
Tile Town is a chill strategy game set on a hexagonal grid. Plop down various building tiles to get the highest score possible, all while creating a colorful medieval town in the process. Unlock new levels or go for a stroll in the first person mode.
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About

Enjoy this simple (but challenging) medieval-themed strategy game played on a hexagonal grid. Plop down various building tiles, each with its own preferred neighboring tiles, to get the highest score possible. Find the best placement for each tile and make use of special perfect placement bonuses. Hit the next score threshold to gain additional batches before you run out of tiles. Unlock new types of tiles, new levels, improve your high scores and compare them to other players on the Steam leaderboards, or go for a stroll in the first person mode.

10 different levels and a special procedurally generated island guarantee replayability
30+ various tiles with adorable custom-made buildings and props, each with randomized appearance
Vibrant and picturesque medieval-themed visuals
First person camera view for walking around your town together with other peasants
Depth of field option to make the town looks extra tiny and adorable
Peaceful and relaxing soundtrack to complete the atmosphere
14 Steam achievements to unlock
Steam leaderboards for comparing your scores to other players
Key rebinding and a partial controller support
6 languages (at the moment) including English, French, Czech, German, Chinese, Spanish
4X strategy mechanics
Resource management
Combat
Multiplayer

Tile Town started in Early access and got to the current state thanks to the support, feedback and suggestions from players. Whether you want to leave a feedback, give a suggestion or report a bug, head over to the Community discussions and your voice will be heard. Thank you!

