
Hexagourds is a casual, relaxing builder and puzzle game where you place tiles on a grid to make your own pumpkin patch! Grow pumpkins, feed animals, and pick apples as you gain points for rotating, placing and connecting different tiles.
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Languages: English
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If you liked [url=https://store.steampowered.com/app/1455840/Dorfromantik/]Dorfromantik[/url], then it’s likely that you will enjoy [i]Hexagourds[/i] as well, although the two games are in many ways quite different. [i]Hexagourds[/i] clearly takes inspiration from the blockbuster Dorfromantik by borrowing the main mechanics of placing hexagonal tiles and chaining them for combo points, but adds some innovative features that give new directions to the gameplay. Just like in Dorfromantik, your main task is to place the tiles in an optimal way to build up long chains of the same element, like in a domino sequence, thus stacking up on combo points. The long trail of houses or the big patches of forests / grains have now been replaced by cute round pumpkins and goats eating haystacks. [i]Hexagourds[/i] has less variety of tiles / biomes, which makes it a bit less complex than Dorfromatik, although without diminishing the entertainment that this kind of game gives you - it just feels easier, more accessible in some ways, because it’s simplified. https://steamcommunity.com/sharedfiles/filedetails/?id=2725581729 One big difference from Dorfromantik is the fact that the grid is limited and you can’t expand your construction infinitely - in [i]Hexagourds[/i] the grids have standard dimensions, and at the beginning of a game you are required to pick one of the 7 predetermined sizes. Currently there are 7 preset levels to choose from, each of them introducing a new feature / type of tile / building and you can also create a custom level by selecting the grid side together with a combination of tile types you desire to have on your map. Limited grids alter the gameplay to some extent, since your strategy has to be adjusted so that your tile chains are contained in specific limits. [i]Hexagourds[/i]’s point system works pretty much like in Dorfromatik: the longer the chain, the more points you get. However, there’s a completely new mechanic that affects the way you place tiles: the vines of the pumpkins will spawn new pumpkins every 3 turns in the direction in which they’re oriented, therefore your placement will be slightly different now. If Dorfromantik teaches you to place trees next to trees and houses next to houses, in [i]Hexagourds[/i] you’ll want to place the pumpkin tiles so that the vines fill in the empty spots, thus producing more pumpkins and completing the chain when the growth turn arrives. Similarly, you will want to chain the hay tiles so that the goats can progressively eat them (there’s a cute mechanic where they move from tile to tile and eat the hay they find, giving you lots of points). https://steamcommunity.com/sharedfiles/filedetails/?id=2725581815 In Dorfromantik I disliked cases in which I ended up having a hole in my map simply because I couldn’t get a tile fitting all the surrounding biomes, but [i]Hexagourds[/i] removes this restriction completely, making the placement of the tile fully flexible. Additionally, there’s a very creative feature that will allow you to reposition your biomes: a new special tile containing a wheelbarrow which you can use to move elements from one tile to another, thus helping you “rearrange some bits of your chain”, or even connect separate chains into a longer one. If in Dorfromantik the points were needed to unlock new challenge types, new tile types, biome customization options, but in [i]Hexagourds[/i] they have no purpose apart from getting your name on the leaderboards and obtaining some specific Steam achievements (for example reaching 1 million points). The points you gain per turn can also be multiplied by placing down buildings outside the grid - these are resource-specific buildings, boosting only their type of resource. There are no level targets, but each level has a randomly generated optional quest that requires you to have a hexagon tile with some specific positions for the elements placed on it (achievable by using the wheelbarrow). https://steamcommunity.com/sharedfiles/filedetails/?id=2725581888 [i]Hexagourds[/i] has less complexity than Dorfromantik, but the game’s goal is to keep it as simple and uncomplicated as possible, delivering a pressure-free, stress-free, relaxing experience. It doesn't stand up to being an equal competitor to Dorfromantik, but it does stand out through its own unique features. Playing it was a lovely experience. [quote]💜 If you like this review, please consider following [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url] 🌸 [url=https://lillycorner.com/]Website[/url] [/quote]
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h1]Good things:[/h1] I like the art style in this game and the calm looped music that plays in the background. I think it is good that the tutorial teach you only the basics and you have to figure everything else yourself. There is some strategy with tiles placement that you need to learn in order to get lots of points. You play this game by getting 3 tiles each turn and picking one of these that you want to place or if you don’t want any of them and you have an apple tree placed already you can click the tree to get points for apples and get to new round with new tiles. There are also tiles with wheelbarrow that lets you move things from place to place or other tile and place them there. There are also tiles giving you buildings that multiplies the number of points that other tiles will give you now. [h1]Bad things:[/h1] After the first hour of playing this game I just felt bored and didn’t want to play anymore and after 2 hours I just wanted to be done with this review and to uninstall this game and never play it again. For me this game has some good bones but no meat. This game has only 7 levels but there is no challenge in beating them because no matter what you do you win as there is no way to lose because there is no set amount of points to get on each level or anything. I get it that this is supposed to be a relaxing game but for me it is just more of a boring than relaxing game as there is no reason to play it as you can put any tiles randomly and still win the level so any strategy you use means nothing in the end. The most fun I had was with custom mode where I can pick what I want to be on my tiles that I will use but this is also where I saw that this game is just an RNG simulator. All the tiles you get on any level or in custom mode are just random so getting the points you want or an achievement is all about having luck with RNG and not about your strategy when placing tiles. There is no challenges and nothing that makes you want to play it more than an hour or two as there are more fun and creative RNG games. The thing I think could help this game right now would be some hand crafted levels without any RNG tiles and with a set number of points you have to get in order to win. That would at least force people to think and use strategy in order to progress from level to level. [h1]Conclusion[/h1] This is just a simple boring game with a few mechanics and lots of RNG and no goal in the end. Overall score 3/10
Grab a cup of your favorite pumpkin spice latte, cozy up with a blanket and play a relaxing game of Hexagourds.
Great game. Very relaxing but also allows for try hard strategies. I highly recommend if you like puzzlers or need a relaxing game to wind down. There is also a daily for competing against others if relaxing is not your goal :D Although, that is still relaxing.
千萬別浪費錢
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