
How can 13 peasants challenge 13 rich, powerful and well-educated martial artists? Enter the final, grandiose episode of a saga no stranger to the likes of Karate Kid, and carrying an uplifting message of hope, perseverence and friendship.
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
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This review is for the entire Millennium saga, for the plot spans all five games in continuation. I won't spoil anything from the story itself if I can help it. Look... I LOVED these games. I genuinely did. I enjoyed every installment tremendously, and always looked forward to playing and seeing more. I know they aren't perfect, but as I don't mind the usual limitations of RPGMaker games, playing Millennium had been a wonderful experience. I found the soundtrack enchanting and delightful. There was a lot to do and loads of secrets to find, and I found it cool how I could import the previous game's save into the next installment. The writing and the plot could be rough around the edges and naive at times, yet I found it engaging. That's because... I just LOVED EVERYONE who was introduced. There's like almost two dozen "main" characters and they all have their own moments I remember fondly. I loved their personalities, their chemistry and banter, their different strengths, their character development. This made the setting of Millennium so cool! I was SUPER invested, as everything was woven together across multiple games, and just hyped me up so much toward the grand finale of the saga. ...And, that's also why I cannot bring myself to recommend the series, despite everything. The disappointing problem with Millennium is not what happens in the story. It's what doesn't happen. This is where the writing fails. At the very end, after all that hype and buildup... Millennium decided to give me basically nothing. I loved everyone. But I never found out what happened to them after the finale. The only exception was a laughably short and extremely vague text description of what happened to Marine, that prompted more questions than answers. There were no real final cutscenes or dialogue between the characters about any of the aftermath. My emotional investment for this story was met with no sense of closure. My invested feelings had nowhere to go, and it got me actually crushed. In my understanding, it was the dev's conscious choice to leave things up to the player's imagination. But that makes me mourn the finality of it all even more. It just wasn't handled well after five games, after all the hype, after everything everyone went through. Thing is, from everything I've read from different forums and discussions, the maker of Millennium DOES have an idea of what happens to everyone canonically. There was even talk of a possible novella or something to wrap things up. Didn't happen though, unsurprisingly. Honestly, having a novella would've sounded nice, but mostly because of my hunger for ANYTHING more. My disappointment isn't about not getting some extensive ever-after stories for everyone. I wouldn't ask for that much. I was just desperate for some actual ending cutscenes with the characters interacting with each other in game, one last time. How do they feel now, what do they want from the future, what do they want to do next maybe? Small nudges to help lead the imagination to make interpretations matter more. I feel like there probably would've been several ways to leave things open-ended yet satisfying at the same time. An ending to an epic saga of five flippin' games requires and deserves extra passionate care. What we ended up with is nothing getting neatly wrapped up at all, with so many questions left unanswered that it's exhausting to think about. All that hype, leading up to a lot of homework that never feels the same as the real thing. If you think you will be okay with this notion, though... the fact that you will ultimately never have closure about your favorite characters, and abruptly will never see them or hear from them again... Well, the games can be fairly regularly on sale for like -90% so be on the lookout for that, get all the games for a total of like 5€, and go for it. I had fun while it lasted... but I guess my love was too strong.
Análise.
История прикольная, но тип таких RPG чуток не по мне 5/10
I took my time with these but the series is finally finished, you may like them if you're into JRPGs.
RPG Maker strikes again! Millennium 5 is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. This is more RPG Maker asset flipping from Falling Star Studio/Warfare Studios/Aldorlea Games/SimProse Studios/RosePortal Games (how many shell accounts does this guy need to push his asset flips??) who have now publisher over one hundred of these low quality RPG Maker asset flips on Steam, polluting the place and making gaming worse for everyone. This is no different, it's a copy + paste of the previous four Millennium games, with the focus on finding secret areas, a terrible and painfully generic plot that has you looking for "Warriors", combined with the hallmark crap encounter design, lazy map design that probably took less than a day, bad game mechanics, terrible writing, grammatical and spelling errors. There's only one town and just a string of linear dungeons to plod through, no real, substantial "content" in this asset flip. This game is just pure trash, just like the last 100 of them. That's right, this developer has made more games than Blizzard and Bioware put together. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Millennium 5 has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for playing the game for more than an hour, but less than 8 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 8 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Millennium 5 has the ridiculous price of around $6 USD, it's not worth it given the defects and shortcomings with the product. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger.
