraft on mobile at 15 fps, the voice acting is...there. The default controls are the most unintuitive things I've ever had the displeasure of interacting with. The map feels like it was designed by the lowest IQ marine you can find who regurgitated his crayons onto a notepad. The ragdoll animations are the best part, cause they're wild. The AI has the representative number of braincells as half of the US congressional members. I bought the game on sale for $12.99, it was still not worth it. If I got the game for free I'd still be asking for a refund. They'd have to pay me to play it, like they did for all these positive reviews. Not even Call of Slop Epstein Warfare could've let me down this hard.
Lot's of promise... FIX THE ANTIVIRUS Issues! If someone using a major Anti-Virus Program can't play your game... it's definitely a problem that will keep your game from ever succeeding. Need a test subject to figure it out? Let me know!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Quasimorph | $4.3M | 6.3K | 84% | $24.99 |
| EmergeNYC | $3.3M | 3.8K | 64% | $24.99 |
| Emberward | $2.3M | 3.8K | 97% | $19.99 |
| Tinkerlands | $1.7M | 4K | 86% | $12.99 |
| StarMade | $1.6M | 3K | 68% | $14.99 |
| Cepheus Protocol | $1.8M | 2.9K | 77% | $19.99 |
Related
| Legends of Kingdom Rush | $597.6K | 1.8K | 66% | $14.99 |
| Vietnam War | $597.8K | 1.7K | 84% | $14.99 |
| Magrunner: Dark Pulse | $597.8K | 1.1K | 73% | $19.99 |
| Fretless - The Wrath of Riffson | $597.9K | 1.4K | 98% | $14.99 |
| TRIBES 3: Rivals | $597K | 1.4K | 62% | $19.99 |
| AVICII Invector | $596.9K | 2.1K | 98% | $19.99 |