
Time Clickers is what's called an 'incremental game'. There's always a fun upgrade to look forward to, and the numbers keep getting bigger! Hire a team to fight for you, even when you're offline!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a clicker game but you aim we're making progress boys
Finally after 16000h+ i upgraded all! It was long and fun adventures... Good bye, my old friend!
Steamde ilk oynadığım değil ama ilklerden birisiydi diye hatırlıyorum. Hatıraların verdiği yetkiye dayanarak olumlu oy veriyorum.
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Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⠀⠀𝙃𝘼𝙑𝙀 𝘼 𝙉𝙄𝘾𝙀 GAME ⠀⠀⠀⠀ ⠀⣖⢤⡀ ⡐⠣⡄⠀⠀⠀⠑⡄⠙⠆ ⡇⠘⢄⡄⠂⠉⠀⡀⠀⢸ ⢃⡐⠁⠀⠀⠀⠀⠀⠀⡼⠆⠀⠀⢀⣴⠂ ⠀⢁⠀⠀⣠⡀⠀⠀⠀⠀⢸⢀⣴⣿⠏ ⠀⠈⣿⡄⢹⣿⡄⠀⢀⡀⢠⣿⣿⠏ ⠀⠀⠈⢇⠀⢉⣥⣾⣿⣷⣿⣿⠏ ⠀⠀⠀⠀⣽⣿⣿⣿⣿⣿⣿⣯⠱⡀ ⠀⠀⠀⠀⠙⠋⢻⣿⣿⣿⣿⣿⡄⡇ ⠀⠀⠀⠀⠀⠘⣼⣿⣿⣿⣿⣿⣷⡇ ⠀⠀⠀⠀⠀⢠⣿⣿⡿⠛⡿⣿⡇⡇ ⠀⠀⠀⠀⠠⠟⠋⠀⠈⠂⠌⠺⠇
overall very good. its even free. I recommend it.
PROS One of the first games I got on Steam cuz it's free lol. Good to have running in the background and check in every so often. CONS There's only 5 weapon types, though there is a lot of upgrades later on. It takes a while to 100% the game.
[h1]Review after 100%[/h1] Spoiler free [h3]Gameplay:[/h3] GAMEPLAY IS CLICKING AND SHOOTING BLOCKS. It's a very simple game that doesn't provide much and it is mainly for people with adhd that likes blocks bean broken and uh gamers that like 100% games. [h3]100% Tips:[/h3] So main achievement that people usually have trouble with is 4000 wave, I probably could of saved 250-300 hours if I didn't reset so often. I didn't know that dimensional shifts stack so once you can consistently get to 2000 with just your skills. I set a timer and did about 2-3 dimensional shifts a day using skills for the max amount that it could get past. If im stuck at a boss then I just reset and try again the next day. Completed the game within 1-2 months so it does require a bit of "grind". Also do not upgrade starting wave to stack more skill time. [h3]Graphics & Sound:[/h3] Graphics OK. It's very simple gun shooting sound I turned off the sound after 2 hours because it got too annoying. [h3]Overall Thoughts:[/h3] Game is alright. I started this game back in 2019 and finished it in 2025 so it did take me AWHILE to finish it but once you start getting those skills up it's just a matter of time to 100%
I hate these games.
Its a fun idle game for the first couple hours however like most of them the endgame is an impossible grind.
The game is... as someone else said, bland. But it's ok, as most idler-clicker game become bland after a while. But my biggest gripe is with the way the idle mode of the gun has been programmed. It is mind blowingly DUMB. It goes from cubes to cubes on the closest layer, then on second layer and so forth. This looses a humongous amount of time during the grinding phases. The gun does not jump from a cube to the nearest one, NO, it has been programmed against this. Was that purpously done ??? But there is no pay to win mechanic, so why ?
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $389.1K | 548 | 83% | $19.99 | |
| $215K | 277 | 82% | $19.99 | |
| $329 | 9 | 56% | $0.99 | |
| — | 1.7K | 66% | — | |
| $6M | 111.8K | 94% | $2.49 | |
| $319.7K | 898 | 46% | $9.99 |