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Millennium 5 é uma conclusão decepcionante para uma boa série de RPGs. O jogo é mais longo que os anteriores, mas boa parte é filler, como quando 4 personagens ficam presos numa gruta e outros 4 tem que se desviar do objetivo da história para ir resgatá-los; ou quando você precisa passar pela mesma caverna 4 vezes seguidas para grindar. Durante a maior parte do jogo, os personagens ficam em grupos separados e cada grupo vai pra um canto. Infelizmente os desenvolvedores decidiram implementar um sistema de inventário distribuído que não ficou muito bom, já que o grupo da Marine fica com todo o dinheiro e itens do grupo, enquanto os demais grupos só recebem alguns trocados para comprar itens novos (as vezes nem isso!). O tão aguardado torneio em Mystrock é outra decepção: ao invés de serem apenas 13 lutas com foi proposto desde o inicio, cada um dos 13 personagem do grupo deve lutar contra cada um dos 13 lutadores que representam Mystrock, totalizando 169 lutas divididas em 13 rodadas. As lutas são rápidas e geralmente acabam em um ou dois turnos, mas os personagens não podem usar nenhum equipamento alem do quimono (nem mesmo aqueles que o Benoit disse que poderia!) e as técnicas que eles podem usar lá são diferentes das que eles estiveram usando no resto dos jogos, fazendo com que as lutas dependam mais de sorte do que de estratégia. Não é tão ruim porque, a cada rodada (13 lutas), você pode escolher entre salvar o jogo, ir para a próxima rodada, reiniciar a rodada ou reiniciar o torneio inteiro se tiver com poucas vitórias; no entanto, você não pode vencer mais de 84 rodadas, do contrário levará um final ruim seguido de Game Over. O final verdadeiro do jogo também é muito vago e deixa várias pontas soltas, como por exemplo: [spoiler]a maldição da mãe da Marine, o Urso ser pai da Blodie, o sacrifício da Jeanne e a história por traz dos templos futuristas.[/spoiler] Millennium 5 não é de todo ruim. Graça aos personagens se dividirem em grupos, a interação entre eles está muito melhor do que nos jogos anteriores. As 169 lutas no final do jogo também dão a oportunidade de que cada membro do time da Marine possa interagir com os lutadores de Mystrock, que tiveram pouco ou nenhum destaque nos jogos anteriores. Além disso, e as dungeons estão mais bem distribuídas entre aquelas no estilo tradicional e as estilo de jogo de plataforma, ao invés de ficar muito num tipo só. No entanto, o jogo possui problemas demais para eu recomendar.
Comecei a jogar Millenium em 2015. Gostei muito (mesmo) do primeiro jogo e da idéia de seus personagens evoluirem de um jogo para outro por meio dos imports. No jogo dois já tive uma surpresa desagradável: os itens até vem nos imports, mas o level dos seus personagens não ! Mas até aí paciência, segue o jogo... A partir do terceiro eu comecei a comprar o jogo + guia, porque as vezes o jogo te deixa meio perdido, sem saber o que fazer. Infelizmente a qualidade da história foi caindo nos outros episódios... neste quinto você tem que coletar itens em diversas partes... como são muitos personagens, cada grupo vai para um lado... e fica em idas e vindas entre os grupos... sei lá, não gostei. Aí finalmente chegarmos a batalha final. Além de ser meio cansativa ( São mais de 160 lutas ! ) não gostei de duas coisas: - Você precisa deixar seus personagens bem fortes ( nível acima de 80 ) ! Vai ficar um bom tempo subindo ele de nível numa certa parte do jogo... acaba ficando repetitivo; - a idéia de você ter que ter um número certo de vitórias para ir para o "final real" realmente me deixou chateado. O final do jogo deve ser o padrão, não condicionado ! Quer fazer um "final alternativo" OK, mas aí sim neste caso colocado alguma condição específica para ele acontecer... E por fim... o final é meio decepcionante. Poderiam ter trabalhado melhor, não ficamos sabendo de várias coisas... afinal de contas são mais de 100 horas até chegar nele ! Enfim, é isso.. Não é um jogo ruim.. mas não posso recomendar. Fiquei meio decepcionado no final... Vamos ao próximo.