Tile Town was made with love by a small indie developer One Goose Army, with passion for simple, fun and chill games. The game was inspired by other amazing titles such as Dorfromantik and Islanders.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Czech, Simplified Chinese, Spanish - Spain, Spanish - Latin America
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There are games that still look and play like EA at full release. Tile Town is the opposite. At the ripe age of 8 days, it feels polished, already has a pretty impressive amount of tiles, and doesn't lack any obvious functions. At first glance, it looks like Dorfromantik. The gameplay is different though. Tiles don't have different preferences on each border; they like and dislike neighboring tiles as a whole. These dis/likes are not always mutual. For example, a Stonemason doesn't mind a House, but the House dislikes the Stonemason. Each tile has a list of liked and disliked neighbors (with varying point values) - and as of the latest update, some also have biome preferences. Compared to Dorfromantik - where you are often rewarded for creating huge patches of the same tile type - you get visually more interesting towns here, and also have a more complex puzzle to solve with each placement. Yesterday, I said 'tile rotation' was my number one request for future updates. Today, this was added and I already don't care anymore because I'm distracted by the more exciting addition of biomes. Rotation is purely cosmetic. Biomes add yet another thing to consider when placing tiles. The ability to skip a bad tile was what I wanted most in Dorfromantik. Tile Town already has it. You earn swap tokens along with new tiles, so you are spared from the frustration of getting yet another stupid river/train track junction that doesn't fit anywhere. The one very minor quality of life change I'd make in Tile Town: have the tile info popup open by default. It doesn't get in the way, so why not? It's very handy to have all info for tiles (both already placed and currently held) at one glance. Currently, it takes one click, once per session, to activate the info, so this is a [i]very[/i] minor improvement. All things considered, I prefer Tile Town over Dorfromantik already. I wouldn't be mad at all if I had bought this as a finished game at full price.
TL:DR + relaxing, pleasant atmosphere + replayability + number of tiles (for early access game that is plenty) + art-style + "first person mode" + updates - music (one, very simple infinite loop) can be a little dull after a while - lack of proper tutorial My recent new-found love for peacefull, relaxing and very simple games immidiately jumped-on to [ADD TO CART] button, when I stumbled upon Tile Town in the store. I love games like Dorfromantik, Islanders or Cloud Gardens and this game adds to the collection quite well. At first glance it may seem - "Oh... just a cheap, unpolished Dorfromantik clone, moving on..." - and that's what I also thought at first. Screenshots and, especially, description suggest that. But this game plays more like a... morph? or a child of Dorfromantik and Islanders - hexagonal tile grid of Dorfromantik but with gameplay rules of Islanders - this building like this building very much, this less so but absolutely hates that one, and so on. There is a strategy involved - maybe at first it doesn't seem hard, but eventually it gets dense and you must really start to think and plan ahead - not always the "highest score" placement will be the best. Graphical design is good, there is no major complaints here, maybe UI could be better maching the art-style, but that is just a cosmetic thing. Sound - there is not much to say there - musical loop is nice, but can be somewhat boring after a while - that's just how those endless loops in games like this goes. The only such game so far, that has fantastic music (actual tracks) is "hexurb". I like the "first person mode" - it's pointless, it's silly, but it is also a feature, that I wish more games, similiar to Tile Town, would adopt. The outside of play area is just... nothingness, so there's room for improvements This game is definitely one with potential - personally I like this blending of Dorfromantik and Islanders with added own ideas (like the "first person mode"). There is some QOL things missing - saves and maybe on-line scoreboard? But other than that, this game is very polished for first day early access, with quite a bit of content already and I think it's fairly priced - it's not the buggy, duct taped, sillicon glued mess of stolen assets, like many those EA first-day games on steam can be - you can easily start playing Tile Town with joy right away and I hope the developer will keep expanding the game with time. --- This review has been edited to better reflect my experience so far, as the developer made some changes to the game ---
I played this one while binge watching Silent Witness (on BritBox) so I definitely recommend this one as a more relaxing, casual, calming sort of game. The highest I got any single piece was only around 500 points so far, so I still have one last achievement to get! It was a lot of fun, and zooming in and watching the people is cool too! Lots of detail! Definitely recommended if you need something to play that's a good relaxer after a long day, or something to play while you binge watch the murders like me!! :D
Отличная закликивалка, где не нужно особо напрягаться. Напоминает прекрасную игру Reefland и Home Wind.
Extremely cute! If you like(d) Dorfromantik, you should like Tile Town. It's a chill, tile-laying game, with (currently) ten different levels. Comparisons to Dorfromantik are probably inevitable, and they both fill a similar type of space (again: chill, tile-laying), but there's enough differentiation that this doesn't feel like a clone. Biomes here make a difference (unlike in Dorfromantik, where they're basically cosmetic) to scoring, and there are ten different maps/levels, rather than a map that changes based on how you build it. Some features other reviews mention - such as needing a tutorial, or allowing tiles to be rotated - have been implemented, which is nice to see. Having a fixed number of levels might limit replayability. I made it through all ten in about five hours. However, the game was only 6$, so even if you don't play any of them again, that's still a great deal. It's twee, it's chill, it's a great value for the money: I recommend it.
I recommend this game for the concept. The current state needs work (early access). Would be nice if tiles rotated. Add other tiles like forests, mountains, deserts, etc. Kind of ... well... blah after about 15 minutes. Different seasons would be nice. Oh, and maybe different color buildings to unlock. Just a thought.
fun game to relax by, cool music and the idea is really good as well Only negative thing I noticed was I had to limit FPS in Nvidia because it was eating a bit much of my GPU & CPU but after that it was perfectly fine
I bought this game before the 0.98 Water Update and enjoyed playing it despite my initial disappointment that it was more a puzzler than a city builder. The thing is, I keep coming back to it, and I haven't dropped it off my favourites. I find myself knocking out a town while eating lunch or taking a break, so kudos to the developers to keep it interesting. - The mechanics are simple and clean, with the puzzle element quite easy to pick up and understand. - The tiles are cute and the variants make your town a bit more interesting. - Surprisingly relaxing. No time limits, just the tile rotation score and you are more playing against yourself.
L O V E L Y ~ F U N ~ 金賀勝 ! 沒拍勝 ! 揪賀勝 ! 頂 ! . . . ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿⣿⣿⣿⣿⠟⠛⣿⡿⠿⢿⣿⣿⣿⣿⣿⣿⣿⡿⠉⢻⡿⠿⠿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⠏⠀⠤⠀⠐⢲⣾⣿⣿⣿⣿⣿⣿⠏⠁⠠⠄⠐⠒⣶⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣁⠐⠒⠒⠀⢈⠀⠈⣿⣿⣿⣿⣿⣧⠒⠓⠒⠂⢈⡀⠀⢈⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⡀⠀⠀⠁⠸⠀⢰⣿⣿⣿⣿⣿⣿⠃⠀⣸⣦⡈⠁⠀⣾⣿⣿⣿⣿⣿ ⣿⣿⣏⣁⠀⠀⠀⠀⢴⠀⢸⣿⣿⢿⣿⣿⣁⣀⠈⠁⡀⠀⣆⠀⢻⣿⠿⣿⣿⣿ ⣿⣿⣿⣋⣠⠂⠀⣦⣄⣆⠀⠛⠋⠘⣿⣿⠿⠃⣠⡚⠃⢸⣿⣄⠈⠻⠀⠹⣿⣿ ⣿⣿⣿⣿⣿⣷⣾⣿⣿⣿⣷⣶⣶⣶⣿⣿⣶⣿⣿⣿⣶⣾⣿⣿⣷⣦⣤⣴⣿⣿ ⣿⣿⣿⣿⡿⢿⠛⠛⣿⣿⡟⠛⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⠿⣿⣿⣿⣿⣿ ⣿⣿⣿⠛⠃⠠⠀⠀⢈⣿⡇⠀⢸⣿⣿⣿⣿⣏⠉⠉⢁⣀⠄⠀⠀⢸⣿⣿⣿⣿ ⣿⣿⠛⠂⠀⠀⡀⠀⠀⠿⠇⠀⠛⠛⣿⣿⣿⣿⣿⣿⣿⡁⢀⣴⣾⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⠃⠀⠀⣀⡐⠲⠆⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣉⡀⠀⠠⢤⣤⡄⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣧⡀⣀⣤⣴⣶⣾⡉⠁⠀⣿⣿⣿⣿⣿⣿⣿⣿⡈⠁⢰⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣾⣿⣿⣿⣿⣿⣿⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ ⣿ . #
☆ Fun game to relax with chill music. Maybe a tutorial for newbie in tiles games ? ♡ relaxing, pleasant atmosphere ♡ beautiful and fluide ♡ DA ♡ Playable ♡ Sound ♡ FPS mode ??? So pointless but so cool omg × Music too similar × No tutorial ❖ Graphical design is good, i'm very excited for the next update ! ❖ Enjoy ! ♫
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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