[h1][b]🎮 Reseña de Millennium 5 - The Battle of the Millennium[/b][/h1] [h2]Resumen del Juego[/h2] Millennium 5 - The Battle of the Millennium es el típico (y orgulloso) JRPG en 2D hecho con RPGMaker: exploración, combates por turnos, fantasía épica y una protagonista femenina cargando el destino del mundo… porque claro, alguien tiene que hacerlo mientras el resto del elenco “apoya emocionalmente”. Como Aventura/Rol indie, su propuesta se sostiene en la narrativa: es episódico, con buena trama, finales múltiples y esa vibra de “sigue jugando, que todavía no te conté lo feo”. Como Casual, no es el tipo de juego que te pide reflejos de esports, sino paciencia, lectura y ganas de recorrer mapas buscando progresión y secretos. Primera impresión: se siente como una carta de amor a los RPG clásicos… escrita con tipografía de RPGMaker. Si eso te encanta, estás en casa. Si te da urticaria ver sprites 2D y menús tradicionales, aquí vienes a sufrir voluntariamente. [h2]Lo Épico y lo “Sí, ya entendí que es RPGMaker”[/h2] Lo Bueno: ✅ Buena trama y tono épico que empuja a seguir avanzando 📜🔥 ✅ Finales múltiples y rejugabilidad real (no solo “elige A o B y ya”) 🔁🎭 ✅ Exploración constante en 2D con vibra clásica 🗺️✨ ✅ Gran banda sonora para acompañar el drama y la aventura 🎶⚔️ ✅ Soporte completo de mando + Steam Cloud + logros (35) para el coleccionista compulsivo 🎮🏆 Lo No Tan Bueno: ❌ Estética RPGMaker: si esperas “wow visual”, esto te da “wow, qué familiar” 🧱😅 ❌ Comunidad fantasma: 0 jugadores actuales… literalmente estás jugando un JRPG en modo ermitaño 👻🕯️ ❌ Al ser episódico, puede sentirse como “capítulo tras capítulo” más que una experiencia redonda de una sola sentada 📚⏳ ❌ Recomendaciones totales: N/A, o sea… el juego existe, pero el consenso colectivo decidió no presentarse 🤐📝 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]RPG clásico funcional: cumple, pero no reinventa nada.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Estrategia por turnos decente; más de preparación que de “IA brillante”.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Entre lo episódico, la exploración y los finales múltiples, hay carne.[/td][/tr] [tr][td]Gráficos / Video[/td][td]5[/td][td]2D estilo RPGMaker: correcto, limitado y reconocible a kilómetros.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]La trama es el motor; se nota el enfoque narrativo.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Fantasía épica bien planteada, con sensación de viaje y mundo.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Efectos cumplidores; nada que te vuele la cabeza.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Gran banda sonora: aquí sí se luce y levanta escenas.[/td][/tr] [tr][td]Voces[/td][td]0[/td][td]No hay información de voces; asumo silencio dramático y lectura obligatoria.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Protagonista femenina suma, pero no hay más datos para aplaudir de más.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]2D RPGMaker suele ir fluido; nada indica problemas.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Finales múltiples + exploración: buena excusa para repetir.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.0[/b][/td][td]Un RPG indie narrativo sólido, con alma clásica y limitaciones visibles.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Millennium 5 - The Battle of the Millennium es “bueno” en el sentido más exigente de Steam: no te cambia la vida, pero si te gustan los JRPG 2D con historia, exploración y drama épico, te va a enganchar. Su mayor virtud es clara: la narrativa y el viaje; su mayor pecado también: se le nota el ADN RPGMaker y no pretende disfrazarlo. Lo controversial es que, pese a que tiene logros, cromos, mando y todo el paquete “Steam-friendly”, la realidad social es brutal: 0 jugadores actuales. Es un RPG para los que disfrutan jugar solos… y aparentemente para los únicos que siguen vivos en su servidor espiritual. Y con recomendaciones totales en N/A, la decisión recae en ti: o confías en la promesa de su trama y música, o te vas a lo seguro. Este juego no te va a perseguir en tendencias… pero quizá sí se te quede en la memoria si conectas con su historia. [h3]Recomendación de Compra (Compra con cautela)[/h3] Puntuación Total: 6.0/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -90% Veredicto: [i]Recomendado solo si te encantan los JRPG clásicos en 2D y no te importa jugar en completa soledad digital.[/i] Si buscas un RPG indie con buena historia, exploración y finales múltiples, aquí hay una experiencia competente. Si lo tuyo es el apartado visual moderno, una comunidad activa o “innovación”, mejor sigue scrolleando: este es un viaje para nostálgicos con paciencia y gusto por lo tradicional.
I couldn't finish this game. It has so many design flaws. Again we can transfer something from the last part. Again our levels/skills are reduced. This time we don't even have a chance to get some equipment for our members....no, expect for an temple where you can raise some stats there is only the starting (LONG) dungeon. And mind you...raising stats sounds nice...oh, wait we need money....but there are next to nothing enemies that give money! And there is no shop to sell/buy something!! So your party is again highly underpowered!!! You can now spend the next hours raising some meager stats....or simple delete this game and play a better one!!!! Oh, have I mentioned that you may have spent your money for raising stats on the wrong people? Because after around 1 hour playtime your party splits and you are left with characters you may have never before used much in the other parts.
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